Necromancer | |
---|---|
Type: | Caster |
Primary Statistics: | Intelligence and Wisdom |
Armor: | Light Armor |
Weapons: | Staves, daggers, wands |
Shields: | Focus |
Allowed Races: | All |
Diplomacy Expression: | Demand |
Overview
Masters of unlife after death, Necromancers have the power to perform such feats as raise undead minions from the remains of fallen opponents, hurl spears of bone at enemies, or cause the corpse of a dead enemy to explode with devastating force. Necromancers can also summon a powerful abomination that will act as a constant companion to their masters. Abominations can equip items, gain levels and grow in power and size as their master gains increasing power. Instead of flashy direct damage spells, Necromancers prefer the slow death of decay and disease or sucking the life from their foes. The Necromancer has limited access to armor and weapons and has very little martial skill.
Available Races
Weapons and Armor
Necromancers are limited to light armor such as robes, and usually carry daggers or staves as weapons, though they are also capable of using magical rods, focus items and wands.
Abominations and Grafts
As early as their fourth level, Necromancers can learn to summon an Abomination, a monstrous and fairly mindless flesh golem designed to fight for the Necromancer and obey his every command. The Abomination can be named, and will stay around indefinitely until dismissed or destroyed. Abominations can also be equipped with new Grafts, removed from the bodies of slain foes by the Necromancer's Necropsy ability, which is available at level 10. These Grafts come in a variety of types such as claws, fists, legs, hearts, and rib cages. Your first grafts are available to attach to a pet at level 10, with upgrades coming every 5th level. While an Abomination can have multiple grafts equipped (starting at two), it can only have one of each type at a time. Each type is then varied further by granting different abilities or bonuses, allowing for a very customizable pet.
Undead Minions and Reanimation
As well as the Abomination, Necromancers obtain several other types of undead servants who are classified as minions. This means that they will stay and do their job until they die, or the magic animating them expires, at which point they will need to be re-summoned. These come in focused offensive, focused defensive, focused supportive and re-animated flavors, the last of which is actually a slightly weakened re-animation of a recently slain foe.
Corpse Exploitation
When a Necromancer does not want to re-animate a corpse, they still have a number of spells which exploit that corpse as a resource, whether draining it's essence and converting it into energy for themselves and life for their Abomination's use, causing it to suddenly and violently explode, damaging all nearby enemies. In the mid 30'ies a Necromancer can also utilize corpses for self-buffs and clickable party buffs.
Undead Forms and Feign Death
Feign Death
Necromancers undergo two rights of passage as they progress in their mastery of undeath. The first grants them the ability to appear dead, fooling enemies into giving up on attacking them, much like a monk's Feign Death ability.
For a guide on the feign death ability, rank 1, see: The Art of Death (Quest Guide)
Feign Death rank 2 is a book drop from Graystone and more specifically from either High Guardian Auroc'Yor or High Commander Rakh'Yor.
Undead Forms
Since the Pantheon of the Ancient update Necromancers no longer need to choose between their two undead forms and instead of just two, they have four. They have two of each type one that shows you as your true form and one that disguise your true form.
- Lich - The Lich focus on the physical aspect of the Necromancer and you appear as a skeleton. In this form your physical spell are more potent and you gain an increase in HP and Armor Class.
- Wraith - The Wraith focus on the spiritual aspect of the Necromancer and you appear as a spectral skeleton. In this form your spiritual spells are more potent and you gain a rune to damage.
Further more both forms provide you with Unending Breath and See Invisibility.
Player Guides
Below is a link that will send you to the Guide page for player guides on Classes, Armors and the like.
Known Spells and Abilities:
Level 1 - 10
Level | Name | Effect | |
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1 | Bone Spike I | Hurls a spear of bone at your opponent dealing, 80 to 90 physical damage. | |
1 | Power of the Grave I | Grants your defensive target's party unnatural vigor and intellect, increasing both constitution and intelligence by 9. | |
2 | Torment I | Directs tormenting spirits to attack the soul of your opponent, slowing movement by 50% and inflicting 557 to 602 damage over 60 seconds. | |
4 | Crippling Blight I | Cripples your opponent, lowering damage dealt by up to 18. The weakness fades quickly during its initial 20 sec, but lingers for 2 minutes. | |
4 | Blood Rite I | Transfers a portion of your life to your abomination, healing it for 197. | |
4 | Awaken Abomination I | Awakens an abomination to serve your needs. | |
6 | Fear I | Instills fear in your target, causing it to run away from you for 15 sec. In player versus player combat this spell stuns your target for 8 seconds. Has a 25% chance to break on hit. Only affects a single target every 30 seconds. | |
6 | Plague of Infestation I | Spawns a swarm of scarabs to devour your opponent piece by piece, dealing 1401 to 1478 damage over 60 sec. | |
6 | Bone Spike II | Hurls a spear of bone at your opponent dealing, 246 to 265 physical damage. | |
8 | Drain Life I | Steals life from your target, dealing 140 to 152 damage and healing you for the same amount. | |
8 | Vile Ritual I | Performs a ritual on a nearby corpse, granting you 374 energy and your pet 374 life. | |
10 | Annul Magic | This counter spell reduces an incoming spell to nothingness. | |
10 | Blood Rite II | Transfers a portion of your life to your abomination, healing it for 420. | |
10 | Necropsy | Allows you to harvest the recently dead for body parts that will be useful to your abomination. | |
10 | Power of the Grave II | Grants your defensive target's party unnatural vigor and intellect, increasing both constitution and intelligence by 19. | |
10 | Sealed Fate I | Condemns an opponent dealing damage to them in 3 waves. The first wave deals 297 to 319 physical damage instantly, the second deals 3526 to 3712 over 60 sec, and the third deals 5915 to 6226 over 10 minutes. | |
10 | Torment II | Directs tormenting spirits to attack the soul of your opponent, slowing movement by 50% and inflicting 1378 to 1455 damage over 60 seconds. | |
10 | Underworld Journey | Allows you and your allies to travel through the underworld, leading them to the nearest safe point. |
Level 12 - 20
Level | Name | Effect | |
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12 | Crippling Blight II | Cripples your opponent, lowering damage dealt by up to 43. The weakness fades quickly during its initial 25 sec, but lingers for 2 minutes. | |
12 | Bone Spike III | Hurls a spear of bone at your opponent dealing, 425 to 454 physical damage. | |
14 | Hollow Breath | Your target stops drawing breath, becoming like the dead. | |
14 | Devouring Shadows I | Shadows slowly consume your opponent's life force, dealing 1838 to 1937 damage over 60 sec and transfering half of the life to you. | |
14 | Plague of Infestation II | Spawns a swarm of scarabs to devour your opponent piece by piece, dealing 2668 to 2812 damage over 60 sec. | |
14 | Bone Chill I | Chills your opponent to the bone, dealing 669 to 710 cold damage. | |
14 | Death Incarnate I | Infuses your abomination with the power of death, increasing its damage by 60% and making it immune to fear, stun and movement effects for 30 sec. | |
14 | Ritual Animatus I | A dark ritual that reanimates a targeted corpse, forcing it to fight for you for a brief time. | |
14 | Enshroud | Grants you invisibility to undead opponents. Lasts up to 10min but has a chance to break early. | |
16 | Drain Life II | Steals life from your target, dealing 245 to 265 damage and healing you for the same amount. | |
16 | Vile Ritual II | Performs a ritual on a nearby corpse, granting you 566 energy and your pet 566 life. | |
18 | Transmogrify | Enables you to slowly convert your life into mana. Prolonged use of this ability without healing can cause death. | |
18 | Soul Trap I | Traps the essence of an undead target preventing it from moving, casting or attacking. Any damage will break the effects of the spell. Only one target may be trapped at once. After 4 sec a trapped target will begin to rapidly regenerate life. | |
18 | Torment III | Directs tormenting spirits to attack the soul of your opponent, slowing movement by 50% and inflicting 2295 to 2420 damage over 60 seconds. | |
18 | Bone Spike IV | Hurls a spear of bone at your opponent dealing, 619 to 657 physical damage. | |
18 | Dark Rebuke I | Spiritual energy crushes your target for 412 to 441 damage. Deals 237 to 256 added damage to undead targets. | |
18 | Detonate Corpse I | Explodes the targeted corpse with great force, dealing 683 to 724 damage to all opponents within 10m. | |
18 | Sealed Fate II | Condemns an opponent dealing damage to them in 3 waves. The first wave deals 490 to 523 physical damage instantly, the second deals 5780 to 6081 over 60 sec, and the third deals 9633 to 10133 over 10 minutes. | |
18 | Spectre's Touch I | A soul chilling blast of cold that inflicts 979 to 1037 damage. | |
20 | Crippling Blight III | Cripples your opponent, lowering damage dealt by up to 75. The weakness fades quickly during its initial 30 sec, but lingers for 2 minutes. | |
20 | Plague of Infestation III | Spawns a swarm of scarabs to devour your opponent piece by piece, dealing 3676 to 3872 damage over 60 sec. | |
20 | Blood Rite III | Transfers a portion of your life to your abomination, healing it for 420. | |
20 | Vile Ritual III | Performs a ritual on a nearby corpse, granting you 730 energy and your pet 730 life. | |
20 | Power of the Grave III | Grants your defensive target's party unnatural vigor and intellect, increasing both constitution and intelligence by 31. | |
20 | Rest of the Dead I | Enables you to fake your own death. |
Level 22 - 30
Level | Name | Effect | |
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22 | Grasp of the Grave I | The chill of death overcomes your target, inflicting 3411 to 3594 damage over 60 sec. | |
22 | Shadow Feast I | Feasts upon the soul of your opponent, dealing 1024 to 1082 damage and stealing 72 constitution from them. | |
22 | Devour Curse I | Removes a minor curse from your target. Can be used to remove stronger curses, but will need to be used more than once. | |
22 | Ritual of the Guardian | Performs a ritual that raises a guardian to serve you. Guardians will defend you fervently, but only if you are attacked. | |
22 | Devouring Shadows II | Shadows slowly consume your opponent's life force, dealing 2777 to 2924 damage over 60 sec and transfering half of the life to you. | |
24 | Bone Spike V | Hurls a spear of bone at your opponent dealing, 824 to 872 physical damage. | |
24 | Drain Life III | Steals life from your target, dealing 359 to 385 damage and healing you for the same amount. | |
26 | Bonemail I | Clothes you and your abomination in spiked bone armor which increases armor class by 588 and causes damage to any that attack you. | |
26 | Death Shroud I | Warps your defensive target's party in a deathly coat, greatly increasing cold resistance by 130. | |
26 | Ritual of Necropotence I | Consumes the energy in a nearby corpse and grants you an additional 5% damage for 30 minutes. | |
26 | Soul Blight I | Causes your opponent's soul to wither and decay which reduces spiritual resistance by 200 for 60 sec. The target temporarily becomes an undead creature, causing them to be susceptible to any abilities that affect the living dead. | |
26 | Plague of Infestation IV | Spawns a swarm of scarabs to devour your opponent piece by piece, dealing 4745 to 4995 damage over 60 sec. | |
26 | Torment IV | Directs tormenting spirits to attack the soul of your opponent, slowing movement by 55% and inflicting 3279 to 3455 damage over 60 seconds. | |
26 | Dark Rebuke II | Spiritual energy crushes your target for 588 to 623 damage. Deals 340 to 365 added damage to undead targets. | |
26 | Sealed Fate III | Condemns an opponent dealing damage to them in 3 waves. The first wave deals 700 to 742 physical damage instantly, the second deals 8248 to 8677 over 60 sec, and the third deals 13566 to 14268 over 10 minutes. | |
26 | Spectre's Touch II | A soul chilling blast of cold that inflicts 1400 to 1477 damage. | |
26 | Vile Ritual IV | Performs a ritual on a nearby corpse, granting you 929 energy and your pet 929 life. | |
26 | Ritual of the Slayer | Performs a ritual that raises a guardian to serve you. Slayers viciously attack your enemies with all the strength they possess. | |
28 | Crippling Blight IV | Cripples your opponent, lowering damage dealt by up to 105. The weakness fades quickly during its initial 35 sec, but lingers for 2 minutes. | |
28 | Detonate Corpse II | Explodes the targeted corpse with great force, dealing 1036 to 1097 damage to all opponents within 10m. | |
30 | Grasp of the Grave II | The chill of death overcomes your target, inflicting 4657 to 4904 damage over 60 sec. | |
30 | Noxious Malady I | A noxious poison that blasts your opponent for 1587 to 1674 damage and debuffing its accuracy for 25 seconds. | |
30 | Bone Spear I | Hurls a spear of bone at your opponent dealing, 1038 to 1099 physical damage. | |
30 | Shadow Feast II | Feasts upon the soul of your opponent, dealing 1346 to 1473 damage and stealing 102 constitution from them. | |
30 | Awaken Abomination II | Awakens an abomination to serve your needs. | |
30 | Power of the Grave IV | Grants your defensive target's party unnatural vigor and intellect, increasing both constitution and intelligence by 44. | |
30 | Devouring Shadows III | Shadows slowly consume your opponent's life force, dealing 3760 to 3959 damage over 60 sec and transfering half of the life to you. | |
30 | Ghastly Revenge I | Strikes your opponent with a ghastly power, dealing 774 to 818 spiritual damage. Increases your energy cost by 5%. While Ghastly Revenge is active your other direct damage spells are increased in potency. | |
30 | Necrotic Clutch I |
Grasps your opponent in a deathly clutch, dealing multiple waves of damage over 60 seconds. The first wave deals 854 to 905, increasing to 2628 to 2769 damage for the last wave. Deals 860 to 911 damage over 60 seconds to you. Damage over time abilities cast while Necrotic Clutch is active are increased in potency. | |
30 | Blood Rite IV | Transfers a portion of your life to your abomination, healing it for 1051. |
Level 32 - 40
Level | Name | Effect | |
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32 | Plague of Infestation V | Spawns a swarm of scarabs to devour your opponent piece by piece, dealing 5860 to 6168 damage over 60 sec. | |
32 | Death Incarnate II | Infuses your abomination with the power of death, increasing its damage and movement speed by 80% and making it immune to fear, stun and movement effects for 45 sec. | |
32 | Vile Ritual V | Performs a ritual on a nearby corpse, granting you 1124 energy and your pet 1124 life. | |
34 | Wail of the Banshee I | Instills Fear in your target, causing it to run away for 8 sec. This ability does not working in player versus player combat. | |
34 | Soul Blight II | Causes your opponent's soul to wither and decay which reduces spiritual resistance by 300 for 60 sec. The target temporarily becomes an undead creature, causing them to be susceptible to any abilities that affect the living dead. | |
34 | Torment V | Directs tormenting spirits to attack the soul of your opponent, slowing movement by 55% and inflicting 4305 to 4532 damage over 60 seconds. | |
34 | Dark Rebuke III | Spiritual energy crushes your target for 788 to 823 damage. Deals 450 to 575 added damage to undead targets. | |
34 | Sealed Fate IV | Condemns an opponent dealing damage to them in 3 waves. The first wave deals 925 to 980 physical damage instantly, the second deals 10867 to 11431 over 60 sec and the third deals 17934 to 18860 over 10 minutes. | |
34 | Spectre's Touch III | A soul chilling blast of cold that inflicts 1846 to 1948 damage. | |
34 | Mend Flesh I | Mends the flesh of your abomination healing 1500 over 24 sec. | |
34 | Devour Curse II | Removes a lesser curse from your target. Can be used to remove stronger curses, but will need to be used more than once. | |
34 | Corruption I | Your mind expands and your body withers, increasing energy by 20% and intelligence by 20%. The physical corruption reduces hit points by 10% and strength by 10%. All percentages are based off unmodified totals. | |
36 | Bone Mail II | Clothes you and your abomination in spiked bone armor which increases armor class by 738 and causes damage to any that attack you. | |
36 | Ritual of Necropotence II | Consumes the energy in a nearby corpse and grants you an additional 7% damage for 30 minutes. | |
36 | Crippling Blight V | Cripples your opponent, lowering damage dealt by up to 130. The weakness fades quickly during its initial 40 sec, but lingers for 2 minutes. | |
36 | Bone Spear II | Hurls a spear of bone at your opponent dealing 1266 to 1337 physical damage . | |
36 | Drain Life IV | Steals life from your target, dealing 549 to 584 damage and healing you for the same amount. | |
38 | Death Shroud II | Warps your defensive target's party in a deathly coat, greatly increasing cold resistance by 170. | |
38 | Bloodfeast | Enables you to quickly convert your life into mana. Prolonged use of this ability without healing can cause death. | |
38 | Despoiling Blight I | Drains an opponent's constitution, dexterity, intelligence, strength, vitality and wisdom by 41 giving them to you and your allies for 60 sec. Only one target at a time can be affected by this ability. | |
38 | Fear II | Instills fear in your target, causing it to run away from you for 20 sec. In player versus player combat this spell stuns your target for 10 seconds. Has a 25% chance to break on hit. Only affects a single target every 30 seconds. | |
38 | Grasp of the Grave III | The chill of death overcomes your target, inflicting 6010 to 6324 damage over 60 sec. | |
38 | Devouring Shadows IV | Shadows slowly consume your opponent's life force, dealing 4873 to 5129 damage over 60 sec and transfering half of the life to you. | |
38 | Detonate Corpse III | Explodes the targeted corpse with great force, dealing 1407 to 1487 damage to all opponents within 10m. | |
38 | Life Draught I | Pulls the life from your target, dealing 593 to 631 damage and heals you and your group for 75% of the damage done. | |
38 | Shadow Feast III | Feasts upon the soul of your opponent, dealing 1795 to 1895 damage damage and stealing 126 constitution from them. | |
38 | Vile Ritual VI | Performs a ritual on a nearby corpse, granting you 1324 Energy and your pet 1324 life. | |
40 | Ghastly Revenge I | Strikes your opponent with a ghastly power, dealing 943 to 997 spiritual damage . Increases your energy cost by 5%. While Ghastly Revenge is active your other direct damage spells are increased in potency. | |
40 | Noxious Malady II | A noxious poison that blasts your opponent for 2114 to 2230 damage and debuffing it accuracy and spell mitigation by 5% for 25 seconds. | |
40 | Blood Rite V | Transfers a portion of your life to your abomination, healing it for 1406. | |
40 | Power of the Grave V | Grants your defensive target's party unnatural vigor and intellect, increasing both constitution and intelligence by 56. | |
40 | Rest of the Dead II | Enables you to fake your own death. |
Level 42 - 50
Level | Name | Effect | |
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42 | Carrion of Depravity I | Summons a Well of Depravity from a nearby corpse. Using this well will afflict you with a subtle madness, increasing hit points by 22% and strength by 22%. The depravity reduces energy by 34% and intelligence by 34%. | |
42 | Torment VI | Directs tormenting spirits to attack the soul of your opponent, slowing movement by 55% and inflicting 5182 to 5455 damage over 60 seconds. | |
42 | Bone Spear III | Hurls a spear of bone at your opponent dealing 1456 to 1536 physical damage. | |
42 | Dark Rebuke IV | Spiritual energy crushes your target for 936 to 991 damage. Deals 542 to 575 added damage to undead targets. | |
42 | Sealed Fate V | Condemns an opponent dealing damage to them in 3 waves. The first wave deals 1114 to 1178 physical damage instantly, the second deals 13104 to 13783 over 60 sec and the third deals 21739 to 22860 over 10 minutes. | |
42 | Spectre's Touch IV | A soul chilling blast of cold that inflicts 2225 to 2344 damage. | |
42 | Mend Flesh II | Mends the flesh of your abomination healing 2125 over 24 sec. | |
42 | Ritual of Animatus II | A dark ritual that reanimates a targeted corpse, forcing it to fight for you for a brief time. | |
44 | Crippling Blight VI | Cripples your opponent, lowering damage dealt by up to 160. The weakness fades quickly during its initial 45 sec, but lingers for 2 minutes. | |
44 | Soul Blight III | Causes your opponent's soul to wither and decay which reduces spiritual resistance by 400 for 60 sec. The target temporarily becomes an undead creature, causing them to be susceptible to any abilities that affect the living dead. | |
44 | Vile Ritual VII | Performs a ritual on a nearby corpse, granting you 1560 Energy and your pet 1560 life. | |
46 | Bone Mail III | Clothes you and your abomination in spiked bone armor which increases armor class by 918 and causes damage to any that attack you. | |
46 | Grasp of the Grave IV | The chill of death overcomes your target, inflicting 6809 to 7164 damage over 60 sec. | |
46 | Devouring Shadows V | Shadows slowly consume your opponent's life force, dealing 5508 to 5796 damage over 60 sec and transfering half of the life to you. | |
46 | Plague of Infestation VI | Spawns a swarm of scarabs to devour your opponent piece by piece, dealing 8012 to 8428 damage over 60 sec. | |
46 | Shadow Feast IV | Feasts upon the soul of your opponent, dealing 2039 to 2150 damage damage and stealing 150 constitution from them. | |
46 | Rite of the Master I | Drains the remaining life from your abomination and heals you with its life force. | |
46 | Devour Curse III | Removes a curse from your target. Some curses require multiple casts before they are completely removed. | |
48 | Corruption II | Your mind expands and your body withers, increasing energy by 24% and intelligence by 24%. The physical corruption reduces hit points by 10% and strength by 10%. All percentages are based off unmodified totals. | |
48 | Death Shroud III | Warps your defensive target's party in a deathly coat, greatly increasing cold resistance by 210. | |
48 | Despoiling Blight II | Drains an opponent's constitution, dexterity, intelligence, strength, vitality and wisdom by 51 giving them to you and your allies for 60 sec. Only one target at a time can be affected by this ability. | |
48 | Noxious Malady III | A noxious poison that blasts your opponent for 2317 to 2443 damage and debuffing its accuracy, critical hit and spell mitigation by 5% for 25 seconds. | |
48 | Bone Spear IV | Hurls a spear of bone at your opponent dealing 1571 to 1659 physical damage. | |
48 | Detonate Corpse IV | Explodes the targeted corpse with great force, dealing 1569 to 1654 damage to all opponents within 10m. | |
48 | Life Draught II | Pulls the life from your target, dealing 660 to 701 damage and heals you and your group for 75% of the damage done. | |
50 | Deathwalk | Partially transforms your target into an incorporeal undead, granting them physical resistance, levitation and removes their need to breathe. | |
50 | Carrion of Depravity II | Summons a Well of Depravity from a nearby corpse. Using this well will afflict you with a subtle madness, increasing hit points by 24% and strength by 24%. The depravity reduces energy by 32% and intelligence by 32%. | |
50 | Torment VII | Directs tormenting spirits to attack the soul of your opponent, slowing movement by 60% and inflicting 5508 to 5796 damage over 60 seconds. | |
50 | Dark Rebuke V | Spiritual energy crushes your target for 996 to 1052 damage. Deals 576 to 612 added damage to undead targets. | |
50 | Death Touch I | Snuffs out the life of target that is below 10% life. Some opponents will be immune. | |
50 | Sealed Fate VI | Condemns an opponent dealing damage to them in 3 waves. The first wave deals 1184 to 1251 physical damage instantly, the second deals 13924 to 14642 over 60 sec and the third deals 23040 to 24228 over 10 minutes. | |
50 | Shadowmaster's Pact | Drains life from your body and infuses an ally with your blood, healing them for the amount of life you lose. | |
50 | Death Incarnate III | Infuses your abomination with the power of death, increasing its damage and movement speed by 100% and making it immune to fear, stun and movement effects for 60 sec. | |
50 | Vile Ritual VIII | Performs a ritual on a nearby corpse, granting you 1730 Energy and your pet 1730 life. | |
50 | Mend Flesh III | Mends the flesh of your abomination healing 2500 over 24 sec. | |
50 | Awaken Abomination III | Awakens an abomination to serve your needs. | |
50 | Blood Rite V | Transfers a portion of your life to your abomination, healing it for 1788. | |
50 | Power of the Grave VI | Grants your defensive target's party unnatural vigor and intellect, increasing both constitution and intelligence by 69. | |
50 | Spectre's Touch V | A soul chilling blast of cold that inflicts 2364 to 2490 damage. | |
50 | Favour of the Deathdealer | Grants your defensive target's party Death March, Superior Death Shroud and Might of the Grave. Lasts 1 hour. | |
50 | Orb of Corruption I | Summons an orb that corrupts the flesh of a nearby corpse. Using this orb will corrupt your mind, increasing energy by 26% and intelligence by 26%. The physical corruption reduces hit points by 12% and strength by 12%. All percentages are based off unmodified totals. | |
50 | Bane of Heaven | A horrific curse created to destroy the most powerful of opponents. This spell slowly destroys the target's lifeforce, inflicting 6553 to 6896 damage over 44 seconds and increases the damage that the target takes from your abominations attacks
Only effective on raid targets. | |
50 | Superior Bone Chill | Chills your opponent to the bone, dealing 2137 to 2253 cold damage. |
Level 51 - 55
Level | Name | Effect | |
---|---|---|---|
51 | Bone Rail | Hurls a spear of bone at your opponent dealing 1689 to 1782 physical damage. After 2 seconds the rail will fragment and explode dealing an addition 3382 to 3561 damage to your target as it bleeds over 10 seconds. | |
53 | Divest Life | Shadows slowly consume your opponent's life force, dealing 1838 to 1937 damage over 60 sec and transferring 60% of the life to you. Every pulse has a chance to drain additional life and transfer 30% to your group within 10 meters. | |
55 | Abomination of Shadows | Summons a festering abomination. A powerful ally for the lich this abomination has the ability to critical hit. | |
55 | Swarming Infestation | Spawns a swarm of scarabs to devour your opponent piece by piece, dealing 9104 to 9575 damage over 60 sec. |