Prev:Crafting Factions Main: Table of Contents Next: Complementary Harvesting Skills
Guide
My advice is to keep problem solving at about 75% of the other three....for example:
Problem Solving 75 Finesse 100 Reasoning 100 Ingenuity 100
Also, I would keep your (tool and smelting) utilities and tools about equal at a ratio of:
10 x tools 10 x utilities 4 x forging,smelting
per level.
I personally don't recommend that anymore. It works fairly well, but can be better. My personal opinion for each level, in raw skills (no gear):
Level | Station | Utility | Tool | Actions Gained |
---|---|---|---|---|
1 | 7 | 7 | 10 | Tool 1 Action 2: Low Progress, Low Quality, 100 AP |
2 | 16 | 16 | 16 | |
3 | 30 | 21 | 21 | 30 - Station 1 Action 2: High Progress, 100AP |
4 | 31 | 33 | 32 | 30 - Tool 1 Action 3: Moderate Progress, Low Quality |
5 | 35 | 50 | 35 | |
6 | 42 | 60 | 42 | |
7 | 49 | 70 | 49 | 70 - Utility 1 Action 3: Very High Progress, 125AP |
8 | 56 | 80 | 56 | |
9 | 63 | 90 | 63 | |
10 | 70 | 100 | 70 | |
Level | Station | Utility | Tool | Actions Gained |
11 | 77 | 110 | 77 | 110 - Utility 1 Action 4: Moderate Progress, Very Low Quality, 100AP |
12 | 80 | 120 | 88 | 80 - Station 1 Action 3: Low Progress, 50AP |
13 | 80 | 125 | 107 | 125 - Utility Complication Remedy Set 2 |
14 | 80 | 131 | 125 | 120 - Tool 1 Action 4: Low Progress, Moderate Quality, 125AP, 125 - Tool Complication Remedy Set 2 |
15 | 80 | 150 | 130 | |
16 | 80 | 160 | 144 | 160 - Utility 1 Action 5: High Progress, Low Quality, 3x utility item, 150AP |
17 | 80 | 160 | 168 | |
18 | 102 | 160 | 170 | 170 - Tool 1 Action 5: High Progress, Low Quality, 150AP |
19 | 125 | 160 | 170 | 125 - Station Complication Remedy Set 2 |
20 | 130 | 160 | 190 | 130 - Station 1 Action 4: Very High Progress, 125AP |
Level | Station | Utility | Tool | Actions Gained |
21 | 130 | 164 | 210 | |
22 | 130 | 178 | 220 | |
23 | 130 | 192 | 230 | 230 - Tool 1 Action 6: Low Progress, High Quality, 150AP |
24 | 130 | 206 | 240 | |
25 | 130 | 220 | 250 | 250 - Tool Complication Remedy Set 3 |
26 | 130 | 244 | 250 | |
27 | 130 | 250 | 268 | 250 - Utility Complication Remedy Set 3 |
28 | 152 | 250 | 270 | Tool 2 Action 3: High Progress, Low Quality Loss, 50AP |
29 | 176 | 250 | 270 | |
30 | 200 | 250 | 270 | 180 - Station 1 Action 5: Low Progress, Very Low Quality, 75AP; 190 - Finisher: "Quality Loss: Low" 50AP |
Level | Station | Utility | Tool | Actions Gained |
31 | 224 | 250 | 270 | |
32 | 248 | 250 | 270 | |
33 | 272 | 250 | 270 | 250 - Station 1 Action 6: Moderate Progress, Moderate Quality, 150AP |
34 | 290 | 256 | 270 | 290 - Finisher: "Quality Bonus: Low" 150AP |
35 | 290 | 280 | 270 | |
36 | 290 | 304 | 270 | |
37 | 290 | 328 | 270 | |
38 | 290 | 352 | 270 | |
39 | 290 | 376 | 270 | 375 - Utility Complication Remedy Set 4 - Quality |
40 | 310 | 380 | 270 | 380 - Utility 2 Action 3: High Progress, 100AP |
Level | Station | Utility | Tool | Actions Gained |
41 | 334 | 380 | 270 | |
42 | 358 | 380 | 270 | |
43 | 375 | 387 | 270 | 375 - Station Complication Remedy Set 4 - Progress |
44 | 376 | 410 | 270 | 410 - Utility 2 Action 4: Very High Progress, 125AP |
45 | 400 | 410 | 270 | 390 - Finisher: "Quality Bonus: Moderate" 175AP |
46 | 424 | 410 | 270 | |
47 | 448 | 410 | 270 | 440 - Station 2 Action 3: Moderate Progress, Very Low Quality, 100AP |
48 | 472 | 410 | 270 | 460 - Station 2 Action 4: Very High Progress, Low Quality Loss, 75AP |
49 | 496 | 410 | 270 | 480 - Station 2 Action 5: Very High Progress, Moderate Quality Loss, 50AP |
50 | 500 | 410 | 290 | 500 - Station 2 Action 6: Very High Progress, 125AP, 500 - Finisher: "Quality Bonus: High" 200AP |
Then use gear to bring them all over level x10 or more. So more +station early on, then shifting to +tool gear later on.
SOURCE
Jaradis, Vanguardcrafters.com, May 29th, 2007, 02:38 PM
The plus, The minus, and The lock:Skill Manipulation
(Thanks to Jarhl on VG forums)
You distribute skills by using the skills. For example, when you use a Tool Action (any action that requires you to use your tools) and your Tool Skill is set to "+", you have a chance to increase your Tool Skill if you have available points. Your "Utility Skill" has a chance to go up whenever you use an action that requires a utility consumable. All other actions are "Station Skills".
The more difficult the recipe, the more likely it'll be to apply one of your available points to that skill.
You can control how the points get applied to skills by setting the direction.
The "lock" symbol in the middle means you've locked down that skill and it will never go UP or DOWN.
The "+" symbol means that the skill will only ever go up, but only when you have available points to be applied.
The "-" symbol means that the skill will only ever go down, but ONLY when 1) you have no other available points available, and 2) when you have one other skill set to "+".
When the skill points remaining to be earned bugs out, it stays at zero when you level, and when you apply your skill points, it starts counting down into negative numbers. You should be able to re-set this by logging out and back in, else /bug it. To verify that this is indeed the bug. Remove all your crafting gear, and count how many points you have in your tool+utility+station skills. If it adds up to less than 24* your crafting level, you have more to spend. If it equals 24* your crafting level, then you have no more to spend.
"But why lock a skill from going up?"
You unlock different actions during your crafting at certain skill levels. Not all Actions are equal. Some are MUCH MUCH better than others. When you manipulate your skills, you can hit certain desirable actions as soon as they are available. This, in turn makes you more likely to be successful because you'll have access to those desired actions. Refer to table above to achieve desired tool actions.