Vanguard Saga of Heroes
Vanguard Saga of Heroes
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:: Increase Damage Shield by 3
 
:: Increase Damage Shield by 3
 
*Eila's __________ (T4 Initiate)
 
*Eila's __________ (T4 Initiate)
:: +3 all damage, +8 Physical / Mental Spell Damage,
 
   
  +
:: +8 Energy Pool, +8 *Physical/Mental Resists
 
  +
:: +x Damage
  +
  +
:: +1% Critical Damage
  +
 
:: +xx Mental Spell Damage
  +
 
:: +xx Physical Spell Damage
  +
  +
:: +xx Energy
  +
  +
:: +xx Hit Points
  +
  +
:: +xx Mental Absorption
  +
  +
:: +xx Physical Absorption
  +
  +
:: Increase Damage Shield by x
 
*Eila's _________ (T5 Journeyman)
 
*Eila's _________ (T5 Journeyman)
:: +3 all damage, +8 Physical / Mental Spell Damage
 
   
:: +8 Energy Pool, +8 Physical/Mental Resists
 
   
:: +5 Physical Damage Shield
+
:: +x Damage
  +
  +
:: +1% Critical Damage
  +
  +
:: +xx Mental Spell Damage
  +
  +
:: +xx Physical Spell Damage
  +
  +
:: +xx Energy
  +
  +
:: +xx Hit Points
  +
  +
:: +xx Mental Absorption
  +
  +
:: +xx Physical Absorption
  +
  +
:: Increase Damage Shield by x
   
 
==Qalia==
 
==Qalia==

Revision as of 01:21, 26 August 2013

Back to Crafting

Overview

Each continent offers a different bonus to a crafted item. To unlock the various contenental recipes, you have to complete the various Tier Quests for your chosen Crafting Professions for the continent desired.

Kojan

  • Eila's Touch (T2 Amateur)
+4 Damage
+1% Critical Damage
+5 Mental Spell Damage
+5 Physical Spell Damage
+5 Energy
+5 Hit Points
+5 Mental Absorption
+5 Physical Absorption
Increase Damage Shield by 2
  • Eila's Brilliance (T3 Apprentice)
+6 Damage
+1% Critical Damage
+10 Mental Spell Damage
+10 Physical Spell Damage
+10 Energy
+10 Hit Points
+10 Mental Absorption
+10 Physical Absorption
Increase Damage Shield by 3
  • Eila's __________ (T4 Initiate)


+x Damage
+1% Critical Damage
+xx Mental Spell Damage
+xx Physical Spell Damage
+xx Energy
+xx Hit Points
+xx Mental Absorption
+xx Physical Absorption
Increase Damage Shield by x
  • Eila's _________ (T5 Journeyman)


+x Damage
+1% Critical Damage
+xx Mental Spell Damage
+xx Physical Spell Damage
+xx Energy
+xx Hit Points
+xx Mental Absorption
+xx Physical Absorption
Increase Damage Shield by x

Qalia

  • Idara’s Embrace (T2 Amateur)
+4 Incoming Heals
+1% Heal Effectiveness 
+5 Arcane  Spell Damage
*5 Spiritual Spell Damage
+10 Energy
+5 Arcane Absorption
+5 Spiritual Asorption
Increase Arcane Damage Shield by 2
  • Idara’s Wisdom (T3 Apprentice)
+15% Chance to heal self 6 - 10 HPs,
+8 Spiritual / Arcane Spell Damage, +8 Maximum HPs
  • T4 (Initiate) +15% Chance to heal self 6 - 10 HPs, +8 Spiritual / Arcane Spell Damage,+8 Maximum HPs, +8 Spiritual / Arcane Resists
  • T5 (Journeyman) +15% Chance to heal self 6 - 10 HPs, +8 Spiritual / Arcane Spell Damage,+8 Maximum HPs, +8 Spiritual / Arcane Resists, +5 Arcane Damage Shield

Thestra

  • Jeric's Grasp (T2 Amateur)
+4 AC
+1% Accuracy All
+5 Fire Spell Damage
+5 Cold Spell Damage
+10 Hit Points
+5 Fire Absorption
+5 Cold Absorption
Increase Fire Damage Shield by 2
  • Jeric's Honor (T3 Apprentice)


+6 AC
+1% Accuracy All
+10 Fire Spell Damage
+10 Cold Spell Damage
+20 Hit Points
+10 Fire Absorption
+10 Cold Absorption
Increase Fire Damage Shield by 3
  • Jeric's ______ (T4 Initiate) 
+x AC
+1% Accuracy All
+xx Fire Spell Damage
+xx Cold Spell Damage
+xx Hit Points
+xx Fire Absorption
+xx Cold Absorption
Increase Fire Damage Shield by x
  • Jeric's ______ (T5 Journeyman)

+x AC
+1% Accuracy All
+xx Fire Spell Damage
+xx Cold Spell Damage
+xx Hit Points
+xx Fire Absorption
+xx Cold Absorption
Increase Fire Damage Shield by x