|Warning: This article is an incomplete stub. If you can help, please click Edit this page and become a contributor!|
|Name: Lair of the Vi'Rak|
|Overall Rating||please update|
For more info on our dungeon rating system, please see this page.
The Vi'Rak are a faction of Salamanders that reside in the Marsh of Peril. Living in a small cave system referred to as the hot spot of the Marsh of Peril a few guard the entrance to the Lair of the Vi'Rak which is accessed thru a portal. Inside the lair is a deep cave underneath the The Fallen Temple of Vol Tuniel filled with molten lava creatures of fire, and massive Salamanders.
Not much is known about the Vi'Rak such as how they came to possess this area, why they are there, or what they do, but they are considered a threat by the Celestine Ward and the rangers of the Recondite Threshold.
There are two ways to access the Vi'rak Lair at VT. You can grind through VT or for a faster rout you can teleport from the Sacred grounds of the Mystics. The sacred grounds are located east of VT. Simply look for a large crevasse in the ground. The Cave at the far end has a clickable vortex at the end that will port you to the Vi'rak Lair opening.
The mobs in the Lair of the Vi'Rak buff each others with enchantments (see list below). So the roamers, because they meet many different allies, have more than one enchantment, which make them more dangerous. It is highly recommended to strip these off at the begining of the fights.
The respawn timer is one hour for every mob in the area.