Vanguard Saga of Heroes
Register
Advertisement
Vanguard Saga of Heroes

When you engage in Civic Diplomacy Parleys, you will push Levers associated with the town that you are in.

Each combination of Station and Conversation will push a different lever. When a Lever has been pushed enough, an appropriate Buff will be activated. Use the /citystatus command to view the current status of each lever and to find out how far the lever has to be pushed to activate the Buff.

Please note that the Interview, Incite, Convince, and Entertain levers for each station are tied together in such a way that when you push one Lever, the other three levers for that Station will be reduced. As a consequence, if you want to activate a Buff, you should push only the Lever associated with that Buff. The Gossip Levers are not tied into this system so you may engage in those Parleys at any time without fear of any negative affects on other Levers.

Before attempting to push a Lever, you are advised to check with other Diplomats in the area to see if anyone else is engaging in Civic Diplomacy for the same Station that you wish to use.

If you wish to make more than one Lever for a Station active at the same time, you should push one Lever at a time until the Buff becomes active. Once the Buff activates you can switch to a different Conversation type to push the next Lever. While switching to another Lever will reduce the first lever, the buff gained will persisit for the full duration of the buff. Thus, if the Diplomat is fast enough, multiple buffs from the same station can be active at once.

Major Telon Cities[]

The following buff sets are found in the major Telon cities and outposts with Civic Diplomacy. For a complete list of the towns which have civic diplomacy, see the Civic NPCs article. That article also documents when a town has influence over a neighboring outposts, as in the case of Khal/Jharru Flats and Bordinar's Cleft/Southwatch Village regions.

Crafter Buffs[]

Station Conversation Lever Trigger Buff Duration Lever Opposes
Soldier Interview Prepare for Battle 40 +25 Blacksmith skills, +8 all crafting attributes 1 hour Raise Morale, Call to Arms, Increase the Watch
Domestic Interview Simple Pleasures 40 +25 Outfitter skills, +8 all crafting attributes 1 hour Cheer the People, Support of the People, The Will of the People
Academic Interview Sage Words 40 +10 to all crafting attributes, +5% spell haste 1 hour Stand Up Philosophy, Social Upheaval, Harmony of Ideas
Crafter Interview Tricks of the Trade 40 +25 Artificer skills, +8 all crafting attributes 1 hour Whistle While You Work, Civic Improvement, Shared Effort
Noble Interview Secrets of Telon 40 +15 Crafting Refining Process Skills 1 hour Benevolent Mood, Time for Action, Right of Way
Clergy Interview Consult the Wise 40 +15 Crafting Finishing Process Skills 1 hour Power of Faith, Spiritual Revival, Inspiration from Beyond
Crafter Convince Shared Effort 40 +25 General harvesting skill, +25 Specific harvesting skills 1 hour Whistle While You Work, Civic Improvement, Tricks of the Trade

Adventurer Buffs[]

Station Conversation Lever Trigger Buff Duration Lever Opposes
Soldier Convince Increase the Watch 40 +5% Accuracy, +10 AC 1 hour Raise Morale, Call to Arms, Prepare for Battle
Soldier Entertain Raise Morale 40 +5% AC, Small Damage Shield 1 hour Increase the Watch, Call to Arms, Prepare for Battle
Soldier Incite Call to Arms 40 +5% adventuring attributes 1 hour Raise Morale, Increase the Watch, Prepare for Battle
Domestic Convince The Will of the People 40 +5% Melee Damage 1 hour Cheer the People, Support of the People, Simple Pleasures
Domestic (Renton Keep only) Entertain Cheer the People 40 +5 all resists per level 1 hour The Will of the People, Support of the People, Simple Pleasures
Domestic Incite Support of the People 40 +10% HP 1 hour Cheer the People, The Will of the People, Simple Pleasures
Domestic (Renton Keep only) Incite Greater Support of the People 80 +15% HP 3 hour Cheer the People, The Will of the People, Simple Pleasures
Academic Convince Harmony of Ideas 40 +5% spell damage 1 hour Stand Up Philosophy, Social Upheaval, Sage Words
Academic Entertain Stand Up Philosophy 40 +10% energy 1 hour Harmony of Ideas, Social Upheaval, Sage Words
Academic Incite Social Upheaval 40 +3% energy regen/8 seconds 1 hour Stand Up Philosophy, Harmony of Ideas, Sage Words
Crafter Entertain Whistle While You Work 40 +5% Ranged damage 1 hour Shared Effort, Civic Improvement, Tricks of the Trade
Crafter Incite Civic Improvement 40 5% rune 1 hour Whistle While You Work, Shared Effort, Tricks of the Trade
Noble Convince Right of Way 40 +5% crit 1 hour Benevolent Mood, Time for Action, Secrets of Telon
Noble Entertain Benevolent Mood 40 +5% dodge, parry, block; +20% evocation, conjuration 1 hour Right of Way, Time for Action, Secrets of Telon
Noble Incite Time for Action 40 +10% spell and melee haste 1 hour Benevolent Mood, Right of Way, Secrets of Telon
Clergy Convince Inspiration from Beyond 40 +10% run speed 1 hour Power of Faith, Spiritual Revival, Consult the Wise
Clergy Entertain Power of Faith 40 +3% HP regen/8 seconds 1 hour Inspiration from Beyond, Spiritual Revival, Consult the Wise
Clergy Incite Spiritual Revival 40 +5% healing received 1 hour Power of Faith, Inspiration from Beyond, Consult the Wise

The following are non-functional, but are listed on some /citystatus reports:

  • Merchant: ?? - Market Shift - ??
  • Merchant: ?? - New Markets - ??
  • Merchant: ?? - New Products - ??
  • Merchant: ?? - Open the Coffers - ??

Diplomatic Buffs[]

One Fell Swoop Sky's the Limit Delusion of Unity Courteous Mockery Crucible of Words Grace and Courtesy Smile and Nod
Soldier - Gossip Academic - Gossip Clergy - Gossip Domestic - Gossip Crafter - Gossip Noble - Gossip Merchant - Gossip
War Stories Lost Arcana The Gods Story of the Town Legendary Items State of the World Smile and Nod

As of Game Update 6, each diplomacy card up also adds +10 presence to all stations, so with 6 cards up, that's +60 presence to all stations. (Smile and Nod might only be available on the Isle of Dawn.)

Unique Civic Diplomacy[]

The following cities and places have their own unique buff sets rather than (or in addition to) the traditional sets listed above.

Isle of Dawn[]

Station Conversation Lever Trigger Buff Duration Lever Opposes
Crafter Convince Shared Effort 20 General Harvesting +25, Harvesting skills +25 1 hour Smile and Nod,

Faith and Conviction

Crafter Incite Might of Vothdar 20 Melee Damage +10, Ranged Damage +10 1 hour Wisdom of the Ancients,

Spirit's Grace

Domestic Interview The Teachings of Shensho Ni 20 Crafting Refining Process Skills +15 1 hour Care and Dedication
Merchant Gossip Smile and Nod 20 +10 to all presences,

Diplomacy Card 'Smile and Nod'

1 hour Faith and Conviction,

Shared Effort

Merchant Entertain Inspiration from Beyong 20 +10% Run Speed 1 hour The Teachings of Shensho Ni,

Care and Dedication

Soldier Incite Spirit's Grace 20 offers a 25% spirit strike proc 1 hour Wisdom of the Ancients,

Might of Vothdar

Soldier Entertain Cloak of Conviction 20 Small Damage Shield 1 hour Protection of the Forefathers
Academic Interview Care and Dedication 20 +15 All Finishing Skills 1 hour The Teachings of Shensho Ni,

Inspiration from Beyond

Academic Convince Wisdom of the Ancients 20 +15 Spell Damage 1 hour Might of Vothdar,

Spirit's Grace

Afrit[]

(also affects the Bounty Hunters outpost in Seawatch Coast)

Station Conversation Lever Trigger Buff Duration Lever Opposes
Noble Interview Spirit Aflame 150 All Attributes +5% 3 hour Supernatural Laws, Bane of the Var, Shield of Law, Azuril Raj Afrit
Noble Incite Azuril Raj Afrit 150 Melee Damage + 7% 3 hour Spirit Aflame, Supernatural Laws, Bane of the Var, Shield of Law
Noble Entertain Dirty Tricks 150 Critical Hit +7% 1 hour Sand Runner
Noble Convince Sand Runner 10% Run speed Dirty Tricks
Academic Interview Supernatural Laws 150 +7% spell damage 3 hour Spirit Aflame, Bane of the Var, Shield of Law, Azuril Raj Afrit
Academic Gossip Not My Problem Card: Not My Problem Bitter Experience
Academic Convince Shield of Law 150 5% Rune Spirit Aflame, Bane of the Var, Azuril Raj Afrit
Outsider Interview Bane of the Var 150 10% Chance to apply a cold spell on each attack 3 Hour Spirit Aflame, Supernatural Law, Shield of Law, Azuril Raj Afrit
Outsider Gossip Bitter Experience 150 Card: Bitter Experience 1 Hour Not My Problem
Outsider Incite Slaves Grumbling 200 +15% hit points 3 Hour

Ancient Port Warehouse[]

Station Conversation Lever Trigger Buff Duration Lever Opposes
Academic Convince Ancient History 200 +500 outsider, +100 soldier, +100 academic, +25 clergy presence 1 hour None
Academic Entertain Hopton's Anecdotes 200 Opens up parley with Hopton's Recording, reward Hopton's Anecdotes Card 1 hour None
Academic Incite Depleted Crystal Coating 200 +150 arcane resistance 1 hour Blazer Shielding,Reflexive Dampeners, Null Crystal Mesh
Academic Interview Ancient Know-how 200 +25 to all refining process skills 1 hour Tactical And Practical, How Its Made
Crafter Convince Null Crystal Mesh 200 +150 Spiritual Resistance 1 hour Depleted Crystal Coating, Blazer Shielding, Reflexive Dampeners
Crafter Entertain Reflexive Dampeners 200 +150 Physical Resistance 1 hour Null Crystal Mesh, Blazer Shielding, Depleted Crystal Coating
Crafter Interview How It's Made 200 +12 to all crafting attributes 1 hour Ancient Know-how, Tactical And Practical
Soldier Gossip Blazer Shielding 200 +150 cold resistance 1 Hour Depleted Crystal Coating, Reflexive Dampeners, Null Crystal Mesh, Missing In Action
Soldier Incite Missing In Action 150 Opens up Missing In Action quest 1 Hour None
Soldier Interview Tactical And Practical 200 +25 all finishing process skills 1 hour Ancient Know-how, How It's Made

Pantheon of the Ancients[]

Station Conversation Lever Trigger Buff Duration Lever Opposes
Academic interview Divine Arcana 200 Intelligence +20, Wisdom +20, Energy Regeneration +3%, Arcane Resistance +25, Academic Presence +100 1 hour Elder Combat Tactics
Clergy Interview Ritual of Protection 200 Armor Class +25, Physical Resistance +100, Mental Resistance +100, Arcane Resistance +100, Spiritual Resistance +100 1 hour Hidden Treasures
Crafter Interview Excavation Secrets 200 Crafting Attributes +20, General harvesting +25, Movement +10% 1 hour Pantheon Support
Domestic Interview Natural remedies 200 Healing Effectiveness +10, Fire resistance +200, Cold Resistance +200 1 hour Negotiated Supplies
Merchant Interview Negotiated Supplies 200 Statement: Pantheon Events, Merchant +200, Crafter +200, Effect: Merchant Supplies 1 hour Natural Remedies
Noble Interview Pantheon Support 200 Academic +100, Soldier +200, Outsider +50, Effect: Ahgram Military Support 1 hour Excavation Secrets
Outsider Interview Hidden Treasures 200 Movement +15%, Effect Pantheon Treasure Access 1 hour Ritual of Protection
Soldier Interview Elder Combat Tactics 200 Strength +20, Dexterity +20, Health Regeneration +3%, Armor Class +25, Soldier Presence +100 1 Hour Divine Arcana

Tar Janashir[]

Station Conversation Lever Trigger Buff Duration Lever Opposes
Outsider Entertain Slap in the Face 120 Card: Slap In The Face, +10 to all presence 1 hour Desert Whisperings
Outsider Convince Desert Whisperings 120 Allows you to deal with informants, 7.5% HP buff 3 hour Slap in the Face
Soldier Convince Tomb Raider's Strength 120 +7% melee damage 3 hours Soldiers' Ancient Teachings
Soldier Incite Soldiers' Ancient Teachings 120 10% chance to apply a cold spell on each attack 3 hour Tomb Raider's Strength
Soldier Gossip Dirty Tricks 120 +8% Critical Hit 1 hour Foreign Interests
Crafter Incite Major Community Effort 120 Harvesting +45, Harvesting Skills +15 1 Hour Greater Consultation
Crafter Gossip Greater Consultation 120 Crafting: +7% Problem Solving 1 Hour Major Community Effort
Academic Gossip Spirit Aflame 150 Adventuring Attributes +5%, Crafting Attributes +3% 3 hour The Man of Sand
Academic Entertain Foreign Interests 150 +25 Noble Presence, opens communication with Shrikes 3 hour Dirty Tricks by 50%

Recommended Civic Buffs to Maintain[]

Source: http://forums.station.sony.com/vg/index.php?threads/diplomacy-buffs.51/

AFRIT (Seawatch Coast)[]

  • Supernatural Laws (Spell damage) Academic/Interview
  • Shield of Law (Rune) Academic/Convince
  • Slave's Constitution (HP) Outsider/Incite
  • Azuril Raj Afrit (Melee Damage) Noble/Incite

KHAL[]

  • Harmony of Ideas (Spell damage) Academic/Convince
  • The will of the people (Melee damage) Domestic/Convince
  • Increase the watch (Accuracy) Soldier/Convince
  • Right of way (Crit) Noble/Convince

TAR JANASHIR[]

  • Tomb raider's strength (Melee Damage) Soldier/Convince
  • Spirit Aflame (Attributes) Academic/Entertain
  • Dirty Tricks (Crit) Soldier/Gossip
  • Mass Community Effort (Harvesting) crafter/#parley#

NUSIBE NECROPOLIS[]

  • Occult Knowledge (Melee Haste +5% and Spell Haste +5%) Outside (25 threshold)

LETH NURAE (Celestine Ward)[]

  • Spiritual Revival (Heal) Clergy/Incite
  • Social Upheaval (Energy Regen) Academic/Incite
  • Civic Improvement (Rune) Crafter/Incite
  • Benevolent Mood (Defenses) Noble/Entertain

RENTON KEEP[]

  • Cheer the People (Resists) Domestic/Entertain
  • Call to Arms (Attributes) Soldier/Incite

TURSH (Fisher's Pen)[]

  • Support the People (HP) Domestic/Incite
  • Raise Morale (Acc) Soldier/Entertain

TANVU[]

  • Stand up philosophy (Energy) Academic/Entertain
  • Power of faith (HP regen) Clergy/Entertain
  • Whistle while you work (Ranged damage) Crafter/Entertain
  • Raise morale (#buff#) Soldier/Entertain

BORDINAR'S CLEFT (Southwatch)[]

  • Simple pleasures (Outfiter) Domestic/Interview
  • Prepare for battle (Blacksmith) Soldier/Interview
  • Tricks of the trade (Artificer) Crafter/Interview
  • Secrets of Telon (Refining) Noble/Interview
  • Sage Words (Crafting) Academic/Interview
  • Consult the Wise (Finishing) Clergy/Interview
Advertisement