Vanguard Saga of Heroes
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{{Stub}}{{ClassInformation|
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Back to [[Classes]] Previous [[Warrior]] Next [[Dread Knight]]
category=Defensive Fighter|
 
  +
==Class Summary==
primarystat=Strength, Constitution|
 
  +
{| border="0" cellpadding="1" cellspacing="1" style="width: 640px; background-color: white; color: black; vertical-align: top;"
armor=Plate Armor|
 
  +
! colspan="3"| [[File:Paladin web.jpg|625px]]
weapons=|
 
 
|-
shields=|
 
  +
| colspan="3" style="color: white; background-color: maroon;font-size: xx-small;"| Basic Information
races=[[Dwarf]], [[High Elf]], [[Thestran Human|Thestran]], [[Mordebi Human|Mordebi]], [[Qaliathari Human|Qaliathari]], [[Kojani Human|Kojani]], [[Raki]]|
 
  +
|- style="vertical-align: top;"
diplomacy=Inspire|
 
  +
|
}}
 
  +
'''Free to Play Status: '''
   
  +
Unrestricted
==The Paladin==
 
From the Vanguard character creation screen:
 
   
  +
'''Recommended Attributes:'''
<blockquote><p>''The Paladin is a righteous defensive fighter with divine powers.''</p>
 
<p>''Paladins are virtuous defenders of the weak and vengeful punishers of the wicked. Paladins are able to cast divine spells to bolster themselves and their allies, heal and even raise fallen comrades from the dead. They are also granted Gifts of Virtue, which enable them to call the very power of the gods to their aid. Paladins can wear heavy armor and can wield most weapons. Born protectors, paladins use heavy armors, shields and two-handed weapons as they battle the forces of evil and become even more powerful when fighting undead foes.''</p></blockquote>
 
   
  +
Str, Con, Wis
==Paladin Restrictions==
 
===Races===
 
[[Dwarf]], [[High Elf]], [[Thestran Human]], [[Mordebi Human]], [[Qaliathari Human]], [[Kojani Human]], and [[Raki]].
 
   
  +
'''Recommended Wield Style:'''
===Armor===
 
Paladins wear both medium and heavy armors, but you will primarily see them in heavy plate.
 
   
  +
Sword and Shield
===Weapons===
 
One-handed slashing (Swords, axes), two-handed slashing (Swords, axes), blunt (Hammers, mace's), shields.
 
   
  +
'''Armor Type:'''
== Types of Spells and Abilites ==
 
===Gifts of Virtue===
 
   
  +
Heavy
These are powerful abilities that a paladin can only perform a limited number of times. Paladins gain virtue points as they grow in strength and experience or from heroic acts (such as using rescues when below 20% health). These Virtue Points regenerate alot faster than the game and other information leads the player to believe, however using Gifts of Virtue consumes virtue points. Examples of Paladin gift spells are Lay on Hands, Paragon, Zeal, Dictum of Valus, Shield of Gloriann, Shining Beacon, Final Stand, and Sun Burst.
 
   
  +
'''Secondary Diplomacy Expression:'''
===Normal Paladin Spells===
 
   
  +
Inspire
These spells cost power (mana in other games) to use and can be cast as often as the Paladin wishes.
 
   
  +
'''Recommended Playstyle'''
===Healing Abilities===
 
  +
  +
solo,group
  +
  +
|colspan="2"|
  +
'''Photo Gallery'''
  +
<gallery widths="100" spacing="small" captionalign="left">
  +
</gallery>
  +
|-
  +
| colspan="3" style="color: white; background-color: maroon;font-size: xx-small;"| '''Weapons and Armor'''
  +
|-style="vertical-align: top;font-size: xx-small;"
  +
|
  +
'''Wield Types'''
  +
*1H Wielding
  +
*2H Wielding
  +
*Sword and Shield Wielding
  +
|
  +
'''Weapon Types'''
  +
*2H Piercing
  +
*2H Blunt
  +
*1H Blunt
  +
*Hand to Hand
  +
*1H Slashing
  +
*Thrown
  +
*2H Slashing
  +
|
  +
'''Weapon Specialization'''
  +
*Spear And Javelin
  +
*Axe
  +
*Thrown Hammers
  +
*Greatsword
  +
*Longsword
  +
*Hammer
  +
*Mace
  +
*Great Spear
  +
*Great Maul
  +
*Short Sword
  +
*Great Axe
  +
|-
  +
| colspan="3" style="color: white; background-color: maroon;font-size: xx-small;"| '''Skills'''
  +
|-style="vertical-align: top;font-size: xx-small;"
  +
|
  +
'''Perception and Concealment'''
  +
  +
General
  +
*Awareness
  +
*Combat Awareness
  +
*Detection
  +
  +
  +
Fighter
  +
*Tactic Recognition
  +
|'''Combat'''
  +
*Parry
  +
*Archery
  +
*Block
  +
|'''Spell Schools'''
  +
*Conjuration
  +
*Evocation
  +
*Alteration
  +
  +
'''General'''
  +
*Fishing
  +
|-
  +
| colspan="3" style="color: white; background-color: maroon;font-size: xx-small;"| '''Special'''
  +
|-style="vertical-align: top;font-size: xx-small;"
  +
| colspan="3"|
 
'''Gifts of Virtue'''
  +
 
These are powerful abilities that a paladin can only perform a limited number of times. Paladins gain virtue points as they grow in strength and experience or from heroic acts (such as using rescues when below 20% health). These Virtue Points regenerate a lot faster than the game and other information leads the player to believe, however using Gifts of Virtue consumes virtue points. Examples of Paladin gift spells are Lay on Hands, Paragon, Zeal, Dictum of Valus, Shield of Gloriann, Shining Beacon, Final Stand, and Sun Burst.
  +
 
'''Normal Paladin Spells'''
 
These spells cost power (mana in other games) to use and can be cast as often as the Paladin wishes.
   
 
'''Healing Abilities'''
 
Paladin heals are not as powerful or power efficient as those of traditional healers. Paladin heals will also be more subject to interruption if the paladin is also tanking.
 
Paladin heals are not as powerful or power efficient as those of traditional healers. Paladin heals will also be more subject to interruption if the paladin is also tanking.
   
===Buffs===
+
'''Buffs'''
   
 
Paladins have a wide array of buffs. Paladin buffs can increase damage, accuracy, strength, dexterity armor class, resistances, immunity to damage and more.
 
Paladins have a wide array of buffs. Paladin buffs can increase damage, accuracy, strength, dexterity armor class, resistances, immunity to damage and more.
   
=== Auras ===
+
'''Auras'''
 
Auras are buffs that add beneficial effects to the Paladin and his group. Only one Aura can be active at a time. The Paladin must choose between three auras, Divine Power, Aura of Shielding and Aura of Replenishment.
 
Auras are buffs that add beneficial effects to the Paladin and his group. Only one Aura can be active at a time. The Paladin must choose between three auras, Divine Power, Aura of Shielding and Aura of Replenishment.
   
=== Rescues ===
+
'''Rescues'''
 
In Vanguard Saga of Heroes, players can choose offensive and defensive targets. The defensive target can receive heals or be rescued if under attack and in range. The rescue forces the enemy to focus their attacks upon the Paladin for a short period of time allowing the Paladin time to regain aggro. If a Paladin rescues the same defensive target, not only does the Paladin take the damage, but also he may dish out significant damage back to the NPC from the rescue. The Paladin has the best rescues of any of the protective fighter classes.
 
In Vanguard Saga of Heroes, players can choose offensive and defensive targets. The defensive target can receive heals or be rescued if under attack and in range. The rescue forces the enemy to focus their attacks upon the Paladin for a short period of time allowing the Paladin time to regain aggro. If a Paladin rescues the same defensive target, not only does the Paladin take the damage, but also he may dish out significant damage back to the NPC from the rescue. The Paladin has the best rescues of any of the protective fighter classes.
   
== Paladin as a Tank ==
+
'''Paladin as a Tank'''
 
It is intended that all protective fighter classes mitigate damage equally. Each protective fighter class specializes in tanking certain types of creatures with Paladins being able to tank best against the undead, due to their Holy nature. Paladins are the most defensive of the protective fighter classes.
 
It is intended that all protective fighter classes mitigate damage equally. Each protective fighter class specializes in tanking certain types of creatures with Paladins being able to tank best against the undead, due to their Holy nature. Paladins are the most defensive of the protective fighter classes.
 
|}
  +
  +
==Official Forum Group==
  +
http://forums.station.sony.com/vg/index.php?categories/vanguard-discussion.16/
   
 
==Known Spells and Abilities==
 
==Known Spells and Abilities==
 
{|class="darktable" style="text-align:left;"
 
{|class="darktable" style="text-align:left;"
 
|-
 
|-
!'''Level'''!!colspan="2"|'''Name'''!!'''Effect'''
+
!'''Level'''!!colspan="2"|'''Name'''!!Rank!!'''Effect'''
 
|-
 
|-
|1||[[Image:Icon566.png]] ||[[Blessing of Vothdar I]]||Blesses your target with 6 strength.
+
|1||[[Image:Icon566.png]] ||[[Blessing of Vothdar]]||I||Blesses your target with 6 strength.
 
|-
 
|-
|1||[[Image:Icon563.png]] ||[[Holy Strike I]]||Deals normal damage plus 6. Deals an additional 8 to 12 damage to undead and fiends.
+
|1||[[Image:Icon563.png]] ||[[Holy Strike]]||I||Deals normal damage plus 6. Deals an additional 8 to 12 damage to undead and fiends.
 
|-
 
|-
|2||[[Image:Icon733.png]] ||[[Hammer of Judgement I]]||Smashes your target for 150% damage plus 14 to 18. Deals an additional 18 to 24 damage when used while an ally is flanking your target.
+
|2||[[Image:Icon733.png]] ||[[Hammer of Judgement]]||I||Smashes your target for 150% damage plus 14 to 18. Deals an additional 18 to 24 damage when used while an ally is flanking your target.
 
|-
 
|-
|4||[[Image:Icon541.png]]||[[Boon of Valus I]]||Allows you a chance to deal additional damage with every melee attack. You cannot have more than one Boon affecting your weapons.
+
|4||[[Image:Icon541.png]]||[[Boon of Valus]]||I||Allows you a chance to deal additional damage with every melee attack. You cannot have more than one Boon affecting your weapons.
 
|-
 
|-
  +
|4||[[Image:Icon516.png]] ||[[Aegis Strike]]||I||Smashes your shield into the target, inflicting xx to xx damage. This ability has an inherent bonus to critically hit.
|6|| ||[[Devout Foeman I]]||Raises your chance to block incoming attacks by 100% for 60 seconds or until you block or activate another ability. This turns off your auto-attack.
 
 
|-
 
|-
 
|6||[[Image:Icon413.png]] ||[[Devout Foeman]]||I||Raises your chance to block incoming attacks by 100% for 60 seconds or until you block or activate another ability. This turns off your auto-attack.
|8|| ||[[Holy Strike II]]||Deals normal damage plus 18. Deals an additional 29 to 35 damage to undead and fiends.
 
 
|-
 
|-
 
|6||[[Image:Icon707.png]] ||[[Dictum of Valus]]||I||Blasts your target with spiritual energy, causing xx to xx damage.
|8|| ||[[Laying on of Hands I]]||Delivers a mighty heal, restoring 611 health. This ability uses 3 virtue points when cast upon any Paladin.
 
 
|-
 
|-
|10|| ||[[Aegis Strike I]]||Smashes your shield into the target, inflicting 47 to 53 damage. This ability has an iherent bonus to critically hit.
+
|8||[[Image:Icon563.png]] ||[[Holy Strike]]||II||Deals normal damage plus 18. Deals an additional 29 to 35 damage to undead and fiends.
 
|-
 
|-
 
|8||[[Image:Icon680.png]] ||[[Laying on of Hands]]||I||Delivers a mighty heal, restoring 611 health. This ability uses 3 virtue points when cast upon any Paladin.
|10|| ||[[Champion's Might I]]||Deals 33 to 39 damage to your target and increases your strength by 15 for 5 minutes.
 
 
|-
 
|-
 
|8||[[Image:Icon552.png]] ||[[Champion's Might]]||I||Deals xx to xx damage to your target and increases your strength by 15 for 5 minutes.
|10|| ||[[Blade of Vol Anari I]]||Cleaves through undead and fiendish opponents, dealing 400% weapon damage plus 84 to 92 and an additional 951 to 1003 damage over 20 sec.
 
 
|-
 
|-
 
|10||[[Image:Icon728.png]] ||[[Blade of Vol Anari]]||I||Cleaves through undead and fiendish opponents, dealing 400% weapon damage plus 84 to 92 and an additional 951 to 1003 damage over 20 sec.
|10|| ||[[Courage I]]||Increases hit points by 104 and armor class by 117 for your defensive target's party.
 
 
|-
 
|-
 
|10||[[Image:Icon684.png]] ||[[Courage]]||I||Increases hit points by 104 and armor class by 117 for your defensive target's party.
|10|| ||[[Marshalling Cry I]]||This war cry emboldens you and your allies, increasing damage by 49 and accuracy by 30% for 10 sec.
 
 
|-
 
|-
 
|10||[[Image:Icon571.png]] ||[[Marshalling Cry]]||I||This war cry emboldens you and your allies, increasing damage by 49 and accuracy by 30% for 10 sec.
|10|| ||[[Protector's Fury I]]||Deals 300% weapon damage plus 62 to 70 and forces the attacker of your defensive target to attack you for 2 attacks or 4 seconds. The same opponent may only be target-forced once every 30 sec.
 
 
|-
 
|-
 
|10||[[Image:Icon421.png]] ||[[Protector's Fury]]||I||Deals 300% weapon damage plus 62 to 70 and forces the attacker of your defensive target to attack you for 2 attacks or 4 seconds. The same opponent may only be target-forced once every 30 sec.
|12|| ||[[Dictum of Valus I]]||Blasts your target with spiritual energy, causing 650 to 688 damage.
 
 
|-
 
|-
|12|| ||[[Hammer of Judgment II]]||Smashes your target for 150% damage plus 34 to 40. Deals an additional 43 to 49 damage when used while an ally is flanking your target.
+
|12||[[Image:Icon733.png]] ||[[Hammer of Judgment]]||II||Smashes your target for 150% damage plus 34 to 40. Deals an additional 43 to 49 damage when used while an ally is flanking your target.
 
|-
 
|-
|12|| ||[[Righteous Supplication]]||A fervent prayer that restores all of your virtue.
+
|12||[[Image:Icon409.png]] ||[[Righteous Supplication]]|| ||A fervent prayer that restores all of your virtue.
 
|-
 
|-
|12|| ||[[Boon of Vol Anari I]]||Allows you a chance to deal additional damage to undead targets with every melee attack. You cannot have more than one Boon affecting your weapons.
+
|12||[[Image:Icon540.png]] ||[[Boon of Vol Anari]]||I||Allows you a chance to deal additional damage to undead targets with every melee attack. You cannot have more than one Boon affecting your weapons.
 
|-
 
|-
|12|| ||[[Judgment of the Impure I]]||The punishment to be meted out to the impure. Your target takes 472 to 500 damage over 21 sec as they are purified by fire.
+
|12||[[Image:Icon652.png]] ||[[Judgment of the Impure]]||I||The punishment to be meted out to the impure. Your target takes 418 to 443 damage over 21 sec as they are purified by fire.
 
|-
 
|-
|12|| ||[[Stalwart Soul]]||Your bravery is a thing o flegend. You are immune to most fear effects.
+
|12||[[Image:Icon411.png]] ||[[Stalwart Soul]]|| ||Your bravery is a thing o flegend. You are immune to most fear effects.
 
|-
 
|-
|?|| ||[[Hammer of Valus I]]||Crushes your target dealing 400% weapon damage plus 46 to 52. Deals an additional 25 to 31 damage when used while an ally is flanking your target.
+
|12||[[Image:Icon718.png]] ||[[Hammer of Valus]]||II||Crushes your target dealing 400% weapon damage plus 84 to 92. Deals an additional 46 to 52 damage when used while an ally is flanking your target.
 
|-
 
|-
|?|| ||[[Upbraid I]]||Instills your opponent with 179 to 192 hate of you.
+
|12||[[Image:Icon687.png]] ||[[Smite]]||I||Deals 116 to 125 damage and instills your opponent with 199 hatred of you.
 
|-
 
|-
|?|| ||[[Healing Touch I]]||Heals your defensive target for 238.
+
|14||[[Image:Icon678.png]] ||[[Healing Touch]]||I||Heals your defensive target for 461.
|-
 
|?|| ||[[Smite I]]||Deals 60 to 67 damage and instills your opponent with 53 to 59 hatred of you.
 
 
|-
 
|-
  +
|18||[[Image:Icon647.png]] ||[[Upbraid]]||I||Instills your opponent with 376 hate of you.
 
|}
 
|}
  +
==Learned Abilities==
[[Category:Classes]]
 
  +
  +
===<u>Blood Oath I</u>===
  +
{{AbilityTooltip
  +
|Name = Cull I
  +
|Icon = Icon534.png
  +
|Cost = {{Energy|166}}
  +
|Type = Physical Evocation
  +
|Target = Offensive Target
  +
|Range = 25
  +
|Cast = 1.5
  +
|Refresh = 10.0
  +
|Level = 30
  +
|Description = Drains 369 to 389 health from an opponent.}}
  +
  +
  +
  +
  +
  +
  +
  +
  +
*Coterie Infinieum Sanctuary
  +
  +
===Blood Oath II (lvl 38]===
  +
*Dargun's Tomb: Angry Dwarven Spirits (outside Dargun's Tomb) (lvl?)
  +
  +
===Blood Oath III (lvl 48]===
  +
*Nusibe Necropolis: Crypt Watchers
  +
  +
==Official Forums==
  +
http://forums.station.sony.com/vg/index.php?forums/protective-fighters.25/
 
[[Category:Classes]][[Category:{{PAGENAME}}]]

Latest revision as of 18:52, 17 May 2014

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Back to Classes Previous Warrior Next Dread Knight

Class Summary[]

Paladin web
Basic Information

Free to Play Status:

Unrestricted

Recommended Attributes:

Str, Con, Wis

Recommended Wield Style:

Sword and Shield

Armor Type:

Heavy

Secondary Diplomacy Expression:

Inspire

Recommended Playstyle

solo,group

Photo Gallery

Weapons and Armor

Wield Types

  • 1H Wielding
  • 2H Wielding
  • Sword and Shield Wielding

Weapon Types

  • 2H Piercing
  • 2H Blunt
  • 1H Blunt
  • Hand to Hand
  • 1H Slashing
  • Thrown
  • 2H Slashing

Weapon Specialization

  • Spear And Javelin
  • Axe
  • Thrown Hammers
  • Greatsword
  • Longsword
  • Hammer
  • Mace
  • Great Spear
  • Great Maul
  • Short Sword
  • Great Axe
Skills

Perception and Concealment

General

  • Awareness
  • Combat Awareness
  • Detection


Fighter

  • Tactic Recognition
Combat
  • Parry
  • Archery
  • Block
Spell Schools
  • Conjuration
  • Evocation
  • Alteration

General

  • Fishing
Special

Gifts of Virtue

These are powerful abilities that a paladin can only perform a limited number of times. Paladins gain virtue points as they grow in strength and experience or from heroic acts (such as using rescues when below 20% health). These Virtue Points regenerate a lot faster than the game and other information leads the player to believe, however using Gifts of Virtue consumes virtue points. Examples of Paladin gift spells are Lay on Hands, Paragon, Zeal, Dictum of Valus, Shield of Gloriann, Shining Beacon, Final Stand, and Sun Burst.

Normal Paladin Spells These spells cost power (mana in other games) to use and can be cast as often as the Paladin wishes.

Healing Abilities Paladin heals are not as powerful or power efficient as those of traditional healers. Paladin heals will also be more subject to interruption if the paladin is also tanking.

Buffs

Paladins have a wide array of buffs. Paladin buffs can increase damage, accuracy, strength, dexterity armor class, resistances, immunity to damage and more.

Auras Auras are buffs that add beneficial effects to the Paladin and his group. Only one Aura can be active at a time. The Paladin must choose between three auras, Divine Power, Aura of Shielding and Aura of Replenishment.

Rescues In Vanguard Saga of Heroes, players can choose offensive and defensive targets. The defensive target can receive heals or be rescued if under attack and in range. The rescue forces the enemy to focus their attacks upon the Paladin for a short period of time allowing the Paladin time to regain aggro. If a Paladin rescues the same defensive target, not only does the Paladin take the damage, but also he may dish out significant damage back to the NPC from the rescue. The Paladin has the best rescues of any of the protective fighter classes.

Paladin as a Tank It is intended that all protective fighter classes mitigate damage equally. Each protective fighter class specializes in tanking certain types of creatures with Paladins being able to tank best against the undead, due to their Holy nature. Paladins are the most defensive of the protective fighter classes.

Official Forum Group[]

http://forums.station.sony.com/vg/index.php?categories/vanguard-discussion.16/

Known Spells and Abilities[]

Level Name Rank Effect
1 Icon566 Blessing of Vothdar I Blesses your target with 6 strength.
1 Icon563 Holy Strike I Deals normal damage plus 6. Deals an additional 8 to 12 damage to undead and fiends.
2 Icon733 Hammer of Judgement I Smashes your target for 150% damage plus 14 to 18. Deals an additional 18 to 24 damage when used while an ally is flanking your target.
4 Icon541 Boon of Valus I Allows you a chance to deal additional damage with every melee attack. You cannot have more than one Boon affecting your weapons.
4 Icon516 Aegis Strike I Smashes your shield into the target, inflicting xx to xx damage. This ability has an inherent bonus to critically hit.
6 Icon413 Devout Foeman I Raises your chance to block incoming attacks by 100% for 60 seconds or until you block or activate another ability. This turns off your auto-attack.
6 Icon707 Dictum of Valus I Blasts your target with spiritual energy, causing xx to xx damage.
8 Icon563 Holy Strike II Deals normal damage plus 18. Deals an additional 29 to 35 damage to undead and fiends.
8 Icon680 Laying on of Hands I Delivers a mighty heal, restoring 611 health. This ability uses 3 virtue points when cast upon any Paladin.
8 Icon552 Champion's Might I Deals xx to xx damage to your target and increases your strength by 15 for 5 minutes.
10 Icon728 Blade of Vol Anari I Cleaves through undead and fiendish opponents, dealing 400% weapon damage plus 84 to 92 and an additional 951 to 1003 damage over 20 sec.
10 Icon684 Courage I Increases hit points by 104 and armor class by 117 for your defensive target's party.
10 Icon571 Marshalling Cry I This war cry emboldens you and your allies, increasing damage by 49 and accuracy by 30% for 10 sec.
10 Icon421 Protector's Fury I Deals 300% weapon damage plus 62 to 70 and forces the attacker of your defensive target to attack you for 2 attacks or 4 seconds. The same opponent may only be target-forced once every 30 sec.
12 Icon733 Hammer of Judgment II Smashes your target for 150% damage plus 34 to 40. Deals an additional 43 to 49 damage when used while an ally is flanking your target.
12 Icon409 Righteous Supplication A fervent prayer that restores all of your virtue.
12 Icon540 Boon of Vol Anari I Allows you a chance to deal additional damage to undead targets with every melee attack. You cannot have more than one Boon affecting your weapons.
12 Icon652 Judgment of the Impure I The punishment to be meted out to the impure. Your target takes 418 to 443 damage over 21 sec as they are purified by fire.
12 Icon411 Stalwart Soul Your bravery is a thing o flegend. You are immune to most fear effects.
12 Icon718 Hammer of Valus II Crushes your target dealing 400% weapon damage plus 84 to 92. Deals an additional 46 to 52 damage when used while an ally is flanking your target.
12 Icon687 Smite I Deals 116 to 125 damage and instills your opponent with 199 hatred of you.
14 Icon678 Healing Touch I Heals your defensive target for 461.
18 Icon647 Upbraid I Instills your opponent with 376 hate of you.

Learned Abilities[]

Blood Oath I[]

Icon534
Cull I
166 Energy
Physical EvocationOffensive Target
Range:
25
Cast:
1.5
Refresh:
10.0
Level:
30
Drains 369 to 389 health from an opponent.





  • Coterie Infinieum Sanctuary

Blood Oath II (lvl 38][]

  • Dargun's Tomb: Angry Dwarven Spirits (outside Dargun's Tomb) (lvl?)

Blood Oath III (lvl 48][]

  • Nusibe Necropolis: Crypt Watchers

Official Forums[]

http://forums.station.sony.com/vg/index.php?forums/protective-fighters.25/