Vanguard Saga of Heroes
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Vanguard Saga of Heroes

Taken from: [1]


Adventuring Attribute Points

Adventuring Attributes

  • Strength (Str) Increases melee damage (before mitigation) and weight-carrying capacity.
  • Constitution (Con) Increases health points and damage resistances.
  • Dexterity (Dex) Increases melee critical hit bonus, chance to evade attacks and spells, mitigation of melee damage, chance to defend with defensive abilities, and chance to recognize and react to enemy abilities.
  • Vitality (Vit) Increases healing effectiveness, in-combat health and energy regeneration, and unmounted movement speed.
  • Intelligence (Int) Increases spell damage, chance to identify and recognize tactics, chance to detect opponents and perceive what they're doing in combat, chance to counter opponents' spells, and chance to prevent opponents from countering your spells.
  • Wisdom (Wis) Increases energy pool, spell critical hit bonus, chance to identify spells and recognize tactics, chance to detect opponents and perceive what they're doing in combat, chance to counter opponents' spells.


Starting Attributes

A character's starting attributes are dependent on his or her class. Race has no effect on starting attributes. Attributes at level 1 for each class:

||Class || Str || Con || Dex || Vit ||Int || Wis || ||Bard || 40 || 40 || 45 || 35 || 25 || 25 || ||Bloodmage || 25 || 30 || 25 || 35 || 45 || 50 || ||Cleric || 35 || 30 || 25 || 35 || 35 || 50 || ||Desciple || 35 || 30 || 25 || 35 || 35 || 50 || ||DreadKnight || 35 || 50 || 40 || 35 || 25 || 25|| ||Druid || 30 || 25 || 20 || 35 || 50 || 50 || ||Monk || 40 || 40 || 45 || 35 || 25 || 25 || ||Necromancer || 30 || 25 || 20 || 35 || 50 || 50 || ||Paladin || 35 || 50 || 40 || 35 || 25 || 25 || ||Psionicist || 30 || 25 || 20 || 35 || 50 || 50 || ||Ranger || 40 || 40 || 45 || 35 || 25 || 25 || ||Rogue || 40 || 40 || 45 || 35 || 25 || 25 || ||Shaman || 30 || 30 || 25 || 35 || 40 || 50 || ||Sorcerer || 30 || 25 || 20 || 35 || 50 || 50|| ||Warrior || 35 || 50 || 40 || 35 || 25 || 25||


Earning Attribute Points

Starting at level 10, each player will gain 20 attribute points per level. These 20 attribute points are allocated as follows:

   * 1 point is allocated to each attribute (total of 6 points).
   * 2 points are automatically allocated based on your race (see below).
   * 2 points are automatically awarded based on your class (see below).
   * 10 points are awarded to your Attribute Points pool to be manually allocated as you wish (2 points per 20% of level).

Racial Attribute Allocation

Based on your race, four attribute points will be automatically assigned to the race's main attributes every time a level is gained. Here is the breakdown:

Racial Attribute Increases Per Level.

||Race || STR || CON || DEX || VIT || WIS || INT|| ||Dark Elf || 0 || 0 || 1 || 0 || 1 || 2 || ||Dwarf || 0 || 3 || 0 || 0 || 1 || 0 || ||Gnome || 0 || 1 || 0 || 0 || 0 || 3 || ||Goblin || 0 || 0 || 0 || 3 || 0 || 1 || ||Half Elf || 0 || 0 || 2 || 1 || 1 || 0 || ||Halfling || 0 || 0 || 3 || 0 || 1 || 0 || ||High Elf || 0 || 0 || 0 || 0 || 3 || 1 || ||Kojani || 0 || 0 || 0 || 0 || 0 || 0 || ||Kurashasa || 0 || 2 || 0 || 0 || 0 || 2 || ||L.Giant || 3 || 1 || 0 || 0 || 0 || 0 || ||Mordebi || 0 || 0 || 0 || 0 || 0 || 0 || ||Orc || 2 || 2 || 0 || 0 || 0 || 0 || ||Qaliathari || 0 || 0 || 0 || 0 || 0 || 0 || ||Raki || 0 || 0 || 1 || 2 || 0 || 1 || ||Thestran || 0 || 0 || 0 || 0 || 0 || 0 || ||Varanjar || 1 || 2 || 0 || 0 || 1 || 0 || ||Varanthari || 2 || 1 || 0 || 0 || 1 || 0 || ||Vulmane || 1 || 0 || 1 || 0 || 2 || 0 || ||Wood Elf || 0 || 0 || 2 || 2 || 0 || 0 ||

Class-based increases per level Based on your class, two attribute points will be automatically assigned to the attributes every time a level is gained (10+). Here is the breakdown.

Class Attribute Allocation ||Class || Str || Con|| Dex || Vit || Int || Wis || ||Bard || 1 || 1 || || || || || ||Bloodmage || || || || || 1 || 1 || ||Cleric || || 1 || || || || 1 || ||Desciple || 1 || || || || || 1 || ||DreadKnight || || 1 || || 1 || || || ||Druid || || || || || 1 || 1 || ||Monk || 1 || || 1 || || || || ||Necromancer || || || || || 1 || 1 || ||Paladin || || 1 || || 1 || || || ||Psionicist || || || || || 1 || 1 || ||Ranger || 1 || || 1 || || || || ||Rogue || 1 || || 1 || || || || ||Shaman || || 1 || || || || 1 || ||Sorcerer || || || || || 1 || 1 || ||Warrior || || 1 || || 1 || || ||


Attribute Caps

All of the attributes are capped by your adventuring level. The default cap for each stat increases by 5 per level, and 3 additional "cap increases" will be distributed to 2 or 3 stats based on your race. The cap begins raising at level 10. Keep in mind the automatically allocated points (above) do count towards your cap limits. This cap only applies to allocating attribute points, not bonuses from items.

Attribute Cap Increase Per Level ||Race || Str || Con || Dex || Vit || Int || Wis || ||Dark Elf || 5 || 5 || 5 || 5 || 6 || 7 || ||Dwarf || 5 || 7 || 5 || 5 || 5 || 6 || ||Gnome || 5 || 5 || 6 || 6 || 6 || 5 || ||Goblin || 5 || 6 || 5 || 5 || 6 || 6 || ||Half Elf || 5 || 5 || 5 || 5 || 6 || 7 || ||Halfling || 5 || 6 || 7 || 5 || 5 || 5 || ||High Elf || 5 || 5 || 5 || 5 || 6 || 7 || ||Kojan Human || 5 || 6 || 5 || 6 || 5 || 6 || ||Kurashasa || 5 || 5 || 5 || 6 || 7 || 5 || ||Lesser Giant || 6 || 7 || 5 || 5 || 5 || 5 || ||Mordebi || 5 || 5 || 6 || 6 || 5 || 6 || ||Orc || 7 || 6 || 5 || 5 || 5 || 5 || ||Qalia Barbarian || 7 || 6 || 5 || 5 || 5 || 5 || ||Qalia Human || 5 || 5 || 6 || 6 || 5 || 6 || ||Raki || 5 || 5 || 5 || 7 || 6 || 5 || ||Thestra Barbarian || 5 || 5 || 6 || 6 || 5 || 6 || ||Thestra Human || 5 || 5 || 6 || 6 || 5 || 6 || ||Vulmane || 5 || 5 || 6 || 6 || 5 || 6 || ||Wood Elf || 5 || 5 || 6 || 7 || 5 || 5 ||


Reallocating Attribute Points

After Attribute Points have been allocated, you must spend Refund Points to reclaim used Attribute Points. Every one Refund Point will allow you to decrement one Attribute Point from any one attribute, thus increasing your available Attribute Points pool by one. Refund points are granted to the player as they earn adventuring experience. Thus, Refund Points will accumulate faster as you increase in level. Refund Points can only be used to reclaim Attribute Points that were allocated manually.

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