Necromancer | |
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Type: | Caster |
Primary Statistics: | Intelligence and Wisdom |
Armor: | Light Armor |
Weapons: | Staves, daggers, wands |
Shields: | None |
Allowed Races: | All |
Diplomacy Expression: | Demand |
Overview
Masters of unlife after death, Necromancers have the power to perform such feats as raise undead minions from the remains of fallen opponents, hurl spears of bone at enemies, or cause the corpse of a dead enemy to explode with devastating force. Necromancers can also summon a powerful abomination that will act as a constant companion to their masters. Abominations can equip items, gain levels and grow in power and size as their master gains increasing power. Instead of flashy direct damage spells, Necromancers prefer the slow death of decay and disease or sucking the life from their foes. The Necromancer has limited access to armor and weapons and has very little martial skill.
Available Races
Weapons and Armor
Necromancers are limited to light armor such as robes, and usually carry daggers or staves as weapons, though they are also capable of using magical rods, focus items and wands.
Abominations and Grafts
As early as their fourth level, Necromancers can learn to summon an Abomination, a monstrous and fairly mindless flesh golem designed to fight for the Necromancer and obey his every command. The Abomination can be named, and will stay around indefinitely until dismissed or destroyed. Abominations can also be equipped with new grafts, removed from the bodies of slain foes by the Necromancer's Necropsy ability, which is available at level 10. These grafts come in a variety of types such as claws, fists, legs, hearts, and rib cages. Your first grafts are available to attach to a pet at level 15, with upgrades coming every 5 levels. While an Abomination can have multiple grafts equipped (starting at two), it can only have one of each type at a time. Each type is then varied further by different granted abilities or bonuses, allowing for a very customizable pet.
Undead Minions and Reanimation
As well as the Abomination, Necromancers obtain several other types of undead servants who are classified as minions. This means that they will stay and do their job until they die, or the magic animating them expires, at which point they will need to be re-summoned. These come in focused offensive, focused defensive and re-animated flavors, the last of which is actually a slightly weakened re-animation of a recently slain foe.
Corpse Exploitation
When a Necromancer does not want to re-animate a corpse, they still have a number of spells which exploit that corpse as a resource, whether draining it's essence and converting it into energy for their and their Abomination's use, or causing it to suddenly and violently explode, damaging all nearby enemies.
Undead Form and Mastery of Death
Necromancers undergo two rights of passage as they progress in their mastery of undeath. The first grants them the ability to appear dead, fooling enemies into giving up on attacking them, much like a monk's Feign Death ability. The second allows them to choose between two potent undead forms to which they can transcend. (More details to follow) For a guide on the feign death ability, see: The Art of Death (Quest Guide)
Known Spells and Abilities: 1 - 10
Level | Name | Effect | |
---|---|---|---|
1 | Bone Spike I | Hurls a spear of bone at your opponent dealing, 80 to 90 physical damage. | |
1 | Power of the Grave I | Grants your defensive target's party unnatural vigor and intellect, increasing both constitution and intelligence by 9. | |
2 | Torment I | Directs tormenting spirits to attack the soul of your opponent, slowing movement by 50% and inflicting 557 to 602 damage over 60 seconds. | |
4 | Crippling Blight I | Cripples your opponent, lowering damage dealt by up to 18. The weakness fades quickly during its initial 20 sec, but lingers for 2 minutes. | |
4 | Blood Rite I | Transfers a portion of your life to your abomination, healing it for 197. | |
4 | Awaken Abomination I | Awakens an abomination to serve your needs. | |
6 | Fear I | Instills fear in your target, causing it to run away from you for 15 sec. In player versus player combat this spell stuns your target for 8 seconds. Has a 25% chance to break on hit. Only affects a single target every 30 seconds. | |
6 | Plague of Infestation I | Spawns a swarm of scarabs to devour your opponent piece by piece, dealing 1401 to 1478 damage over 60 sec. | |
6 | Bone Spike II | Hurls a spear of bone at your opponent dealing, 246 to 265 physical damage. | |
8 | Drain Life I | Steals life from your target, dealing 140 to 152 damage and healing you for the same amount. | |
8 | Vile Ritual I | Performs a ritual on a nearby corpse, granting you 374 energy and your pet 374 life. | |
10 | Annul Magic | This counter spell reduces an incoming spell to nothingness. | |
10 | Blood Rite II | Transfers a portion of your life to your abomination, healing it for 420. | |
10 | Necropsy | Allows you to harvest the recently dead for body parts that will be useful to your abomination. | |
10 | Power of the Grave II | Grants your defensive target's party unnatural vigor and intellect, increasing both constitution and intelligence by 19. | |
10 | Sealed Fate I | Condemns an opponent dealing damage to them in 3 waves. The first wave deals 297 to 319 physical damage instantly, the second deals 3526 to 3712 over 60 sec, and the third deals 5915 to 6226 over 10 minutes. | |
10 | Torment II | Directs tormenting spirits to attack the soul of your opponent, slowing movement by 50% and inflicting 1378 to 1455 damage over 60 seconds. | |
10 | Underworld Journey | Allows you and your allies to travel through the underworld, leading them to the nearest safe point. |
Known Spells and Abilities: 12 - 20
Level | Name | Effect | |
---|---|---|---|
12 | Crippling Blight II | Cripples your opponent, lowering damage dealt by up to 43. The weakness fades quickly during its initial 25 sec, but lingers for 2 minutes. | |
12 | Bone Spike III | Hurls a spear of bone at your opponent dealing, 425 to 454 physical damage. | |
14 | Hollow Breath | Your target stops drawing breath, becoming like the dead. | |
14 | Devouring Shadows I | Shadows slowly consume your opponent's life force, dealing 1838 to 1937 damage over 60 sec and transfering half of the life to you. | |
14 | Plague of Infestation II | Spawns a swarm of scarabs to devour your opponent piece by piece, dealing 2668 to 2812 damage over 60 sec. | |
14 | Bone Chill I | Chills your opponent to the bone, dealing 669 to 710 cold damage. | |
14 | Death Incarnate I | Infuses your abomination with the power of death, increasing its damage by 60% and making it immune to fear, stun and movement effects for 30 sec. | |
14 | Ritual Animatus I | A dark ritual that reanimates a targeted corpse, forcing it to fight for you for a brief time. | |
14 | Enshroud | Grants you invisibility to undead opponents. Lasts up to 10min but has a chance to break early. | |
16 | Drain Life II | Steals life from your target, dealing 245 to 265 damage and healing you for the same amount. | |
16 | Vile Ritual II | Performs a ritual on a nearby corpse, granting you 566 energy and your pet 566 life. | |
18 | Transmogrify | Enables you to slowly convert your life into mana. Prolonged use of this ability without healing can cause death. | |
18 | Soul Trap I | Traps the essence of an undead target preventing it from moving, casting or attacking. Any damage will break the effects of the spell. Only one target may be trapped at once. After 4 sec a trapped target will begin to rapidly regenerate life. | |
18 | Torment III | Directs tormenting spirits to attack the soul of your opponent, slowing movement by 50% and inflicting 2295 to 2420 damage over 60 seconds. | |
18 | Bone Spike IV | Hurls a spear of bone at your opponent dealing, 619 to 657 physical damage. | |
18 | Dark Rebuke I | Spiritual energy crushes your target for 412 to 441 damage. Deals 237 to 256 added damage to undead targets. | |
18 | Detonate Corpse I | Explodes the targeted corpse with great force, dealing 683 to 724 damage to all opponents within 10m. | |
18 | Sealed Fate II | Condemns an opponent dealing damage to them in 3 waves. The first wave deals 490 to 523 physical damage instantly, the second deals 5780 to 6081 over 60 sec, and the third deals 9633 to 10133 over 10 minutes. | |
18 | Spectre's Touch I | A soul chilling blast of cold that inflicts 979 to 1037 damage. | |
20 | Crippling Blight III | Cripples your opponent, lowering damage dealt by up to 75. The weakness fades quickly during its initial 30 sec, but lingers for 2 minutes. | |
20 | Plague of Infestation III | Spawns a swarm of scarabs to devour your opponent piece by piece, dealing 3676 to 3872 damage over 60 sec. | |
20 | Blood Rite III | Transfers a portion of your life to your abomination, healing it for 420. | |
20 | Vile Ritual III | Performs a ritual on a nearby corpse, granting you 730 energy and your pet 730 life. | |
20 | Power of the Grave III | Grants your defensive target's party unnatural vigor and intellect, increasing both constitution and intelligence by 31. | |
20 | Rest of the Dead I | Enables you to fake your own death. |
Known Spells and Abilities: 22 - 30
Level | Name | Effect | |
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22 | Grasp of the Grave I | The chill of death overcomes your target, inflicting 3411 to 3594 damage over 60 sec. | |
22 | Shadow Feast I | Feasts upon the soul of your opponent, dealing 1024 to 1082 damage and steal 72 constitution from them. | |
22 | Devour Curse I | Removes minor curses from your target. Can be used to remove stronger curses, but will need to be used more than once. | |
22 | Ritual of the Guardian | Performs a ritual that raises a guardian to serve you. Guardians will defend you fervently, but only if you are attacked. | |
22 | Devouring Shadows II | Shadows slowly consume your opponent's life force, dealing 2777 to 2924 damage over 60 sec and transfering half of the life to you. | |
24 | Bone Spike V | Hurls a spear of bone at your opponent dealing, 824 to 872 physical damage. | |
24 | Drain Life III | Steals life from your target, dealing 359 to 385 damage and healing you for the same amount. | |
26 | Bonemail I | Clothes you and your abomination in spiked bone armor which increases armor class by 588 and causes damage to any that attack you. | |
26 | Death Shroud I | Warps your defensive target's party in a deathly coat, greatly increasing cold resistance by 130. | |
26 | Ritual of Necropotence I | Consumes the energy in a nearby corpse and grants you an additional 5% damage for 30 minutes. | |
26 | Soul Blight I | Causes your opponent's soul to wither and decay which reduces spiritual resistance by 200 for 60 sec. The target temporarily becomes an undead creature, causing them to be susceptible to any abilities that affect the living dead. | |
26 | Plague of Infestation IV | Spawns a swarm of scarabs to devour your opponent piece by piece, dealing 4745 to 4995 damage over 60 sec. | |
26 | Torment IV | Directs tormenting spirits to attack the soul of your opponent, slowing movement by 55% and inflicting 3279 to 3455 damage over 60 seconds. | |
26 | Dark Rebuke II | Spiritual energy crushes your target for 588 to 623 damage. Deals 340 to 365 added damage to undead targets. | |
26 | Sealed Fate III | Condemns an opponent dealing damage to them in 3 waves. The first wave deals 700 to 742 physical damage instantly, the second deals 8248 to 8677 over 60 sec, and the third deals 13566 to 14268 over 10 minutes. | |
26 | Spectre's Touch II | A soul chilling blast of cold that inflicts 1400 to 1477 damage. | |
26 | Vile Ritual IV | Performs a ritual on a nearby corpse, granting you 929 energy and your pet 929 life. | |
26 | Ritual of the Slayer | Performs a ritual that raises a guardian to serve you. Slayers viciously attack your enemies with all the strength they possess. | |
28 | Crippling Blight IV | Cripples your opponent, lowering damage dealt by up to 105. The weakness fades quickly during its initial 35 sec, but lingers for 2 minutes. | |
28 | Detonate Corpse II | Explodes the targeted corpse with great force, dealing 1036 to 1097 damage to all opponents within 10m. | |
30 | Grasp of the Grave II | The chill of death overcomes your target, inflicting 4657 to 4904 damage over 60 sec. | |
30 | Noxious Malady I | A noxious poison that blasts your opponent for 1587 to 1674 damage and debuffing accuracy for 25 seconds. | |
30 | Bone Spear I | Hurls a spear of bone at your opponent dealing, 1038 to 1099 physical damage. | |
30 | Shadow Feast II | Feasts upon the soul of your opponent, dealing 1346 to 1473 damage and steal 102 constitution from them. | |
30 | Awaken Abomination II | Awakens an abomination to serve your needs. | |
30 | Power of the Grave IV | Grants your defensive target's party unnatural vigor and intellect, increasing both constitution and intelligence by 44. | |
30 | Devouring Shadows III | Shadows slowly consume your opponent's life force, dealing 3760 to 3959 damage over 60 sec and transfering half of the life to you. | |
30 | Ghastly Revenge I | Strikes your opponent with a ghastly power, dealing 774 to 818 spiritual damage. Increases your energy cost by 5%. While Ghastly Revenge is active your other direct damage spells are increased in potency. | |
30 | Necrotic Clutch I |
Grasps your opponent in a deathly clutch, dealing multiple waves of damage over 60 seconds. The first wave deals 854 to 905, increasing to 2628 to 2769 damage for the last wave. Deals 860 to 911 damage over 60 seconds to you. Damage over time abilities cast while Necrotic Clutch is active are increased in potency. | |
30 | Blood Rite IV | Transfers a portion of your life to your abomination, healing it for 1051. |
Known Spells and Abilities: 32 - 40
- Level 32
- Plague of Infestation V
- Death Incarnate II
- Vile Ritual V
- Level 34
- Wail of the Banshee I
- Soul Blight II
- Torment V
- Dark Rebuke III
- Sealed Fate IV
- Spectre's Touch III
- Mend Flesh I
- Devour Curse II
- Corruption I
- Level 36
- Bone Mail II
- Ritual of Necropotence II
- Crippling Blight V
- Bone Spear II
- Drain Life IV
- Level 38
- Death Shroud II
- Bloodfeast
- Despoiling Blight I
- Fear II
- Grasp of the Grave III
- Devouring Shadows IV
- Detonate Corpse III
- Life Draught I
- Shadow Feast III
- Vile Ritual VI
- Level 40
- Soul Trap II
- Poison Burst II
- Blood Rite IV
- Power of the Grave V
- Rest of the Dead II
Known Spells and Abilities: 42 - 50
- Level 42
- Font of Depravity I
- Torment VI
- Bone Spear III
- Dark Rebuke IV
- Sealed Fate V
- Spectre's Touch IV
- Mend Flesh II
- Ritual Animatus II
- Level 44
- Crippling Blight VI
- Soul Blight III
- Vile Ritual VII
- Level 46
- Bonemail III
- Grasp of the Grave IV
- Devouring Shadows V
- Plague of Infestation VI
- Shadow Feast IV
- Rite of the Master I
- Devour Curse III
- Level 48
- Well of Corruption I
- Death Shroud III
- Despoiling Blight II
- Poison Burst III
- Bone Spear IV
- Detonate Corpse IV
- Life Draught II
- Corruption II
- Level 50
- Deathwalk
- Font of Depravity II
- Torment VII
- Death Rebuke V
- Death Touch I
- Sealed Fate VI
- Spectre's Touch V
- Shadowmaster's Pact
- Death Incarnate III
- Vile Ritual VIII
- Mend Flesh III
- Awaken Abomination III
- Blood Rite V
- Power of the Grave VI
Known Spells and Abilities: 50 - 55
Level | Name | Effect | |
---|---|---|---|
51 | Bone Rail | Hurls a spear of bone at your opponent dealing 1689 to 1782 physical damage. After 2 seconds the rail will fragment and explode dealing an addition 3382 to 3561 damage to your target as it bleeds over 10 seconds. | |
53 | Divest Life | Shadows slowly consume your opponent's life force, dealing 1838 to 1937 damage over 60 sec and transferring 60% of the life to you. Every pulse has a chance to drain additional life and transfer 30% to your group within 10 meters. | |
55 | Abomination of Shadows | Summons a festering abomination. A powerful ally for the lich this abomination has the ability to critical hit. | |
55 | Swarming Infestation | Spawns a swarm of scarabs to devour your opponent piece by piece, dealing 9104 to 9575 damage over 60 sec. |