Vanguard Saga of Heroes
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Vanguard Saga of Heroes

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Guide

My advice is to keep problem solving at about 75% of the other three....for example:

Problem Solving 75 Finesse 100 Reasoning 100 Ingenuity 100

Also, I would keep your (tool and smelting) utilities and tools about equal at a ratio of:

10 x tools 10 x utilities 4 x forging,smelting

per level.

I personally don't recommend that anymore. It works fairly well, but can be better. My personal opinion for each level, in raw skills (no gear):


Level Station Utility Tool Actions Gained
1 7 7 10 Tool 1 Action 2: Low Progress, Low Quality, 100 AP
2 16 16 16
3 30 21 21 30 - Station 1 Action 2: High Progress, 100AP
4 31 33 32 30 - Tool 1 Action 3: Moderate Progress, Low Quality
5 35 50 35
6 42 60 42
7 49 70 49 70 - Utility 1 Action 3: Very High Progress, 125AP
8 56 80 56
9 63 90 63
10 70 100 70
Level Station Utility Tool Actions Gained
11 77 110 77 110 - Utility 1 Action 4: Moderate Progress, Very Low Quality, 100AP
12 80 120 88 80 - Station 1 Action 3: Low Progress, 50AP
13 80 125 107 125 - Utility Complication Remedy Set 2
14 80 131 125 120 - Tool 1 Action 4: Low Progress, Moderate Quality, 125AP, 125 - Tool Complication Remedy Set 2
15 80 150 130
16 80 160 144 160 - Utility 1 Action 5: High Progress, Low Quality, 3x utility item, 150AP
17 80 160 168
18 102 160 170 170 - Tool 1 Action 5: High Progress, Low Quality, 150AP
19 125 160 170 125 - Station Complication Remedy Set 2
20 130 160 190 130 - Station 1 Action 4: Very High Progress, 125AP
Level Station Utility Tool Actions Gained
21 130 164 210
22 130 178 220
23 130 192 230 230 - Tool 1 Action 6: Low Progress, High Quality, 150AP
24 130 206 240
25 130 220 250 250 - Tool Complication Remedy Set 3
26 130 244 250
27 130 250 268 250 - Utility Complication Remedy Set 3
28 152 250 270 Tool 2 Action 3: High Progress, Low Quality Loss, 50AP
29 176 250 270
30 200 250 270 180 - Station 1 Action 5: Low Progress, Very Low Quality, 75AP; 190 - Finisher: "Quality Loss: Low" 50AP
Level Station Utility Tool Actions Gained
31 224 250 270
32 248 250 270
33 272 250 270 250 - Station 1 Action 6: Moderate Progress, Moderate Quality, 150AP
34 290 256 270 290 - Finisher: "Quality Bonus: Low" 150AP
35 290 280 270
36 290 304 270
37 290 328 270
38 290 352 270
39 290 376 270 375 - Utility Complication Remedy Set 4 - Quality
40 310 380 270 380 - Utility 2 Action 3: High Progress, 100AP
Level Station Utility Tool Actions Gained
41 334 380 270
42 358 380 270
43 375 387 270 375 - Station Complication Remedy Set 4 - Progress
44 376 410 270 410 - Utility 2 Action 4: Very High Progress, 125AP
45 400 410 270 390 - Finisher: "Quality Bonus: Moderate" 175AP
46 424 410 270
47 448 410 270 440 - Station 2 Action 3: Moderate Progress, Very Low Quality, 100AP
48 472 410 270 460 - Station 2 Action 4: Very High Progress, Low Quality Loss, 75AP
49 496 410 270 480 - Station 2 Action 5: Very High Progress, Moderate Quality Loss, 50AP
50 500 410 290 500 - Station 2 Action 6: Very High Progress, 125AP, 500 - Finisher: "Quality Bonus: High" 200AP


Then use gear to bring them all over level x10 or more. So more +station early on, then shifting to +tool gear later on.

SOURCE

Jaradis, Vanguardcrafters.com, May 29th, 2007, 02:38 PM


The plus, The minus, and The lock:Skill Manipulation

(Thanks to Jarhl on VG forums)

You distribute skills by using the skills. For example, when you use a Tool Action (any action that requires you to use your tools) and your Tool Skill is set to "+", you have a chance to increase your Tool Skill if you have available points. Your "Utility Skill" has a chance to go up whenever you use an action that requires a utility consumable. All other actions are "Station Skills".


The more difficult the recipe, the more likely it'll be to apply one of your available points to that skill.
You can control how the points get applied to skills by setting the direction.


The "lock" symbol in the middle means you've locked down that skill and it will never go UP or DOWN.


The "+" symbol means that the skill will only ever go up, but only when you have available points to be applied.


The "-" symbol means that the skill will only ever go down, but ONLY when 1) you have no other available points available, and 2) when you have one other skill set to "+".

When the skill points remaining to be earned bugs out, it stays at zero when you level, and when you apply your skill points, it starts counting down into negative numbers. You should be able to re-set this by logging out and back in, else /bug it. To verify that this is indeed the bug. Remove all your crafting gear, and count how many points you have in your tool+utility+station skills. If it adds up to less than 24* your crafting level, you have more to spend. If it equals 24* your crafting level, then you have no more to spend.
"But why lock a skill from going up?"
You unlock different actions during your crafting at certain skill levels. Not all Actions are equal. Some are MUCH MUCH better than others. When you manipulate your skills, you can hit certain desirable actions as soon as they are available. This, in turn makes you more likely to be successful because you'll have access to those desired actions. Refer to table above to achieve desired tool actions.

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