Back to Crafting
Overview
Each continent offers a different bonus to a crafted item. To unlock the various contenental recipes, you have to complete the various Tier Quests for your chosen Crafting Professions for the continent desired.
Kojan
- Eila's Touch (T2 Amateur)
- +4 Damage
- +1% Critical Damage
- +5 Mental Spell Damage
- +5 Physical Spell Damage
- +5 Energy
- +5 Hit Points
- +5 Mental Absorption
- +5 Physical Absorption
- Increase Damage Shield by 2
- Eila's Brilliance (T3 Apprentice)
- +6 Damage
- +1% Critical Damage
- +10 Mental Spell Damage
- +10 Physical Spell Damage
- +10 Energy
- +10 Hit Points
- +10 Mental Absorption
- +10 Physical Absorption
- Increase Damage Shield by 3
- Eila's __________ (T4 Initiate)
- +x Damage
- +1% Critical Damage
- +xx Mental Spell Damage
- +xx Physical Spell Damage
- +xx Energy
- +xx Hit Points
- +xx Mental Absorption
- +xx Physical Absorption
- Increase Damage Shield by x
- Eila's _________ (T5 Journeyman)
- +x Damage
- +1% Critical Damage
- +xx Mental Spell Damage
- +xx Physical Spell Damage
- +xx Energy
- +xx Hit Points
- +xx Mental Absorption
- +xx Physical Absorption
- Increase Damage Shield by x
Qalia
- Idara’s Embrace (T2 Amateur)
- +4 Incoming Heals
- +1% Heal Effectiveness
- +5 Arcane Spell Damage
- *5 Spiritual Spell Damage
- +10 Energy
- +5 Arcane Absorption
- +5 Spiritual Asorption
- Increase Arcane Damage Shield by 2
- Idara’s Wisdom (T3 Apprentice)
- +15% Chance to heal self 6 - 10 HPs,
- +8 Spiritual / Arcane Spell Damage, +8 Maximum HPs
- T4 (Initiate) +15% Chance to heal self 6 - 10 HPs, +8 Spiritual / Arcane Spell Damage,+8 Maximum HPs, +8 Spiritual / Arcane Resists
- T5 (Journeyman) +15% Chance to heal self 6 - 10 HPs, +8 Spiritual / Arcane Spell Damage,+8 Maximum HPs, +8 Spiritual / Arcane Resists, +5 Arcane Damage Shield
Thestra
- Jeric's Grasp (T2 Amateur)
- +4 AC
- +1% Accuracy All
- +5 Fire Spell Damage
- +5 Cold Spell Damage
- +10 Hit Points
- +5 Fire Absorption
- +5 Cold Absorption
- Increase Fire Damage Shield by 2
- Jeric's Honor (T3 Apprentice)
- +6 AC
- +1% Accuracy All
- +10 Fire Spell Damage
- +10 Cold Spell Damage
- +20 Hit Points
- +10 Fire Absorption
- +10 Cold Absorption
- Increase Fire Damage Shield by 3
- Jeric's ______ (T4 Initiate)
- +x AC
- +1% Accuracy All
- +xx Fire Spell Damage
- +xx Cold Spell Damage
- +xx Hit Points
- +xx Fire Absorption
- +xx Cold Absorption
- Increase Fire Damage Shield by x
- Jeric's ______ (T5 Journeyman)
- +x AC
- +1% Accuracy All
- +xx Fire Spell Damage
- +xx Cold Spell Damage
- +xx Hit Points
- +xx Fire Absorption
- +xx Cold Absorption
- Increase Fire Damage Shield by x