Overview[]
Conversations are the interactions between player characters and Civic NPCs during Civic Diplomacy. The five conversation types are: Convince, Entertain, Gossip, Incite and Interview. All conversations except Interview block one type of expression during a parley. Not all conversations are available in each town, depending on the race of the town's residents. Faction and prestige gains as a result of Civic Diplomacy are affected by the conversation. The conversation type also influences the rewards (information and city buffs) for a successful parley.
Conversation Types[]
Conversation | Blocked Expression |
Prestige | Faction | Information |
---|---|---|---|---|
Convince | Inspire | +2 | +1 | Mostly Arcana and some Plots |
Entertain | Demand | +1 | +0 | Other items |
Gossip | Reason | +2 | +3 | Mostly Blackmail and some Trends |
Incite | Flattery | +1 | +2 | Mostly Trends and some Arcana |
Interview | None | +2 | +1 | Mostly Plots and some Blackmail |
Conversation Levers[]
Conversation | Station | Levers | Buff |
---|---|---|---|
Convince | Academic | Harmony of Ideas | +5% all spell damage |
Crafter | Shared Effort | +15 harvesting skill | |
Clergy | Inspiration from Beyond | +10% run speed | |
Domestic | The Will of the People | +5% melee damage | |
Merchant | Unknown | Unknown | |
Noble | Right of Way | +5% to critical | |
Soldier | Increase the Watch | +5% accuracy | |
Entertain | Academic | Stand Up Philosophy | +10% energy |
Crafter | Whistle While You Work | +5% ranged damage | |
Clergy | Power of Faith | Regenerate 1% total HP every 6 seconds | |
Domestic | Cheer the People | +5% all resists | |
Merchant | Unknown | Unknown | |
Noble | Benevolent Mood | +5% dodge, parry, block; +25% evocation, conjuration | |
Soldier | Raise Morale | +5% AC and damage shield | |
Gossip | Academic | Lost Arcana | Sky's the Limit |
Crafter | Legendary Items | Crucible of Words | |
Clergy | The Gods | Delusion of Unity | |
Domestic | Story of the Town | Courteous Mockery | |
Merchant | Unknown | Unknown | |
Noble | State of the World | Grace and Courtesy | |
Soldier | War Stories | One Fell Swoop | |
Incite | Academic | Social Upheaval | +1% energy regeneration every 6 seconds |
Crafter | Civic Improvement | 5% rune | |
Clergy | Spiritual Revival | Healing received +5% | |
Domestic | Support of the People | +10% HP | |
Merchant | Unknown | Unknown | |
Noble | Time for Action | +10% spell and melee haste | |
Soldier | Call to Arms | +5% all attributes | |
Interview | Academic | Sage Words | +5% reasoning |
Crafter | Tricks of the Trade | +25 artificer skills | |
Clergy | Consult the Wise | +5% problem solving | |
Domestic | Simple Pleasures | +25 outfitter skills | |
Merchant | Unknown | Unknown | |
Noble | Secrets of Telon | +5% reasoning | |
Soldier | Prepare for Battle | +25 blacksmith skills |