Vanguard Saga of Heroes
Vanguard Saga of Heroes
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==Undead Form and Mastery of Death==
 
==Undead Form and Mastery of Death==
Necromancers undergo two rights of passage as they progress in their mastery of undeath. The first grants them the ability to appear dead, fooling enemies into giving up on attacking them, much like a monk's Feign Death ability. The second allows them to choose between two potent undead forms to which they can transcend. ('''More details to follow''')
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Necromancers undergo two rights of passage as they progress in their mastery of undeath. The first grants them the ability to appear dead, fooling enemies into giving up on attacking them, much like a monk's Feign Death ability. The second allows them to choose between two potent undead forms to which they can transcend. ('''More details to follow''') For a guide on the feign death ability, see: [[The Art of Death (Quest Guide)]]
   
 
== Known Spells and Abilities ==
 
== Known Spells and Abilities ==

Revision as of 18:24, 4 September 2009

Icon class necromancer Necromancer
Type: Caster
Primary Statistics: Intelligence
Armor: Light Armor
Weapons: Staves, daggers, wands
Shields: None
Allowed Races: All
Diplomacy Expression: {{{diplomacy}}}


Overview

Masters of unlife after death, Necromancers have the power to perform such feats as raise undead minions from the remains of fallen opponents, hurl spears of bone at enemies, or cause the corpse of a dead enemy to explode with devastating force. Necromancers can also summon a powerful abomination that will act as a constant companion to their masters. Abominations can equip items, gain levels and grow in power and size as their master gains increasing power. Instead of flashy direct damage spells, Necromancers prefer the slow death of decay and disease or sucking the life from their foes. The Necromancer has limited access to armor and weapons and has very little martial skill.

Available Races

Weapons and Armor

Necromancers are limited to light armor such as robes, and usually carry daggers or staves as weapons, though they are also capable of using magical rods and wands.

Abominations and Grafts

As early as their fourth level, Necromancers can learn to summon an Abomination, a monstrous and fairly mindless flesh golem designed to fight for the Necromancer and obey his every command. The Abomination can be named, and will stay around indefinitely until dismissed or destroyed. Abominations can also be equipped with new grafts, removed from the bodies of slain foes by the Necromancer's Necropsy ability, which is available at level 10. These grafts come in a variety of types such as claws, fists, and rib cages, and while an Abomination can have multiple grafts equipped (starting at two), it can only have one of each type at a time. Each type is then varied further by different granted abilities or bonuses, allowing for a very customizable pet.

Undead Minions and Reanimation

As well as the Abomination, Necromancers obtain several other types of undead servants who are classified as minions. This means that they will stay and do their job until they die, or the magic animating them expires, at which point they will need to be re-summoned. These come in focused offensive, focused defensive and re-animated flavors, the last of which is actually a slightly weakened re-animation of a recently slain foe.

Corpse Exploitation

When a Necromancer does not with to re-animate a corpse, they still have a number of spells which exploit that corpse as a resource, whether draining its essence and converting it into energy for their and their Abomination's use, or causing it to suddenly and violently explode, damaging all nearby enemies.

Undead Form and Mastery of Death

Necromancers undergo two rights of passage as they progress in their mastery of undeath. The first grants them the ability to appear dead, fooling enemies into giving up on attacking them, much like a monk's Feign Death ability. The second allows them to choose between two potent undead forms to which they can transcend. (More details to follow) For a guide on the feign death ability, see: The Art of Death (Quest Guide)

Known Spells and Abilities

Level Name Effect
1 Icon20726 Bone Spike I Hurls a spear of bone at your opponent dealing, 44 to 49 physical damage.
1 Icon401 Power of the Grave I Grants your defensive target's party unnatural vigor and intellect, increasing both constitution and intelligence by 9.
2 Icon619 Torment I Directs tormenting spirits to attack the soul of your opponent, slowing movement by 50% and inflicting 180 to 192 damage over 32 seconds.
4 Icon553 Crippling Blight I Cripples your opponent, lowering damage dealt by up to 18. The weakness fades quickly during its initial 20 sec, but lingers for 2 minutes.
4 Icon681 Blood Rite I Transfers a portion of your life to your abomination, healing it for 140.
4 Icon710 Awaken Abomination I Awakens an abomination to serve your needs.
6 Fear I Instills fear in your target, causing it to run away from you for 15 sec. In player versus player combat this spell stuns your target for 8 seconds. Has a 25% chance to break on hit. Only affects a single target every 30 seconds.
6 Plague of Infestation I Spawns a swarm of scarabs to devour your opponent piece by piece, dealing 436 to 462 damage over 24 sec.
6 Icon20726 Bone Spike II Hurls a spear of bone at your opponent, dealing 136 to 146 physical damage.
8 Drain Life I Steals life from your target, dealing 75 to 84 damage and healing you for the same amount.
8 Vile Ritual I Performs a ritual on a nearby corpse, giving you and your abomination 401 energy.
10 Annul Magic This counter spell reduces an incoming spell to nothingness.
10 Icon681 Blood Rite II Transfers a portion of your life to your abomination, healing it for 337.
10 Necropsy Allows you to harvest the recently dead for body parts that will be useful to your abomination.
10 Icon401 Power of the Grave II Grants your defensive target's party unnatural vigor and intellect, increasing both constitution and intelligence by 19.
10 Sealed Fate I Condemns an opponent dealing damage to them in 3 waves. The first wave deals 198 to 213 physical damage instantly, the second deals 2356 to 2481 over 60 sec, and the third deals 3952 to 4160 over 10 minutes.
10 Icon619 Torment II Directs tormenting spirits to attack the soul of your opponent, slowing movement by 50% and inflicting 551 to 583 damage over 32 seconds.
10 Underworld Journey Allows you and your allies to travel through the underworld, leading them to the nearest safe point.
  • Level 12
    • Crippling Blight II
    • Bone Spike III
  • Level 14
  • Level 16
    • Drain Life II
    • Vile Ritual II
  • Level 18
    • Transmogrify
    • Soul Trap I
    • Torment III
    • Bone Spike IV
    • Dark Rebuke I
    • Detonate Corpse I
    • Sealed Fate II
    • Spectre's Touch I
  • Level 20
    • Crippling Blight III
    • Plague of Infestation III
    • Blood Rite III
    • Vile Ritual III
    • Power of the Grave III
    • Rest of the Dead I
  • Level 22
  • Level 24
    • Bone Spike V
    • Drain Life III
  • Level 26
    • Bonemail I
    • Death Shroud I
    • Ritual of Necropotence I
    • Soul Blight I
    • Plague of Infestation IV
    • Torment IV
    • Dark Rebuke II
    • Sealed Fate III
    • Spectre's Touch II
    • Vile Ritual IV
    • Ritual of the Slayer
  • Level 28
    • Crippling Blight IV
    • Detonate Corpse II
  • Level 30
    • Grasp of the Grave II
    • Poison Burst I
    • Bone Spear I
    • Shadow Feast II
    • Awaken Abomination II
    • Power of the Grave IV
    • Devouring Shadows III
  • Level 32
    • Plague of Infestation V
    • Death Incarnate II
    • Vile Ritual V
  • Level 34
    • Wail of the Banshee I
    • Soul Blight II
    • Torment V
    • Dark Rebuke III
    • Sealed Fate IV
    • Spectre's Touch III
    • Mend Flesh I
    • Devour Curse II
    • Corruption I
  • Level 36
    • Bone Mail II
    • Ritual of Necropotence II
    • Crippling Blight V
    • Bone Spear II
    • Drain Life IV
  • Level 38
    • Death Shroud II
    • Bloodfeast
    • Despoiling Blight I
    • Fear II
    • Grasp of the Grave III
    • Devouring Shadows IV
    • Detonate Corpse III
    • Life Draught I
    • Shadow Feast III
    • Vile Ritual VI
  • Level 40
    • Soul Trap II
    • Poison Burst II
    • Blood Rite IV
    • Power of the Grave V
    • Rest of the Dead II
  • Level 42
    • Font of Depravity I
    • Torment VI
    • Bone Spear III
    • Dark Rebuke IV
    • Sealed Fate V
    • Spectre's Touch IV
    • Mend Flesh II
    • Ritual Animatus II
    • Deadman's Bargain I
  • Level 44
    • Crippling Blight VI
    • Soul Blight III
    • Vile Ritual VII
  • Level 46
    • Bonemail III
    • Grasp of the Grave IV
    • Devouring Shadows V
    • Plague of Infestation VI
    • Shadow Feast IV
    • Rite of the Master I
    • Devour Curse III
  • Level 48
    • Well of Corruption I
    • Death Shroud III
    • Despoiling Blight II
    • Poison Burst III
    • Bone Spear IV
    • Detonate Corpse IV
    • Life Draught II
    • Corruption II
  • Level 50
    • Deathwalk
    • Font of Depravity II
    • Torment VII
    • Death Rebuke V
    • Death Touch I
    • Sealed Fate VI
    • Spectre's Touch V
    • Shadowmaster's Pact
    • Death Incarnate III
    • Vile Ritual VIII
    • Mend Flesh III
    • Awaken Abomination III
    • Blood Rite V
    • Power of the Grave VI