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* '''Rakuur''' – Rakuur is the spirit of the Wolf. Choosing the is patron increases your dexterity, agility, combat speed and increases your regeneration of power. You gain a run speed buff called the Spirit of Rakur (SoR) and gain stealth. You gain an energy and endurance buff which increases the regeneration of both. You can summon a Wolf as a pet. The wolf does moderate damage and absorbs a medium amount of damage. Essentially a hybrid pet.
 
* '''Rakuur''' – Rakuur is the spirit of the Wolf. Choosing the is patron increases your dexterity, agility, combat speed and increases your regeneration of power. You gain a run speed buff called the Spirit of Rakur (SoR) and gain stealth. You gain an energy and endurance buff which increases the regeneration of both. You can summon a Wolf as a pet. The wolf does moderate damage and absorbs a medium amount of damage. Essentially a hybrid pet.
 
* '''Hayatet''' - The spirit of the Phoenix. You gain more energy and you regenerate energy faster and you gain increased fire resistance. Your pet is a Phoenix, which can do great damage but cannot take much damage before dying.
 
* '''Hayatet''' - The spirit of the Phoenix. You gain more energy and you regenerate energy faster and you gain increased fire resistance. Your pet is a Phoenix, which can do great damage but cannot take much damage before dying.
 
 
 
|}
 
|}
 
 
== Spirit Bonds ==
 
== Spirit Bonds ==
 
Shamans can choose to be in one of four spirit bonds at any time. Spirit Bonds are like stances that other classes have. Each bond has its own advantages.
 
Shamans can choose to be in one of four spirit bonds at any time. Spirit Bonds are like stances that other classes have. Each bond has its own advantages.
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|}
 
|}
   
== Pets and Minions ==
 
Shamans can choose a patron at level 15 after completing a patron quest. You can choose either Tuurgin, Rakuur, or Hayatet as your patron. Your patron grants you various abilities and your choice of a pet. Shamans along wit Necromancers are two primary pet classes in Vanguard.
 
 
* Tuurgin - The Bear is a tank pet that can take punishment but only dish out low damage.
 
* Rakuur – The wolf does moderate damage and absorbs a medium amount of damage. Essentially a hybrid pet.
 
* Hayatet - Your pet is a Phoenix, which can do great damage but cannot take much damage before dying.
 
 
== Buffs ==
 
Shamans get one group buff which increases maximum hit points and armor class. They also gain poweful group buffs and regeneration increases depending on their choice of patron. The Shaman and the Cleric are the best buffers of the healer classes.
 
 
== Healing ==
 
It is intended that all healing classes will be able to heal equally but some will be better in certain types of situations. Shamans get quick heals and longer Heals. But unlike Blood Mages or Clerics they do not get group heals. It is intended that Shamans will receive Group Heals when the Shaman is revamped before the end of beta.
 
 
== Damage Spells ==
 
Shamans get powerful Damage over time (DoTs) spells and direct damage spells.
 
 
== Known Spells and Abilities ==
 
== Known Spells and Abilities ==
   
===Common Abilities===
 
 
{| class="darktable" style="text-align:left;"
 
{| class="darktable" style="text-align:left;"
 
|-
 
|-
!Lv!!colspan="2"|Name!!Effect
+
!Lv!!colspan="2"|Name!!Rank!!Effect
 
|-
 
|-
|1||[[Image:Icon687.png]]||{{Tooltip|Spirit Strike I}}||Direct damage spell, spiritual resistance debuff
+
|1||[[Image:Icon645.png]]||[[Oracle's Sight]]||I||Opens the mind's eye of your defensive target's party, increasing energy by 75 and lowering the cast time of all spells by 20%
 
|-
 
|-
|1||[[Image:Icon678.png]]||{{Tooltip|Remedy I}}||Direct healing spell
+
|1||[[Image:Icon687.png]]||[[Spirit Strike]]||I||Smashes your enemy with an intense blast of spirtual energy, dealing 42 to 47 damage and reducing spirtual resistance by 10 for 30 sec.
 
|-
 
|-
|2||[[Image:Icon733.png]]||{{Tooltip|Strike of Skamadiz I}}||Melee attack
+
|1||[[Image:Icon678.png]]||[[Remedy]]||I}||Heals your defensive target for 117.
 
|-
 
|-
|2||[[Image:Icon662.png]]||{{Tooltip|Flesh Rot I}}||Damage-over-time spell
+
|2||[[Image:Icon733.png]]||[[Strike of Skamadiz]]||I||You strike with the power of Skamadiz, inflicting 150% weapon damage plus 11 to 15.
 
|-
 
|-
|4||[[Image:Icon645.png]]||{{Tooltip|Oracle's Sight I}}||Group [[energy]] & [[cast time]] buff
+
|2||[[Image:Icon617.png]]||[[Recall]]|| ||'''This ability returns you to your bind location.'''
 
|-
 
|-
|4||[[Image:Icon543.png]]||{{Tooltip|Infusion I}}||Group [[hit points]] & [[armor class]] buff
+
|4||[[Image:Icon414.png]]||[[Winter's Roar]]||I||Freezes your target with a blast of cold, dealing 51 to 56 damage and imobilizing them for 3 sec.
 
|-
 
|-
|4||[[Image:Icon414.png]]||{{Tooltip|Winter's Roar I}}||Direct damage spell, root
+
|6||[[Image:Icon687.png]]||[[Spirit Strike]]||II||Smashes your enemy with an intense blast of spiritual energy, dealing 102 to 11 damage and reducing spiritual resistance by 32 for 30 sec.
 
|-
 
|-
|6||[[Image:Icon687.png]]||{{Tooltip|Spirit Strike II}}||Direct damage spell, spiritual resistance debuff
+
|8||[[Image:Icon662.png]]||[[Flesh Rot]]||I||Infects your target with a powerful disease that deals 430 to 455 damage over 32 sec.
 
|-
 
|-
|6||[[Image:Icon677.png]]||{{Tooltip|Restoration I}}||Heals your defensive target for 523.
+
|8||[[Image:Icon529.png]]||[[Hoarfrost]]||I||Chills your opponent to the bone, inflicting 263 to 280 damage over 24 sec and reducing cold resistance by 46.
 
|-
 
|-
|8||[[Image:Icon518.png]]||{{Tooltip|Spirit of Rakurr I}}||Infuses your defensive target's party with the swiftness of the great wolf spirit, increasing movement by 30%. Increases mounted speed by 5%.
+
|8||[[Image:Icon678.png]]||[[Remedy]]||II||Heals your defensive target for 334.
 
|-
 
|-
|8||[[Image:Icon662.png]]||{{Tooltip|Flesh Rot II}}||Damage-over-time spell
+
|10||[[Image:Icon733.png]]||[[Strike of Skamadiz]]||iI||You strike with the power of Skamadiz, inflicting 150% weapon damage plus 31 to 35.
 
|-
 
|-
|8||[[Image:Icon529.png]]||{{Tooltip|Hoarfrost I}}||Chills your opponent to the bone, inflicting 269 to 286 damage over 24 sec and reducing cold resistance by 46.
+
|10||[[Image:Icon543.png]]||[[Infusion]]||I||Infuses your defesnive target's part with power, increasing hit points by 190 and armor class by 57.
 
|-
 
|-
|8||[[Image:Icon678.png]]||{{Tooltip|Remedy II}}||Direct healing spell
+
|10||[[Image:Icon765.png]]||[[Lethargy]]||I||Slows down your opponent's attack speek by 15% for 2 minutes.
 
|-
 
|-
|8||[[Image:Icon704.png]]||{{Tooltip|Grasp of Goromund I}}||Calls on the earth to reach up and grasps the feet of your target, immobilizing it for 30 sec. Incoming damage has a chance of breaking the effects of this spell.
+
|10||[[Image:Icon706.png]]||[[Umbra Burst]]||I||Strikes your opponent with spiritual energy, dealing 265 to 283 damage.
 
|-
 
|-
|10||[[Image:Icon765.png]]||[[Lethargy|Lethargy I]]||Slows down your opponent's attack speed by 16% for 2 minutes.
+
|10||[[Image:Icon414.png]]||[[Winter's Roar]]||II||Freezes your target with a blast of cold, dealing 113 to 121 damage and immobilizing them for 3 seconds.
 
|-
 
|-
|10||[[Image:Icon706.png]]||[[Umbra Burst|Umbra Burst I]]||Strikes your opponent with spiritual energy, dealing 267 to 285 damage.
+
|10||[[Image:Icon677.png]]||[[Restoration]]||I||Heals your defensive target for 522.
 
|-
 
|-
|10||[[Image:Icon676.png]]||[[Spirit Call]]||Recalls an ally back from the afterlife.
+
|10||[[Image:Icon676.png]]||[[Spirit Call]]|| ||Recalls an ally back from the afterlife.
 
|-
 
|-
|10||[[Image:Icon546.png]]||[[Summon Spirit Orb]]||Summons a spirit orb, which someone can use to revive you or a different fallen shaman.
+
|10||[[Image:Icon546.png]]||[[Summon Spirit Orb]]||||Summons a spirit orb, which someone can use to revive you or a different fallen shaman.
 
|-
 
|-
|10||[[Image:Icon1052.png]]||[[Purge|Purge I]]||Removes a minor poison and minor disease from an ally.
+
|10||[[Image:Icon1052.png]]||[[Purge]]||I||Removes a minor poison and minor disease from an ally.
 
|-
 
|-
|12||
+
|10||[[Image:Icon704.png]]||[[Grasp of Goromund]]||I||Calls on the earth to reach up and grasps the feet of your target, immobilizing it for 30 sec. Incoming damage has a chance of breaking the effects of this spell.
 
|-
 
|-
|14||
+
|10||[[Image:Icon417.png]]||[[Reduced XP]]|| ||'''This buff reduces the XP gained by 100%'''
  +
|}
  +
  +
=== Level 11 - 20 ===
  +
  +
{| class="darktable" style="text-align:left;"
 
|-
 
|-
|16||[[Image:Icon414.png]]||[[Winter's Roar|Winter's Roar III]]||Freezes your target with a blast of cold, dealing 176 to 188 damage and immobilizing them for 3 seconds.
+
!Lv!!colspan="2"|Name!!Rank!!Effect
 
|-
 
|-
|16||[[Image:Icon678.png]]||[[Remedy|Remedy III]]||Heals your defensive target for 568.
+
|12||[[Image:Icon518.png]]||[[Spirit of Rakurr]]||I||Infuses your defensive target's party with the swiftness of the great wolf spirit, increasing movement by 30%. Increases mounted speed by 5%.
 
|-
 
|-
|18||[[Image:Icon733.png]]||[[Strike of Skamadiz|Strike of Skamadiz III]]||You strike with the power of Skamadiz, inflicting 150% weapon damage plus 56 to 62.
+
|8||[[Image:Icon662.png]]||[[Flesh Rot]]||II||Damage-over-time spell
 
|-
 
|-
|18||[[Image:Icon529.png]]||[[Hoarfrost|Hoarfrost II]]||Chills your opponent to the bone, inflicting 500 to 530 damage over 24 seconds and reducing cold resistance by 80.
+
|12||
 
|-
 
|-
|18||[[Image:Icon706.png]]||[[Umbra Burst|Umbra Burst II]]||Strikes your opponent with spiritual energy, dealing 440 to 467 damage.
+
|14||
 
|-
 
|-
|18||[[Image:Icon687.png]]||[[Spirit Strike|Spirit Strike IV]]||Smashes your enemy with an intense blast of spiritual energy, dealing 269 to 286 damage and reducing spiritual resistance by 74 for 30 sec.
+
|16||[[Image:Icon414.png]]||[[Winter's Roar]]||III||Freezes your target with a blast of cold, dealing 176 to 188 damage and immobilizing them for 3 seconds.
 
|-
 
|-
|18||[[Image:Icon688.png]]||[[Life Ward|Life Ward I]]||Heals your group for 393 and applies a ward that will heal as damage is taken. Up to 70 damage can be healed per attack. The shield dissipates after healing 210 hit points.
+
|16||[[Image:Icon678.png]]||[[Remedy]]||III||Heals your defensive target for 568.
 
|-
 
|-
|18||[[Image:Icon708.png]]||[[Ritual of Sacrifice|Ritual of Sacrifice I]]||Allows you to sacrifice 80 hit points to gain 40 energy.
+
|18||[[Image:Icon733.png]]||[[Strike of Skamadiz]]||III||You strike with the power of Skamadiz, inflicting 150% weapon damage plus 56 to 62.
 
|-
 
|-
|20||[[Image:Icon765.png]]||[[Lethargy|Lethargy II]]||Slows down your opponent's attack speed by 18% for 2 minutes.
+
|18||[[Image:Icon529.png]]||[[Hoarfrost]]||II||Chills your opponent to the bone, inflicting 500 to 530 damage over 24 seconds and reducing cold resistance by 80.
 
|-
 
|-
|20||[[Image:Icon662.png]]||[[Flesh Rot|Flesh Rot IV]]||Infects your target with a powerful disease that deals 973 to 1027 damage over 32 sec.
+
|18||[[Image:Icon706.png]]||[[Umbra Burst]]||II||Strikes your opponent with spiritual energy, dealing 440 to 467 damage.
 
|-
 
|-
|20||[[Image:Icon1052.png]]||[[Purge|Purge II]]||Removes a lesser poison and lesser disease from an ally.
+
|18||[[Image:Icon687.png]]||[[Spirit Strike]]||IV||Smashes your enemy with an intense blast of spiritual energy, dealing 269 to 286 damage and reducing spiritual resistance by 74 for 30 sec.
 
|-
 
|-
|22||[[Image:Icon732.png]]||[[Bite of Nag-Suul|Bite of Nag-Suul I]]||You attack with the poisoned touch of Nag-Suul, inflicting 129 to 139 damage and an additional 1660 to 1750 damage over 40 sec.
+
|18||[[Image:Icon688.png]]||[[Life Ward]]||I||Heals your group for 393 and applies a ward that will heal as damage is taken. Up to 70 damage can be healed per attack. The shield dissipates after healing 210 hit points.
 
|-
 
|-
|22||[[Image:Icon734.png]]||[[Hammer of Krigus|Hammer of Krigus II]]||You attack with the decaying touch of Krigus, inflicting 129 to 139 damage and reducing strength and constitution by 52 for 60 sec.
+
|18||[[Image:Icon708.png]]||[[Ritual of Sacrifice]]||I||Allows you to sacrifice 80 hit points to gain 40 energy.
 
|-
 
|-
|22||[[Image:Icon658.png]]||[[Gelid Blast|Gelid Blast I]]||Blasts your opponent with freezing wind, dealing 548 to 581 damage and an additional 551 to 583 damage over 16 sec.
 
|-
 
|22||[[Image:Icon414.png]]||[[Winter's Roar|Winter's Roar IV]]||Freezes your target with a blast of cold, dealing 239 to 256 damage and immobilizing them for 3 seconds.
 
|-
 
|22||[[Image:Icon677.png]]||[[Restoration|Restoration III]]||Heals your defensive target for 1414.
 
|-
 
|22||[[Image:Icon1052.png]]||[[Ancestor's Gift|Ancestor's Gift II]]||Heals all allies within 10m for 825.
 
|-
 
|22||[[Image:Icon681.png]]||[[Heal Attendant|Heal Attendant I]]||Heals the servant of your patron for 737.
 
|-
 
|22||[[Image:Icon676.png]]||[[Tear of the Phoenix]]||Recalls an ally back from the afterlife.
 
|-
 
|22||[[Image:Icon681.png]]||[[Remove Curse|Remove Curse I]]||Removes a minor curse from an ally.
 
|-
 
|22||[[Image:Icon507.png]]||[[Fist of the Earth|Fist of the Earth I]]||You strike with the force of the earth, inflicting 300% weapon damage plus 122 to 132.
 
|-
 
|24||[[Image:Icon733.png]]||[[Strike of Skamadiz|Strike of Skamadiz V]]||You strike with the power of Skamadiz, inflicting 150% weapon damage plus 73 to 82.
 
|-
 
|24||[[Image:Icon645.png]]||[[Oracle's Sight|Oracle's Sight III]]||Opens the mind's eye of your defensive target's party, increasing energy by 320 and lowering the cast time of all spells by 20%.
 
|-
 
|24||[[Image:Icon543.png]]||[[Infusion|Infusion II]]||Infuses your defensive target's party with power, increasing hit points by 290 and armor class by 87.
 
|-
 
|24||[[Image:Icon687.png]]||[[Spirit Strike|Spirit Strike V]]||Smashes your enemy with an intense blast of spiritual energy, dealing 356 to 379 damage and reducing spiritual resistance by 94 for 30 sec.
 
|-
 
|24||[[Image:Icon678.png]]||[[Remedy|Remedy IV]]||Heals your defensive target for 818.
 
|-
 
|24||[[Image:Icon679.png]]||[[Panacea|Panacea II]]||Instantly heals your defensive target for 532 and surrounds them with a protective rune that wards off additional attacks for 4 sec. The same target can only be affected one time every 30 sec.
 
|-
 
|26||[[Image:Icon733.png]]||[[Strike of Skamadiz|Strike of Skamadiz V]]||You strike with the power of Skamadiz, inflicting 150% weapon damage plus 80 to 88.
 
|-
 
|26||[[Image:Icon518.png]]||[[Boon of Alcipus|Boon of Alcipus I]]||Instills your ally with the ability to float like the hawk spirit, Alcipus.
 
|-
 
|26||[[Image:Icon582.png]]||[[Shield of Mortality]]||Creates a barrier around your defensive target that blocks all incoming physical damage for 6 sec. The same target cannot be affected more than once every two minutes.
 
 
|}
 
|}
  +
  +
  +
== Pets and Minions ==
  +
Shamans can choose a patron at level 15 after completing a patron quest. You can choose either Tuurgin, Rakuur, or Hayatet as your patron. Your patron grants you various abilities and your choice of a pet. Shamans along wit Necromancers are two primary pet classes in Vanguard.
  +
  +
* Tuurgin - The Bear is a tank pet that can take punishment but only dish out low damage.
  +
* Rakuur – The wolf does moderate damage and absorbs a medium amount of damage. Essentially a hybrid pet.
  +
* Hayatet - Your pet is a Phoenix, which can do great damage but cannot take much damage before dying.
   
 
===Hayatet Abilities===
 
===Hayatet Abilities===
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|}
 
|}
   
Level 12
+
===Rakuur===
  +
{| class="darktable" style="text-align:left;"
  +
|-
  +
!Lv!!colspan="2"|Name!!Effect
  +
|-
  +
|}
   
Restoration II - Large heal with longer 4 second casting time.
+
===Tuurgin===
+
{| class="darktable" style="text-align:left;"
Hero's Call - Summons a group mate to your side. This spell can only be used in certain areas such as caves and dungeons.
+
|-
+
!Lv!!colspan="2"|Name!!Effect
Winter's Roar II - Instant cast. Freezes enemy for 3 seconds, causes cold damage, and a cold DOT.
+
|-
+
|}
Level 14
 
 
Ritual of Sacrifice - Converts health into energy.
 
 
Remedy II - Small heal with fast 2 second casting time.
 
 
Spirit Strike III - Spirit direct damage spell and debuffs enemy’s spiritual resistance for 60 seconds.
 
Panacea - Fast heal with one second cast time. Heals for a moderate amount and adds a protective rune to your ally that will ward off damage for a few seconds. The Shaman can only cast this heal on same target once every 30sec.
 
 
Weak Spirit Bond Nag-Suul - This bond grants increased spell damage and os obtained by completeing the Viper’s Bite quest.
 
 
Level 15
 
 
At level 15 the Shaman can choose their patron by completing the patron quest. The choice of patron will determine what skills and abilities a Shaman can obtain at future levels. I will use a H for Hayatet spells and abilites, R for Rakkur spells and abilities, and a T for Tuurgin spells and abilities. Spells abilities not procceded with a letter are general abilities that can be obtained by all Shamans.
 
 
Spirit Walk - This totemic gift allows you to seek knowledge from your patron. To learn patron skills you will not need to visit your trainer, just to cast this spell.
 
 
T- Skin of the Bear - Using this totemic gift you can become the avatar of Tuurgin, gaining increased strength, constitution and armor class. You turn into a Bear.
 
 
T- Summon Attendant of Tuurgin - You summon a spirit attendant. This attendant is a trusted lieutenant of Tuurgin and will serve you until it is dismissed. You summon a Bear pet that will fight as a tank type pet for you.
 
 
T- Mauling Assault - This totemic gift assaults your target, dealing heavy damage and potentially dazing the target debuffing their melee accuracy.
 
 
T- Tuurgin's Anger - This totemic gift fills you with the fury of Tuurgin your strength, constitution and increasing the damage all your attacks.
 
 
R - Greater Spirit of Rakurr - Infuses your legs with additional speed from the great wolf spirit Rakurr.
 
 
R - Maiming Strike – A damaging attack that greatly reduces your target's ability to strike accurately in combat for two attacks.
 
 
R - Rakur’s Grace - Increased agility, dexterity and avoidance ability. It also increases the speed at which melee attacks are executed and the rate at which they refresh.
 
 
R - Summon Attendant of Rakurr - Summon a spirit attendant. This attendant is a trusted lieutenant of Rakurr and will serve you until it is dismissed. You summon a wolf pet, which does moderate damage and can take a moderate amount of damage.
 
 
R - Maim – A pet attack that maims your pet’s opponent, dealing moderate damage and slowing the enemy’s movement speed. If the opponent has been incapacitated, this ability stops them in their place for a short amount of time.
 
 
R - Skin of the Wolf - You can become the avatar of Rakurr, gaining increased run speed, agility, and dexterity. You turn into a wolf.
 
 
H - Wings of the Phoenix - You can become the avatar of Hayatet, Gaining Increased run speed, fire resistance and spell damage. It also causes you to levitate above the ground.
 
 
H - Summon Attendant of Hayatet -You summon a spirit attendant. This attendant is a trusted lieutenant of Hayatet and will serve you until it is dismissed.
 
 
H - Lesser Fire Claw - Sends a fiery claw at your opponent dealing instant damage. Repeated use of this ability increases its potency.
 
 
Level 16
 
 
R - Spirit of Rakurr – SoR This spell infuses your legs with additional speed from the great wolf spirit.
 
 
T- Sundering Claw - Infuses you with the power of Tuurgin. Debuffs your opponent's armor, reducing its ability to absorb damage.
 
 
R - Bite of the Feral I - Deals heavy damage and greatly reduces your target's ability to flee from combat.
 
 
Level 18
 
 
Flesh Rot III - Damage over Time (DoT) and debuffs enemy’s physical resistance.
 
 
T - Vigor - Increases maximum endurance and endurance regeneration for you and your group.
 
 
H - Mantle of Hayatet I - Surrounds you and your group with a coat of flame, increasing their fire resistance, reducing the damage of fire-based attacks, and damaging any who attack you.
 
 
H - Acuity I - increases maximum energy and energy regeneration for you and your group. Also increases spell casting speed and the rate at which spells refresh.
 
 
R - Intensity - You create a wellspring of energy and endurance within your allies. Increases maximum energy and energy regeneration as well as maximum endurance and endurance regeneration.
 
 
Other Notable Spells and Abilities
 
Level 20
 
 
Lethargy II - Slows enemy attack speed.
 
 
Winter's Roar III - Instant cast. Freezes enemy for 3 seconds, causes cold damage, and a cold DoT.
 
 
R - Hunter's Shroud – Stealth. While stalking your movement is slowed considerably. This ability is only available to you when you are in wolf form.
 
 
Level 22
 
 
Restoration III - Large heal with longer 4 second casting time.
 
Level 24
 
 
Healing Ward I - Creates a temporary healing reserve which heals you as you take damage.
 
 
Spirit Strike IV - Spirit direct damage spell and debuffs enemy’s spiritual resistance for 60 seconds.
 
 
Spirit Infusion II - Group buff. Increases max hit points, Armor Class (AC), ands spiritual resistance.
 
 
Level 28
 
 
Remedy III - Moderate heal with fast 2 second casting time.
 
 
Flesh Rot IV - Damage over Time (DoT) and debuffs enemy’s physical resistance.
 
Level 30
 
 
Winter's Roar IV - Instant cast. Freezes enemy for 3 seconds, causes cold damage, and a cold DOT.
 
 
Level 32
 
 
Restoration IV - Large heal with longer 4 second casting time.
 
 
Healing Ward II- Creates a temporary healing reserve which heals you as you take damage.
 
 
Level 34
 
 
Spirit Strike V - Spirit direct damage spell and debuffs enemy’s spiritual resistance for 60 seconds.
 
Level 36
 
 
Lethargy III - Slows enemy attack speed.
 
 
Level 38
 
 
Flesh Rot IV - Damage over Time (DoT) and debuffs enemy’s physical resistance.
 
 
Level 40
 
 
Spirit Burst - Summons a host of friendly spirits to tend you and your allies. Any enemies in radius are attacked by spirits, taking heavy instant damage.
 
 
Healing Ward III - Creates a temporary healing reserve which heals you as you take damage.
 
Level 42
 
 
Remedy IV - Moderate heal with fast 2 second casting time.
 
 
Level 44
 
 
Spirit Strike V - Spirit direct damage spell and debuffs enemy’s spiritual resistance for 60 seconds.
 
 
Restoration V - Large heal with longer 4 second casting time.
 
 
Level 48
 
 
Spirit Infusion III - Group buff. Increases max hit points, Armor Class (AC), ands spiritual resistance.
 
 
Kiss of Nag-Suul – This spell causes virulent poison to race through your targets veins dealing minor instant damage and residual damage over time.
 
 
Lethargy IV - Slows enemy attack speed.
 
 
Flesh Rot VI - Damage over Time (DoT) and debuffs enemy’s physical resistance.
 
 
Level 50
 
 
Healing Ward IV - Creates a temporary healing reserve which heals you as you take damage.
 
 
Winter's Roar VI - Instant cast. Freezes enemy for 3 seconds, causes cold damage, and a cold DOT.
 
   
 
<div id="wikia-credits"><br /><br /><small>From [http://Vanguard.wikia.com Vanguard Saga of Heroes], a [http://www.wikia.com Wikia] wiki.</small></div>
 
<div id="wikia-credits"><br /><br /><small>From [http://Vanguard.wikia.com Vanguard Saga of Heroes], a [http://www.wikia.com Wikia] wiki.</small></div>

Revision as of 23:12, August 22, 2012

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Back to Classes

Class Summary

Shaman official
Basic Information

Free to Play Status:

Limited to level 20

Recommended Attributes:


Recommended Wield Style:

Weapon and Shield

Armor Type:

Medium

Secondary Diplomacy Expression:


Recommended Playstyle

solo, groups

Photo Gallery

Weapons and Armor

Wield Types

  • 2H Wielding
  • Sword and Shield Wielding

Weapon Types

  • 2H Piercing
  • 2H Blunt
  • Thrown
  • 1H Blunt
  • Hand to Hand

Weapon Specialization

  • None
Skills

Perception and Concealment

General

  • Awareness
  • Combat Awareness
  • Detection

Fighter

  • Tactic Recognition
  • Hide
  • Sneak
Combat
  • Dodge
  • Block
Spell Schools
  • Conjuration
  • Alteration
  • Evocation

General

  • Fishing
Special

Patron Shamans can choose a patron at level 15 after completing a patron quest. You can choose either Tuurgin, Rakuur, or Hayatet as your patron. Your patron grants you various abilities and your choice of a pet. Shamans along wit Necromancers are two primary pet classes in Vanguard.

  • Tuurgin - Tuurgin is the spirit of the Bear. Choosing this patron increases your strength and endurance and your ability to regain endurance and health. You also gain a Bear as a Pet. Tuurgin also grants the Shaman with some powerful debuffs. The Bear is a tank pet that can take punishment but only dish out low damage.
  • Rakuur – Rakuur is the spirit of the Wolf. Choosing the is patron increases your dexterity, agility, combat speed and increases your regeneration of power. You gain a run speed buff called the Spirit of Rakur (SoR) and gain stealth. You gain an energy and endurance buff which increases the regeneration of both. You can summon a Wolf as a pet. The wolf does moderate damage and absorbs a medium amount of damage. Essentially a hybrid pet.
  • Hayatet - The spirit of the Phoenix. You gain more energy and you regenerate energy faster and you gain increased fire resistance. Your pet is a Phoenix, which can do great damage but cannot take much damage before dying.

Spirit Bonds

Shamans can choose to be in one of four spirit bonds at any time. Spirit Bonds are like stances that other classes have. Each bond has its own advantages.

LevelNameEffect
1IconStance12Mien of the MysticCommunion with your ancestors grants you great healing power. Heals are 20% more effective when in this form.
10IconStance9Weak Spirit Bond: SkamaidzForms a weak spirit bond with Skamadiz the Vulture, spirit of battle and carnage. This bond increases melee damage by 5% and adds a (8%) chance to drain life from your opponent with spell or melee attacks.
12IconStance10Weak Spirit Bond: KrigusForms a weak spirit bond with Krigus the Fly, spirit of rot and disease. This bond reduces the cost of spells and melee abilities by 5%.
14IconStance11Weak Spirit Bond: Nag-SuulForms a weak spirit bond with Nag-Suul the Viper, spirit of poison. This bond increases spell damage by 15%.

Known Spells and Abilities

LvNameRankEffect
1Icon645Oracle's SightIOpens the mind's eye of your defensive target's party, increasing energy by 75 and lowering the cast time of all spells by 20%
1Icon687Spirit StrikeISmashes your enemy with an intense blast of spirtual energy, dealing 42 to 47 damage and reducing spirtual resistance by 10 for 30 sec.
1Icon678RemedyI}Heals your defensive target for 117.
2Icon733Strike of SkamadizIYou strike with the power of Skamadiz, inflicting 150% weapon damage plus 11 to 15.
2Icon617Recall This ability returns you to your bind location.
4Icon414Winter's RoarIFreezes your target with a blast of cold, dealing 51 to 56 damage and imobilizing them for 3 sec.
6Icon687Spirit StrikeIISmashes your enemy with an intense blast of spiritual energy, dealing 102 to 11 damage and reducing spiritual resistance by 32 for 30 sec.
8Icon662Flesh RotIInfects your target with a powerful disease that deals 430 to 455 damage over 32 sec.
8Icon529HoarfrostIChills your opponent to the bone, inflicting 263 to 280 damage over 24 sec and reducing cold resistance by 46.
8Icon678RemedyIIHeals your defensive target for 334.
10Icon733Strike of SkamadiziIYou strike with the power of Skamadiz, inflicting 150% weapon damage plus 31 to 35.
10Icon543InfusionIInfuses your defesnive target's part with power, increasing hit points by 190 and armor class by 57.
10Icon765LethargyISlows down your opponent's attack speek by 15% for 2 minutes.
10Icon706Umbra BurstIStrikes your opponent with spiritual energy, dealing 265 to 283 damage.
10Icon414Winter's RoarIIFreezes your target with a blast of cold, dealing 113 to 121 damage and immobilizing them for 3 seconds.
10Icon677RestorationIHeals your defensive target for 522.
10Icon676Spirit Call Recalls an ally back from the afterlife.
10Icon546Summon Spirit OrbSummons a spirit orb, which someone can use to revive you or a different fallen shaman.
10Icon1052PurgeIRemoves a minor poison and minor disease from an ally.
10Icon704Grasp of GoromundICalls on the earth to reach up and grasps the feet of your target, immobilizing it for 30 sec. Incoming damage has a chance of breaking the effects of this spell.
10Icon417Reduced XP This buff reduces the XP gained by 100%

Level 11 - 20

LvNameRankEffect
12Icon518Spirit of RakurrIInfuses your defensive target's party with the swiftness of the great wolf spirit, increasing movement by 30%. Increases mounted speed by 5%.
8Icon662Flesh RotIIDamage-over-time spell
12
14
16Icon414Winter's RoarIIIFreezes your target with a blast of cold, dealing 176 to 188 damage and immobilizing them for 3 seconds.
16Icon678RemedyIIIHeals your defensive target for 568.
18Icon733Strike of SkamadizIIIYou strike with the power of Skamadiz, inflicting 150% weapon damage plus 56 to 62.
18Icon529HoarfrostIIChills your opponent to the bone, inflicting 500 to 530 damage over 24 seconds and reducing cold resistance by 80.
18Icon706Umbra BurstIIStrikes your opponent with spiritual energy, dealing 440 to 467 damage.
18Icon687Spirit StrikeIVSmashes your enemy with an intense blast of spiritual energy, dealing 269 to 286 damage and reducing spiritual resistance by 74 for 30 sec.
18Icon688Life WardIHeals your group for 393 and applies a ward that will heal as damage is taken. Up to 70 damage can be healed per attack. The shield dissipates after healing 210 hit points.
18Icon708Ritual of SacrificeIAllows you to sacrifice 80 hit points to gain 40 energy.


Pets and Minions

Shamans can choose a patron at level 15 after completing a patron quest. You can choose either Tuurgin, Rakuur, or Hayatet as your patron. Your patron grants you various abilities and your choice of a pet. Shamans along wit Necromancers are two primary pet classes in Vanguard.

  • Tuurgin - The Bear is a tank pet that can take punishment but only dish out low damage.
  • Rakuur – The wolf does moderate damage and absorbs a medium amount of damage. Essentially a hybrid pet.
  • Hayatet - Your pet is a Phoenix, which can do great damage but cannot take much damage before dying.

Hayatet Abilities

LvNameEffect
15Icon493Summon Attendant of HayatetSummons a spirit attendant. This attendant is a trusted lieutenant of Hayatet and will serve you until it is dismissed.
15Icon20723Wings of Hayatet IYou don the wings of Hayatet, becoming her avatar, increasing fire resistance by 30 and the damage of fire spells by 20%. Fire spells are also 8% more likely to cause critical hits. You also gain the ability to levitate above the ground. Taking the form of a spirit grants you 5% increased mitigation plus increased health and energy regeneration.
15Icon622Fire Claw IStrikes your opponent with a fiery claw, dealing 185 to 198 damage and an additional 75 to 82 damage over 16 sec.

Rakuur

LvNameEffect

Tuurgin

LvNameEffect
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