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* '''Rakuur''' – Rakuur is the spirit of the Wolf. Choosing the is patron increases your dexterity, agility, combat speed and increases your regeneration of power. You gain a run speed buff called the Spirit of Rakur (SoR) and gain stealth. You gain an energy and endurance buff which increases the regeneration of both. You can summon a Wolf as a pet. The wolf does moderate damage and absorbs a medium amount of damage. Essentially a hybrid pet. |
* '''Rakuur''' – Rakuur is the spirit of the Wolf. Choosing the is patron increases your dexterity, agility, combat speed and increases your regeneration of power. You gain a run speed buff called the Spirit of Rakur (SoR) and gain stealth. You gain an energy and endurance buff which increases the regeneration of both. You can summon a Wolf as a pet. The wolf does moderate damage and absorbs a medium amount of damage. Essentially a hybrid pet. |
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* '''Hayatet''' - The spirit of the Phoenix. You gain more energy and you regenerate energy faster and you gain increased fire resistance. Your pet is a Phoenix, which can do great damage but cannot take much damage before dying. |
* '''Hayatet''' - The spirit of the Phoenix. You gain more energy and you regenerate energy faster and you gain increased fire resistance. Your pet is a Phoenix, which can do great damage but cannot take much damage before dying. |
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== Spirit Bonds == |
== Spirit Bonds == |
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Shamans can choose to be in one of four spirit bonds at any time. Spirit Bonds are like stances that other classes have. Each bond has its own advantages. |
Shamans can choose to be in one of four spirit bonds at any time. Spirit Bonds are like stances that other classes have. Each bond has its own advantages. |
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− | == Pets and Minions == |
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− | Shamans can choose a patron at level 15 after completing a patron quest. You can choose either Tuurgin, Rakuur, or Hayatet as your patron. Your patron grants you various abilities and your choice of a pet. Shamans along wit Necromancers are two primary pet classes in Vanguard. |
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− | |||
− | * Tuurgin - The Bear is a tank pet that can take punishment but only dish out low damage. |
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− | * Rakuur – The wolf does moderate damage and absorbs a medium amount of damage. Essentially a hybrid pet. |
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− | * Hayatet - Your pet is a Phoenix, which can do great damage but cannot take much damage before dying. |
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− | |||
− | == Buffs == |
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− | Shamans get one group buff which increases maximum hit points and armor class. They also gain poweful group buffs and regeneration increases depending on their choice of patron. The Shaman and the Cleric are the best buffers of the healer classes. |
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− | |||
− | == Healing == |
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− | It is intended that all healing classes will be able to heal equally but some will be better in certain types of situations. Shamans get quick heals and longer Heals. But unlike Blood Mages or Clerics they do not get group heals. It is intended that Shamans will receive Group Heals when the Shaman is revamped before the end of beta. |
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− | |||
− | == Damage Spells == |
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− | Shamans get powerful Damage over time (DoTs) spells and direct damage spells. |
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== Known Spells and Abilities == |
== Known Spells and Abilities == |
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− | ===Common Abilities=== |
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{| class="darktable" style="text-align:left;" |
{| class="darktable" style="text-align:left;" |
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|- |
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− | !Lv!!colspan="2"|Name!!Effect |
+ | !Lv!!colspan="2"|Name!!Rank!!Effect |
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+ | |1||[[Image:Icon645.png]]||[[Oracle's Sight]]||I||Opens the mind's eye of your defensive target's party, increasing energy by 75 and lowering the cast time of all spells by 20% |
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− | |1||[[Image:Icon687.png]]||{{Tooltip|Spirit Strike I}}||Direct damage spell, spiritual resistance debuff |
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+ | |1||[[Image:Icon687.png]]||[[Spirit Strike]]||I||Smashes your enemy with an intense blast of spirtual energy, dealing 42 to 47 damage and reducing spirtual resistance by 10 for 30 sec. |
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− | |1||[[Image:Icon678.png]]||{{Tooltip|Remedy I}}||Direct healing spell |
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− | | |
+ | |1||[[Image:Icon678.png]]||[[Remedy]]||I}||Heals your defensive target for 117. |
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+ | |2||[[Image:Icon733.png]]||[[Strike of Skamadiz]]||I||You strike with the power of Skamadiz, inflicting 150% weapon damage plus 11 to 15. |
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− | |2||[[Image:Icon662.png]]||{{Tooltip|Flesh Rot I}}||Damage-over-time spell |
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− | | |
+ | |2||[[Image:Icon617.png]]||[[Recall]]|| ||'''This ability returns you to your bind location.''' |
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+ | |4||[[Image:Icon414.png]]||[[Winter's Roar]]||I||Freezes your target with a blast of cold, dealing 51 to 56 damage and imobilizing them for 3 sec. |
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− | |4||[[Image:Icon543.png]]||{{Tooltip|Infusion I}}||Group [[hit points]] & [[armor class]] buff |
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+ | |6||[[Image:Icon687.png]]||[[Spirit Strike]]||II||Smashes your enemy with an intense blast of spiritual energy, dealing 102 to 11 damage and reducing spiritual resistance by 32 for 30 sec. |
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− | |4||[[Image:Icon414.png]]||{{Tooltip|Winter's Roar I}}||Direct damage spell, root |
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+ | |8||[[Image:Icon662.png]]||[[Flesh Rot]]||I||Infects your target with a powerful disease that deals 430 to 455 damage over 32 sec. |
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− | |6||[[Image:Icon687.png]]||{{Tooltip|Spirit Strike II}}||Direct damage spell, spiritual resistance debuff |
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+ | |8||[[Image:Icon529.png]]||[[Hoarfrost]]||I||Chills your opponent to the bone, inflicting 263 to 280 damage over 24 sec and reducing cold resistance by 46. |
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− | |6||[[Image:Icon677.png]]||{{Tooltip|Restoration I}}||Heals your defensive target for 523. |
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− | |8||[[Image: |
+ | |8||[[Image:Icon678.png]]||[[Remedy]]||II||Heals your defensive target for 334. |
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+ | |10||[[Image:Icon733.png]]||[[Strike of Skamadiz]]||iI||You strike with the power of Skamadiz, inflicting 150% weapon damage plus 31 to 35. |
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− | |8||[[Image:Icon662.png]]||{{Tooltip|Flesh Rot II}}||Damage-over-time spell |
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− | | |
+ | |10||[[Image:Icon543.png]]||[[Infusion]]||I||Infuses your defesnive target's part with power, increasing hit points by 190 and armor class by 57. |
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+ | |10||[[Image:Icon765.png]]||[[Lethargy]]||I||Slows down your opponent's attack speek by 15% for 2 minutes. |
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− | |8||[[Image:Icon678.png]]||{{Tooltip|Remedy II}}||Direct healing spell |
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+ | |10||[[Image:Icon706.png]]||[[Umbra Burst]]||I||Strikes your opponent with spiritual energy, dealing 265 to 283 damage. |
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− | |8||[[Image:Icon704.png]]||{{Tooltip|Grasp of Goromund I}}||Calls on the earth to reach up and grasps the feet of your target, immobilizing it for 30 sec. Incoming damage has a chance of breaking the effects of this spell. |
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|- |
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− | |10||[[Image: |
+ | |10||[[Image:Icon414.png]]||[[Winter's Roar]]||II||Freezes your target with a blast of cold, dealing 113 to 121 damage and immobilizing them for 3 seconds. |
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− | |10||[[Image: |
+ | |10||[[Image:Icon677.png]]||[[Restoration]]||I||Heals your defensive target for 522. |
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− | |10||[[Image:Icon676.png]]||[[Spirit Call]]||Recalls an ally back from the afterlife. |
+ | |10||[[Image:Icon676.png]]||[[Spirit Call]]|| ||Recalls an ally back from the afterlife. |
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− | |10||[[Image:Icon546.png]]||[[Summon Spirit Orb]]||Summons a spirit orb, which someone can use to revive you or a different fallen shaman. |
+ | |10||[[Image:Icon546.png]]||[[Summon Spirit Orb]]||||Summons a spirit orb, which someone can use to revive you or a different fallen shaman. |
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− | |10||[[Image:Icon1052.png]]||[[Purge |
+ | |10||[[Image:Icon1052.png]]||[[Purge]]||I||Removes a minor poison and minor disease from an ally. |
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+ | |10||[[Image:Icon704.png]]||[[Grasp of Goromund]]||I||Calls on the earth to reach up and grasps the feet of your target, immobilizing it for 30 sec. Incoming damage has a chance of breaking the effects of this spell. |
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− | |12|| |
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+ | |10||[[Image:Icon417.png]]||[[Reduced XP]]|| ||'''This buff reduces the XP gained by 100%''' |
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− | |14|| |
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+ | |} |
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+ | |||
+ | === Level 11 - 20 === |
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+ | |||
+ | {| class="darktable" style="text-align:left;" |
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+ | !Lv!!colspan="2"|Name!!Rank!!Effect |
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− | |16||[[Image:Icon414.png]]||[[Winter's Roar|Winter's Roar III]]||Freezes your target with a blast of cold, dealing 176 to 188 damage and immobilizing them for 3 seconds. |
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+ | |12||[[Image:Icon518.png]]||[[Spirit of Rakurr]]||I||Infuses your defensive target's party with the swiftness of the great wolf spirit, increasing movement by 30%. Increases mounted speed by 5%. |
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+ | |8||[[Image:Icon662.png]]||[[Flesh Rot]]||II||Damage-over-time spell |
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− | |18||[[Image:Icon733.png]]||[[Strike of Skamadiz|Strike of Skamadiz III]]||You strike with the power of Skamadiz, inflicting 150% weapon damage plus 56 to 62. |
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+ | |12|| |
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− | |18||[[Image:Icon529.png]]||[[Hoarfrost|Hoarfrost II]]||Chills your opponent to the bone, inflicting 500 to 530 damage over 24 seconds and reducing cold resistance by 80. |
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+ | |14|| |
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− | |18||[[Image:Icon706.png]]||[[Umbra Burst|Umbra Burst II]]||Strikes your opponent with spiritual energy, dealing 440 to 467 damage. |
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− | | |
+ | |16||[[Image:Icon414.png]]||[[Winter's Roar]]||III||Freezes your target with a blast of cold, dealing 176 to 188 damage and immobilizing them for 3 seconds. |
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+ | |16||[[Image:Icon678.png]]||[[Remedy]]||III||Heals your defensive target for 568. |
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− | |18||[[Image:Icon688.png]]||[[Life Ward|Life Ward I]]||Heals your group for 393 and applies a ward that will heal as damage is taken. Up to 70 damage can be healed per attack. The shield dissipates after healing 210 hit points. |
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|- |
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− | |18||[[Image: |
+ | |18||[[Image:Icon733.png]]||[[Strike of Skamadiz]]||III||You strike with the power of Skamadiz, inflicting 150% weapon damage plus 56 to 62. |
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− | | |
+ | |18||[[Image:Icon529.png]]||[[Hoarfrost]]||II||Chills your opponent to the bone, inflicting 500 to 530 damage over 24 seconds and reducing cold resistance by 80. |
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− | | |
+ | |18||[[Image:Icon706.png]]||[[Umbra Burst]]||II||Strikes your opponent with spiritual energy, dealing 440 to 467 damage. |
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+ | |18||[[Image:Icon687.png]]||[[Spirit Strike]]||IV||Smashes your enemy with an intense blast of spiritual energy, dealing 269 to 286 damage and reducing spiritual resistance by 74 for 30 sec. |
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− | |20||[[Image:Icon1052.png]]||[[Purge|Purge II]]||Removes a lesser poison and lesser disease from an ally. |
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− | | |
+ | |18||[[Image:Icon688.png]]||[[Life Ward]]||I||Heals your group for 393 and applies a ward that will heal as damage is taken. Up to 70 damage can be healed per attack. The shield dissipates after healing 210 hit points. |
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+ | |18||[[Image:Icon708.png]]||[[Ritual of Sacrifice]]||I||Allows you to sacrifice 80 hit points to gain 40 energy. |
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− | |22||[[Image:Icon734.png]]||[[Hammer of Krigus|Hammer of Krigus II]]||You attack with the decaying touch of Krigus, inflicting 129 to 139 damage and reducing strength and constitution by 52 for 60 sec. |
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− | |22||[[Image:Icon658.png]]||[[Gelid Blast|Gelid Blast I]]||Blasts your opponent with freezing wind, dealing 548 to 581 damage and an additional 551 to 583 damage over 16 sec. |
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− | |- |
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− | |22||[[Image:Icon414.png]]||[[Winter's Roar|Winter's Roar IV]]||Freezes your target with a blast of cold, dealing 239 to 256 damage and immobilizing them for 3 seconds. |
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− | |- |
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− | |22||[[Image:Icon677.png]]||[[Restoration|Restoration III]]||Heals your defensive target for 1414. |
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− | |- |
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− | |22||[[Image:Icon1052.png]]||[[Ancestor's Gift|Ancestor's Gift II]]||Heals all allies within 10m for 825. |
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− | |- |
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− | |22||[[Image:Icon681.png]]||[[Heal Attendant|Heal Attendant I]]||Heals the servant of your patron for 737. |
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− | |- |
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− | |22||[[Image:Icon676.png]]||[[Tear of the Phoenix]]||Recalls an ally back from the afterlife. |
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− | |- |
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− | |22||[[Image:Icon681.png]]||[[Remove Curse|Remove Curse I]]||Removes a minor curse from an ally. |
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− | |- |
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− | |22||[[Image:Icon507.png]]||[[Fist of the Earth|Fist of the Earth I]]||You strike with the force of the earth, inflicting 300% weapon damage plus 122 to 132. |
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− | |- |
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− | |24||[[Image:Icon733.png]]||[[Strike of Skamadiz|Strike of Skamadiz V]]||You strike with the power of Skamadiz, inflicting 150% weapon damage plus 73 to 82. |
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− | |- |
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− | |24||[[Image:Icon645.png]]||[[Oracle's Sight|Oracle's Sight III]]||Opens the mind's eye of your defensive target's party, increasing energy by 320 and lowering the cast time of all spells by 20%. |
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− | |- |
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− | |24||[[Image:Icon543.png]]||[[Infusion|Infusion II]]||Infuses your defensive target's party with power, increasing hit points by 290 and armor class by 87. |
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− | |- |
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− | |24||[[Image:Icon687.png]]||[[Spirit Strike|Spirit Strike V]]||Smashes your enemy with an intense blast of spiritual energy, dealing 356 to 379 damage and reducing spiritual resistance by 94 for 30 sec. |
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− | |- |
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− | |24||[[Image:Icon678.png]]||[[Remedy|Remedy IV]]||Heals your defensive target for 818. |
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− | |- |
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− | |24||[[Image:Icon679.png]]||[[Panacea|Panacea II]]||Instantly heals your defensive target for 532 and surrounds them with a protective rune that wards off additional attacks for 4 sec. The same target can only be affected one time every 30 sec. |
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− | |- |
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− | |26||[[Image:Icon733.png]]||[[Strike of Skamadiz|Strike of Skamadiz V]]||You strike with the power of Skamadiz, inflicting 150% weapon damage plus 80 to 88. |
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− | |- |
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− | |26||[[Image:Icon518.png]]||[[Boon of Alcipus|Boon of Alcipus I]]||Instills your ally with the ability to float like the hawk spirit, Alcipus. |
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− | |- |
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− | |26||[[Image:Icon582.png]]||[[Shield of Mortality]]||Creates a barrier around your defensive target that blocks all incoming physical damage for 6 sec. The same target cannot be affected more than once every two minutes. |
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+ | |||
+ | |||
+ | == Pets and Minions == |
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+ | Shamans can choose a patron at level 15 after completing a patron quest. You can choose either Tuurgin, Rakuur, or Hayatet as your patron. Your patron grants you various abilities and your choice of a pet. Shamans along wit Necromancers are two primary pet classes in Vanguard. |
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+ | |||
+ | * Tuurgin - The Bear is a tank pet that can take punishment but only dish out low damage. |
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+ | * Rakuur – The wolf does moderate damage and absorbs a medium amount of damage. Essentially a hybrid pet. |
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+ | * Hayatet - Your pet is a Phoenix, which can do great damage but cannot take much damage before dying. |
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===Hayatet Abilities=== |
===Hayatet Abilities=== |
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+ | ===Rakuur=== |
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− | Level 12 |
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+ | {| class="darktable" style="text-align:left;" |
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+ | |- |
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+ | !Lv!!colspan="2"|Name!!Effect |
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+ | |- |
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+ | |} |
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+ | ===Tuurgin=== |
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− | Restoration II - Large heal with longer 4 second casting time. |
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+ | {| class="darktable" style="text-align:left;" |
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− | |||
+ | |- |
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− | Hero's Call - Summons a group mate to your side. This spell can only be used in certain areas such as caves and dungeons. |
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+ | !Lv!!colspan="2"|Name!!Effect |
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− | |||
+ | |- |
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− | Winter's Roar II - Instant cast. Freezes enemy for 3 seconds, causes cold damage, and a cold DOT. |
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+ | |} |
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− | |||
− | Level 14 |
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− | |||
− | Ritual of Sacrifice - Converts health into energy. |
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− | |||
− | Remedy II - Small heal with fast 2 second casting time. |
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− | |||
− | Spirit Strike III - Spirit direct damage spell and debuffs enemy’s spiritual resistance for 60 seconds. |
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− | Panacea - Fast heal with one second cast time. Heals for a moderate amount and adds a protective rune to your ally that will ward off damage for a few seconds. The Shaman can only cast this heal on same target once every 30sec. |
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− | |||
− | Weak Spirit Bond Nag-Suul - This bond grants increased spell damage and os obtained by completeing the Viper’s Bite quest. |
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− | |||
− | Level 15 |
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− | |||
− | At level 15 the Shaman can choose their patron by completing the patron quest. The choice of patron will determine what skills and abilities a Shaman can obtain at future levels. I will use a H for Hayatet spells and abilites, R for Rakkur spells and abilities, and a T for Tuurgin spells and abilities. Spells abilities not procceded with a letter are general abilities that can be obtained by all Shamans. |
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− | |||
− | Spirit Walk - This totemic gift allows you to seek knowledge from your patron. To learn patron skills you will not need to visit your trainer, just to cast this spell. |
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− | |||
− | T- Skin of the Bear - Using this totemic gift you can become the avatar of Tuurgin, gaining increased strength, constitution and armor class. You turn into a Bear. |
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− | |||
− | T- Summon Attendant of Tuurgin - You summon a spirit attendant. This attendant is a trusted lieutenant of Tuurgin and will serve you until it is dismissed. You summon a Bear pet that will fight as a tank type pet for you. |
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− | |||
− | T- Mauling Assault - This totemic gift assaults your target, dealing heavy damage and potentially dazing the target debuffing their melee accuracy. |
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− | |||
− | T- Tuurgin's Anger - This totemic gift fills you with the fury of Tuurgin your strength, constitution and increasing the damage all your attacks. |
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− | |||
− | R - Greater Spirit of Rakurr - Infuses your legs with additional speed from the great wolf spirit Rakurr. |
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− | |||
− | R - Maiming Strike – A damaging attack that greatly reduces your target's ability to strike accurately in combat for two attacks. |
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− | |||
− | R - Rakur’s Grace - Increased agility, dexterity and avoidance ability. It also increases the speed at which melee attacks are executed and the rate at which they refresh. |
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− | |||
− | R - Summon Attendant of Rakurr - Summon a spirit attendant. This attendant is a trusted lieutenant of Rakurr and will serve you until it is dismissed. You summon a wolf pet, which does moderate damage and can take a moderate amount of damage. |
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− | |||
− | R - Maim – A pet attack that maims your pet’s opponent, dealing moderate damage and slowing the enemy’s movement speed. If the opponent has been incapacitated, this ability stops them in their place for a short amount of time. |
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− | |||
− | R - Skin of the Wolf - You can become the avatar of Rakurr, gaining increased run speed, agility, and dexterity. You turn into a wolf. |
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− | |||
− | H - Wings of the Phoenix - You can become the avatar of Hayatet, Gaining Increased run speed, fire resistance and spell damage. It also causes you to levitate above the ground. |
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− | |||
− | H - Summon Attendant of Hayatet -You summon a spirit attendant. This attendant is a trusted lieutenant of Hayatet and will serve you until it is dismissed. |
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− | |||
− | H - Lesser Fire Claw - Sends a fiery claw at your opponent dealing instant damage. Repeated use of this ability increases its potency. |
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− | |||
− | Level 16 |
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− | |||
− | R - Spirit of Rakurr – SoR This spell infuses your legs with additional speed from the great wolf spirit. |
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− | |||
− | T- Sundering Claw - Infuses you with the power of Tuurgin. Debuffs your opponent's armor, reducing its ability to absorb damage. |
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− | |||
− | R - Bite of the Feral I - Deals heavy damage and greatly reduces your target's ability to flee from combat. |
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− | |||
− | Level 18 |
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− | |||
− | Flesh Rot III - Damage over Time (DoT) and debuffs enemy’s physical resistance. |
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− | |||
− | T - Vigor - Increases maximum endurance and endurance regeneration for you and your group. |
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− | |||
− | H - Mantle of Hayatet I - Surrounds you and your group with a coat of flame, increasing their fire resistance, reducing the damage of fire-based attacks, and damaging any who attack you. |
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− | |||
− | H - Acuity I - increases maximum energy and energy regeneration for you and your group. Also increases spell casting speed and the rate at which spells refresh. |
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− | |||
− | R - Intensity - You create a wellspring of energy and endurance within your allies. Increases maximum energy and energy regeneration as well as maximum endurance and endurance regeneration. |
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− | |||
− | Other Notable Spells and Abilities |
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− | Level 20 |
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− | |||
− | Lethargy II - Slows enemy attack speed. |
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− | |||
− | Winter's Roar III - Instant cast. Freezes enemy for 3 seconds, causes cold damage, and a cold DoT. |
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− | |||
− | R - Hunter's Shroud – Stealth. While stalking your movement is slowed considerably. This ability is only available to you when you are in wolf form. |
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− | |||
− | Level 22 |
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− | |||
− | Restoration III - Large heal with longer 4 second casting time. |
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− | Level 24 |
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− | |||
− | Healing Ward I - Creates a temporary healing reserve which heals you as you take damage. |
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− | |||
− | Spirit Strike IV - Spirit direct damage spell and debuffs enemy’s spiritual resistance for 60 seconds. |
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− | |||
− | Spirit Infusion II - Group buff. Increases max hit points, Armor Class (AC), ands spiritual resistance. |
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− | |||
− | Level 28 |
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− | |||
− | Remedy III - Moderate heal with fast 2 second casting time. |
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− | |||
− | Flesh Rot IV - Damage over Time (DoT) and debuffs enemy’s physical resistance. |
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− | Level 30 |
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− | |||
− | Winter's Roar IV - Instant cast. Freezes enemy for 3 seconds, causes cold damage, and a cold DOT. |
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− | |||
− | Level 32 |
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− | |||
− | Restoration IV - Large heal with longer 4 second casting time. |
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− | |||
− | Healing Ward II- Creates a temporary healing reserve which heals you as you take damage. |
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− | |||
− | Level 34 |
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− | |||
− | Spirit Strike V - Spirit direct damage spell and debuffs enemy’s spiritual resistance for 60 seconds. |
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− | Level 36 |
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− | |||
− | Lethargy III - Slows enemy attack speed. |
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− | |||
− | Level 38 |
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− | |||
− | Flesh Rot IV - Damage over Time (DoT) and debuffs enemy’s physical resistance. |
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− | |||
− | Level 40 |
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− | |||
− | Spirit Burst - Summons a host of friendly spirits to tend you and your allies. Any enemies in radius are attacked by spirits, taking heavy instant damage. |
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− | |||
− | Healing Ward III - Creates a temporary healing reserve which heals you as you take damage. |
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− | Level 42 |
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− | |||
− | Remedy IV - Moderate heal with fast 2 second casting time. |
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− | |||
− | Level 44 |
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− | |||
− | Spirit Strike V - Spirit direct damage spell and debuffs enemy’s spiritual resistance for 60 seconds. |
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− | |||
− | Restoration V - Large heal with longer 4 second casting time. |
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− | |||
− | Level 48 |
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− | |||
− | Spirit Infusion III - Group buff. Increases max hit points, Armor Class (AC), ands spiritual resistance. |
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− | |||
− | Kiss of Nag-Suul – This spell causes virulent poison to race through your targets veins dealing minor instant damage and residual damage over time. |
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− | |||
− | Lethargy IV - Slows enemy attack speed. |
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− | |||
− | Flesh Rot VI - Damage over Time (DoT) and debuffs enemy’s physical resistance. |
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− | |||
− | Level 50 |
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− | |||
− | Healing Ward IV - Creates a temporary healing reserve which heals you as you take damage. |
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− | |||
− | Winter's Roar VI - Instant cast. Freezes enemy for 3 seconds, causes cold damage, and a cold DOT. |
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Revision as of 23:12, 22 August 2012
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Back to Classes
Class Summary
Spirit Bonds
Shamans can choose to be in one of four spirit bonds at any time. Spirit Bonds are like stances that other classes have. Each bond has its own advantages.
Known Spells and Abilities
Lv | Name | Rank | Effect | |
---|---|---|---|---|
1 | Oracle's Sight | I | Opens the mind's eye of your defensive target's party, increasing energy by 75 and lowering the cast time of all spells by 20% | |
1 | Spirit Strike | I | Smashes your enemy with an intense blast of spirtual energy, dealing 42 to 47 damage and reducing spirtual resistance by 10 for 30 sec. | |
1 | Remedy | I} | Heals your defensive target for 117. | |
2 | Strike of Skamadiz | I | You strike with the power of Skamadiz, inflicting 150% weapon damage plus 11 to 15. | |
2 | Recall | This ability returns you to your bind location. | ||
4 | Winter's Roar | I | Freezes your target with a blast of cold, dealing 51 to 56 damage and imobilizing them for 3 sec. | |
6 | Spirit Strike | II | Smashes your enemy with an intense blast of spiritual energy, dealing 102 to 11 damage and reducing spiritual resistance by 32 for 30 sec. | |
8 | Flesh Rot | I | Infects your target with a powerful disease that deals 430 to 455 damage over 32 sec. | |
8 | Hoarfrost | I | Chills your opponent to the bone, inflicting 263 to 280 damage over 24 sec and reducing cold resistance by 46. | |
8 | Remedy | II | Heals your defensive target for 334. | |
10 | Strike of Skamadiz | iI | You strike with the power of Skamadiz, inflicting 150% weapon damage plus 31 to 35. | |
10 | Infusion | I | Infuses your defesnive target's part with power, increasing hit points by 190 and armor class by 57. | |
10 | Lethargy | I | Slows down your opponent's attack speek by 15% for 2 minutes. | |
10 | Umbra Burst | I | Strikes your opponent with spiritual energy, dealing 265 to 283 damage. | |
10 | Winter's Roar | II | Freezes your target with a blast of cold, dealing 113 to 121 damage and immobilizing them for 3 seconds. | |
10 | Restoration | I | Heals your defensive target for 522. | |
10 | Spirit Call | Recalls an ally back from the afterlife. | ||
10 | Summon Spirit Orb | Summons a spirit orb, which someone can use to revive you or a different fallen shaman. | ||
10 | Purge | I | Removes a minor poison and minor disease from an ally. | |
10 | Grasp of Goromund | I | Calls on the earth to reach up and grasps the feet of your target, immobilizing it for 30 sec. Incoming damage has a chance of breaking the effects of this spell. | |
10 | Reduced XP | This buff reduces the XP gained by 100% |
Level 11 - 20
Lv | Name | Rank | Effect | |
---|---|---|---|---|
12 | Spirit of Rakurr | I | Infuses your defensive target's party with the swiftness of the great wolf spirit, increasing movement by 30%. Increases mounted speed by 5%. | |
8 | Flesh Rot | II | Damage-over-time spell | |
12 | ||||
14 | ||||
16 | Winter's Roar | III | Freezes your target with a blast of cold, dealing 176 to 188 damage and immobilizing them for 3 seconds. | |
16 | Remedy | III | Heals your defensive target for 568. | |
18 | Strike of Skamadiz | III | You strike with the power of Skamadiz, inflicting 150% weapon damage plus 56 to 62. | |
18 | Hoarfrost | II | Chills your opponent to the bone, inflicting 500 to 530 damage over 24 seconds and reducing cold resistance by 80. | |
18 | Umbra Burst | II | Strikes your opponent with spiritual energy, dealing 440 to 467 damage. | |
18 | Spirit Strike | IV | Smashes your enemy with an intense blast of spiritual energy, dealing 269 to 286 damage and reducing spiritual resistance by 74 for 30 sec. | |
18 | Life Ward | I | Heals your group for 393 and applies a ward that will heal as damage is taken. Up to 70 damage can be healed per attack. The shield dissipates after healing 210 hit points. | |
18 | Ritual of Sacrifice | I | Allows you to sacrifice 80 hit points to gain 40 energy. |
Pets and Minions
Shamans can choose a patron at level 15 after completing a patron quest. You can choose either Tuurgin, Rakuur, or Hayatet as your patron. Your patron grants you various abilities and your choice of a pet. Shamans along wit Necromancers are two primary pet classes in Vanguard.
- Tuurgin - The Bear is a tank pet that can take punishment but only dish out low damage.
- Rakuur – The wolf does moderate damage and absorbs a medium amount of damage. Essentially a hybrid pet.
- Hayatet - Your pet is a Phoenix, which can do great damage but cannot take much damage before dying.
Hayatet Abilities
Rakuur
Lv | Name | Effect |
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Tuurgin
Lv | Name | Effect |
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