Vanguard Saga of Heroes
Vanguard Saga of Heroes
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Harvesting is a separate sphere, not directly linked to any of the other spheres, [[Adventuring]], [[Crafting]] or [[Diplomacy]]. It is the only sphere that does not have its own quests (even the initial short Hravesting turorial quests are Adventuring quests,) nor does it advance in levels. Harvesting has its own skills and equipment which are independent of the other spheres, and it is common to have a low level character who is maxed out in Harvesting. Having a high Adventuring level makes Harvesting much easier, as many nodes lie in dangerous areas, and the [[Skinning]] skill is usable only on dead mobs.
 
Harvesting is a separate sphere, not directly linked to any of the other spheres, [[Adventuring]], [[Crafting]] or [[Diplomacy]]. It is the only sphere that does not have its own quests (even the initial short Hravesting turorial quests are Adventuring quests,) nor does it advance in levels. Harvesting has its own skills and equipment which are independent of the other spheres, and it is common to have a low level character who is maxed out in Harvesting. Having a high Adventuring level makes Harvesting much easier, as many nodes lie in dangerous areas, and the [[Skinning]] skill is usable only on dead mobs.
 
==Getting Started==
 
==Getting Started==
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When you have spoken to a harvesting trainer and solved the initial quest line for harvesting, they will give you the option to choose your Primary and Secondary harvesting skill. There appears to be no benefit or detriment to training a skill as primary or secondary. However, you can change which skill you are specializing in at any time by visiting a harvesting trainer. You will however lose the previous skill and have to restart from one if you would switch back to it.
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The amount you can harvest at maximum depends upon your current skill. If you are just beginning a tier, you can have not more than 15 partial items from a single node. For every increase in skill, you get +1 more, so at minimum skill +50 you can get up to a full item from a node. The maximum possible is reached at minimum skill +120 - you can not have more than 27 partial items from a single node when harvesting solo.
   
 
==Resources==
 
==Resources==

Revision as of 08:45, 7 October 2011

Overview

The goal of Harvesting is to obtain materials needed by crafters. Harvested items can also be sold on the Telon Global Exchange. Most Adventurers will learn Harvesting skills and acquire materials in their travels.

Harvesting is a separate sphere, not directly linked to any of the other spheres, Adventuring, Crafting or Diplomacy. It is the only sphere that does not have its own quests (even the initial short Hravesting turorial quests are Adventuring quests,) nor does it advance in levels. Harvesting has its own skills and equipment which are independent of the other spheres, and it is common to have a low level character who is maxed out in Harvesting. Having a high Adventuring level makes Harvesting much easier, as many nodes lie in dangerous areas, and the Skinning skill is usable only on dead mobs.

Getting Started

When you have spoken to a harvesting trainer and solved the initial quest line for harvesting, they will give you the option to choose your Primary and Secondary harvesting skill. There appears to be no benefit or detriment to training a skill as primary or secondary. However, you can change which skill you are specializing in at any time by visiting a harvesting trainer. You will however lose the previous skill and have to restart from one if you would switch back to it.

The amount you can harvest at maximum depends upon your current skill. If you are just beginning a tier, you can have not more than 15 partial items from a single node. For every increase in skill, you get +1 more, so at minimum skill +50 you can get up to a full item from a node. The maximum possible is reached at minimum skill +120 - you can not have more than 27 partial items from a single node when harvesting solo.

Resources

There are six resources which can be harvested: metal, stone, gemstone, wood, leather and cloth. Harvestable nodes are named, and you can harvest from them by selecting them.

Starting in Tier 2, nodes have the chance to drop rare harvests. Beginning in Tier 3, nodes can drop ultra-rare harvests. These are required for some improved versions of items. There are Tier 6 harvest nodes, not all of the drops of which currently have any use. Some, however, can be used for special quested crafted gear.

There is currently also one special variant harvest drop, Velerium Ore. This special type is also needed for special crafted items.

Skills

There are five harvesting skills, of which you can choose two. You also have a general harvester skill which is used when helping others with their harvest.

Skill Description Needed Primarily By:
Lumberjacking Wood Timbers and Logs from Trees (and Roots). Artificer/Carpenter
Mining Metal Ore and Chunks from Nodes. Any Blacksmith
Quarrying Stone Slabs and Chunks (and Gemstone Samples and Shards) from Deposits. Artificer/Mineralogist
Skinning Leather Hides and Strips. Outfitter/Leatherworker
Reaping Cloth Bales and Sheafs from Plants. Outfitter/Tailor

To a view a list of all resources and rares, please see the Tiered Resource List.

Tiers

Group Harvesting

Equipment

Macros

These two macros work well for harvesting.

Harvesting

/targetnextnode
/endharvest
/autoattack

The purpose of the /endharvest before harvesting is to fix the odd glitch where a node will not let you harvest it.

Gathering

/endharvest
/lootall