Vanguard Saga of Heroes
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Vanguard Saga of Heroes
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Class Summary[]

Blood mage official.jpg
Basic Information

Free to Play Status:


Unlimited


Recommended Attributes:


Int, Wis, Con


Recommended Wield Style:


Focus


Armor Type:


Light


Secondary Diplomacy Expression:


Flattery


Recommended Playstyle


group

Photo Gallery

Weapons and Armor

Wield Types

  • 1H Wielding
  • 2H Wielding

Weapon Types

  • 1H Piercing
  • Hand to Hand
  • 1H Blunt
  • 2H Blunt

Weapon Specialization

  • None
Skills

Perception and Concealment


General

  • Awareness
  • Combat Awareness
  • Detection


Mage

  • Counterspelling
  • Spell identification
Combat
  • Dodge
Spell Schools
  • Conjuration
  • Alteration
  • Evocation


General

  • Fishing
Special

Blood Union - (To come)

Known Spells and Abilities[]

Level 1 - 10[]

Level Name Rank Effect
1 Icon549.png Bursting Cyst I Forms a large blister on your opponent and forces it to explode, dealing 51 to 56 damage. If you are at Blood Union 3 or greater it will deal an additional 33 to 39 damage over 12 seconds. Increases Blood Union by 1.
1 Icon411.png Health Graft I Grafts blood and flesh onto your defensive target's party, granting them an additional 54 health for 1 hour.
1 Icon679.png Infuse Health I Infuses 113 health into your defensive target. Heals for an extra 2% per level of Blood Union.
2 Icon707.png Despoil I Steals 64 to 70 health from your opponent and returns 130% of it to you. Increases the returned portion by 25% per level of Blood Union. Increases your Blood Union by 1.
2 Icon617.png Recall This ability returns you to your bind location.
4 Icon704.png Constrict I Constricts the movement of your opponent, rooting them in place for 30 seconds. Has a 60% chance to break on hit.
10 Icon708.png Union of Blood I Forms a strong union with your opponent, dealing xxx to xxx damage ove 24 sec. Increases Blood Union by 2.
6 Icon549.png Bursting Cyst II Forms a large blister on your opponent and forces it to explode, dealing 130 to 140 damage. If you are at Blood Union 3 or greater it will deal an additional 92 to 101 damage over 12 seconds. Increases Blood Union by 1.
6 Icon1058.png Scarlet Ritual I This ritual summons negative energy from the blood union you have forced upon your opponent to deal 205 to 220 damage to them. Reduces Blood Union by 4. Only usable from Blood Union 4 or greater.
6 Icon620.png Entwining Vein I Steals xx to xx health from your opponent and returns 130% of it to your defensive target. Increases the returned portion by 10% per level of Blood Union. Increases your Blood Union by 1.
8 Icon449.png Mental Transmutation I Transmutes 115 health into 115 energy.
8 Icon679.png Infuse Health II Infuses 321 health into your defensive target. Heals for an extra 2% per level of Blood Union.
8 Icon20147.png Siphon Blood Causes your blood to rise to the surface of your skin so that you may take a vial of it. This process is painful and dangerous, lowering your health by 25%.
8 Icon455.png Vitalize I Fills your defensive target's party with life, granting them 23 additional vitality.
10 Icon559.png Awaken Restores a fallen ally to life.
10 Icon712.png Summon Sanguine Shard Summons a sanguine shard, which someone may use to revive you or a different fallen blood mage.
10 Icon467.png Dissolve I Counters the effects of a spell by dispersing it. Counterspell.
10 Icon1052.png Blood Tribute I Steals 227 to 242 health from your opponent and returns 100% of it to allies within 10m of the caster. Increases the returned portion by 10% per level of Blood Union. Increases Blood Union by 2.
10 Icon683.png Flesh Mender's Ritual I This ritual heals an ally, other than yourself, for 1224 health over 20 seconds. Reduces Blood Union by 3. Only usable from Blood Union 3 or greater.
10 Icon677.png Blood Gift I You use your blood to heal an ally, other than yourself, for 524. Heals for an extra 2% per level of Blood Union.
10 Icon663.png Serak's Mantle I Increases your armor class and health. The amount of armor class and health gained increases with your adventuring level.
10 Icon559.png Translucence I Diffuses incoming light making you invisible. Lasts 5 minutes, but has a chance to break early.
10 Icon417.png Reduced XP This buff reduces the XP gained by 100%

Level 11 - 19[]

Level Name Rank Effect
12 Icon549.png Bursting Cyst III Forms a large blister on your opponent and forces it to explode, dealing 239 to 254 damage. If you are at Blood Union 3 or greater it will deal an additional 169 to 181 damage over 12 seconds. Increases Blood Union by 1.
12 Icon707.png Despoil I Steals 146 to 157 health from your opponent and returns 130% of it to you. Increases the returned portion by 25% per level of Blood Union. Increases your Blood Union by 1.
12 Icon647.png Serak's Augmentation I Augments the skin of your defensive target's party, granting them 33 constitution and 95 physical resistance.
14 Icon411.png Health Graft II Grafts blood and flesh onto your defensive target's party, granting them an additional 190 health for 1 hour.
14 Icon543.png Scarring Pact Bonds you with a single ally, allowing you to split incoming damage amongst each other. The ally who is hit takes 85% of the incoming damage. You take 125% of the remaining damage.
14 Icon573.png Sever Pacts Severs all pacts you have made that link you to other allies. Ends all Blood pacts within 500m of you, Ends all Scarring Pacts within 500m of you.
14 Icon543.png Recovering Burst I Releases a burst of life, healing all allies within 10m by 533, Healls for an extra 2% per level of Blood Union.
14 Icon677.png Blood Gift iI You use your blood to heal an ally, other than yourself, for 914. Heals for an extra 2% per level of Blood Union.
14 Icon621.png Grim Harvest Harvests an organ out of a living body. WHich organ it harvess is based on what your opponent has been affected by. Works in conjunction with Union of Blood, Constrict, Exploding Cyst and Bloot Letting Ritual.
14 Icon531.png Life Husk I Covers you in a husk of energy, absorbing all incoming damage for 6 seconds.
14 Icon646.png Cleansing Leech Attaches a leech to an ally, removing 8 poison and disease counters every 2 seconds for 10 seconds.
14 Icon645.png Controlling Symbiote Attaches a controlling symbiote to an opponent forcing them to obey your commands for 30 sec. Repeated symbiote uses will be ignored completely. Draconic, unded, construct and elemental targets are immune to suggestion.
16 Icon679.png Infuse Health III Infuses 545 health into your defensive target. heals for an extra 2% per level of Blood Union.
16 Icon663.png Serak's Mantle II Increases your armor class and health. The amount of armor class and health gained increases with your adventuring level.
16 Icon1058.png Scarlet Ritual II This ritual summons negative energy from the blood union you have forced upon your opponent in order to deal 424 to 339 damage to them. Reduces Blood Union by 4.
18 Icon697.png Numb I Numbs your opponent's mind, lowering hate by 1914.
18 Icon549.png Bursting Cyst IV Forms a large blister on your opponent and forces it to explode, dealing 349 to 370 damage. If you are at Blood Union 3 or greater it will deal an additional 246 to 261 damage over 12 seconds. Increases Blood Union by 1.
18 Icon620.png Entwining Vein II Steals 210 to 225 heaelth from your opponent and returns 130% of it to your defensive target. Increases the returned portion by 10% per level of Blood Union. Increases your Blood Union by 1.
18 Icon701.png Mortal Calling This spell summons a group mate to your side. The call's distance is restricted, and you can only call in certain areas.
18 Icon1059.png Ritual of Gelenia This ritual uses positive energy harnessed from your blood union to heal an ally for 15% of their total life. The amount healed increases for each level of your Blood Union. Removes all Blood Union when used.
18 Icon455.png Vitalize II Fills your defensive target's party with life, granting them 40 additional vitality.
18 Icon618.png Strip Enchantment I Strips a minor enchantment from your opponent.
18 Icon708.png Union of Blood II Forms a strong union with your opponent, dealing 632 to 688 damage over 24 sec. Increases Blood Union by 2.
18 Icon1052.png Blood Tribute II Steals 374 to 397 health from your opponent and returns 100% of it to allies witin 10m of the caster. Increases the returned portion by 10% per level of Blood Union. Increases Blood Union by 2.
18 Icon648.png Plated Symbiote I Attaches a plated symbiote to an ally, transforming their skin into skiky plates that return 29 dmages upon their attackers and increases armor class by 54 for 1 hour.
18 Icon534.png Blood Feast Allows your to gain health equal to 10% of the dmage all allies deal within 50m.
18 Icon449.png Mental Transmutation II Transmutes 268 health into 294 energy.

Learned Abilities[]

Ritual of Awakening[]

Icon443.png
Ritual of Awakening
unknown Energy
unavailableunavailable
Range:
 ?
Cast:
 ?
Refresh:
 ?
Level:
 ?
unavailable





Location: Vol Tuniel

Mobs that provide update: Rotblood Zealot, Rotblood Templar, and Disciple of Krigus

Ritual of Shielding[]

Icon443.png
Ritual of Shielding
unknown Energy
unavailableunavailable
Range:
 ?
Cast:
 ?
Refresh:
 ?
Level:
 ?
unavailable





Location: Rahz

Mobs that provide update: Zull Flame Maidens

Official Forums[]

http://forums.station.sony.com/vg/index.php?forums/healers.27/