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Class Summary

Shaman official.jpg
Basic Information

Free to Play Status:


Unrestricted


Recommended Attributes: Vit, Wis, Con


Recommended Wield Style:


Weapon and Shield


Armor Type:


Medium


Secondary Diplomacy Expression: Inspire


Recommended Playstyle


solo, groups

Photo Gallery

Weapons and Armor

Wield Types

  • 2H Wielding
  • Sword and Shield Wielding

Weapon Types

  • 2H Piercing
  • 2H Blunt
  • Thrown
  • 1H Blunt
  • Hand to Hand

Weapon Specialization

  • None
Skills

Perception and Concealment


General

  • Awareness
  • Combat Awareness
  • Detection


Fighter

  • Tactic Recognition
  • Hide
  • Sneak
Combat
  • Dodge
  • Block
Spell Schools
  • Conjuration
  • Alteration
  • Evocation


General

  • Fishing
Special

Patron Shamans can choose a patron at level 15 after completing a patron quest. You can choose either Tuurgin, Rakuur, or Hayatet as your patron. Your patron grants you various abilities and your choice of a pet. Shamans along wit Necromancers are two primary pet classes in Vanguard.

  • Tuurgin - Tuurgin is the spirit of the Bear. Choosing this patron increases your strength and endurance and your ability to regain endurance and health. You also gain a Bear as a Pet. Tuurgin also grants the Shaman with some powerful debuffs. The Bear is a tank pet that can take punishment but only dish out low damage.
  • Rakuur – Rakuur is the spirit of the Wolf. Choosing the is patron increases your dexterity, agility, combat speed and increases your regeneration of power. You gain a run speed buff called the Spirit of Rakur (SoR) and gain stealth. You gain an energy and endurance buff which increases the regeneration of both. You can summon a Wolf as a pet. The wolf does moderate damage and absorbs a medium amount of damage. Essentially a hybrid pet.
  • Hayatet - The spirit of the Phoenix. You gain more energy and you regenerate energy faster and you gain increased fire resistance. Your pet is a Phoenix, which can do great damage but cannot take much damage before dying.

Spirit Bonds

Shamans can choose to be in one of four spirit bonds at any time. Spirit Bonds are like stances that other classes have. Each bond has its own advantages.

Level Name Effect
1 IconStance12.png Mien of the Mystic Communion with your ancestors grants you great healing power. Heals are 20% more effective when in this form.
10 IconStance9.png Weak Spirit Bond: Skamaidz Forms a weak spirit bond with Skamadiz the Vulture, spirit of battle and carnage. This bond increases melee damage by 5% and adds a (8%) chance to drain life from your opponent with spell or melee attacks.
12 IconStance10.png Weak Spirit Bond: Krigus Forms a weak spirit bond with Krigus the Fly, spirit of rot and disease. This bond reduces the cost of spells and melee abilities by 5%.
14 IconStance11.png Weak Spirit Bond: Nag-Suul Forms a weak spirit bond with Nag-Suul the Viper, spirit of poison. This bond increases spell damage by 15%.

Known Spells and Abilities

Level 1 - 10

Lv Name Rank Effect
1 Icon645.png Oracle's Sight I Opens the mind's eye of your defensive target's party, increasing energy by 75 and lowering the cast time of all spells by 20%
1 Icon687.png Spirit Strike I Smashes your enemy with an intense blast of spirtual energy, dealing 42 to 47 damage and reducing spirtual resistance by 10 for 30 sec.
1 Icon678.png Remedy I} Heals your defensive target for 117.
2 Icon733.png Strike of Skamadiz I You strike with the power of Skamadiz, inflicting 150% weapon damage plus 11 to 15.
2 Icon617.png Recall This ability returns you to your bind location.
4 Icon414.png Winter's Roar I Freezes your target with a blast of cold, dealing 51 to 56 damage and imobilizing them for 3 sec.
4 Icon704.png Grasp of Goromund I Calls on the earth to reach up and grasps the feet of your target, immobilizing it for 30 sec. Incoming damage has a chance of breaking the effects of this spell.
6 Icon687.png Spirit Strike II Smashes your enemy with an intense blast of spiritual energy, dealing 102 to 11 damage and reducing spiritual resistance by 32 for 30 sec.
10 Icon543.png Infusion I Infuses your defesnive target's part with power, increasing hit points by 190 and armor class by xx.
8 Icon662.png Flesh Rot I Infects your target with a powerful disease that deals 430 to 455 damage over 32 sec.
8 Icon529.png Hoarfrost I Chills your opponent to the bone, inflicting 263 to 280 damage over 24 sec and reducing cold resistance by 46.
8 Icon678.png Remedy II Heals your defensive target for 334.
10 Icon733.png Strike of Skamadiz iI You strike with the power of Skamadiz, inflicting 150% weapon damage plus 31 to 35.
10 Icon765.png Lethargy I Slows down your opponent's attack speek by 15% for 2 minutes.
10 Icon706.png Umbra Burst I Strikes your opponent with spiritual energy, dealing 265 to 283 damage.
10 Icon414.png Winter's Roar II Freezes your target with a blast of cold, dealing 113 to 121 damage and immobilizing them for 3 seconds.
10 Icon677.png Restoration I Heals your defensive target for 522.
10 Icon676.png Spirit Call Recalls an ally back from the afterlife.
10 Icon546.png Summon Spirit Orb Summons a spirit orb, which someone can use to revive you or a different fallen shaman.
10 Icon1052.png Purge I Removes a minor poison and minor disease from an ally.
10 Icon417.png Reduced XP This buff reduces the XP gained by 100%

Level 11 - 20

Lv Name Rank Effect
12 Icon518.png Spirit of Rakurr I Infuses your defensive target's party with the swiftness of the great wolf spirit, increasing movement by 30%. Increases mounted speed by 5%.
12 Icon687.png Spirit Strike III Smashes your enemy with an intense blast of spiritual energy, dealing 183 to 195 damage and reducing spiritual resistance by 52 for 30 sec.
12 Icon401.png Hero's Call Summons a group mate to your side. There are distance restrictions and you can only call your allies in certain areas.
14 Icon734.png Hammer of Krigus I You attack with the decaying touch of Krigus, infliction 80 to 88 damage and reducing strength and constitution by 36 for 60 sec.
14 Icon654.png Boon of Boqobol Grants an ally the ability to breathe underater for 1 hour.
14 Icon645.png Oracle's Sight II Opens the mind's eye of your defensive target's party, increasing energy by 208 and lowering the cast time of all spells by 20%
14 Icon662.png Flesh Rot II Infects your target with a powerful disease that deals 692 to 731 damage over 32 sec.
14 Icon677.png Restoration I Heals your defensive target for 952.
14 Icon1052.png Ancestor's Gift I Heals all allies within 10m for 555.
14 Icon679.png Panacae I Instantly heals your defensive target for 335 and surrounds them with a protective rune that wards off additional attacks for 4 sec. The same target can only be affected one time every 30 sec.
14 Icon507.png Fist of the Earth I You strike with the force of the earth, inflicting 300% weapon damage plus 76 to 82.
16 Icon414.png Winter's Roar III Freezes your target with a blast of cold, dealing 173 to 186 damage and immobilizing them for 3 seconds.
16 Icon678.png Remedy III Heals your defensive target for 568.
18 Icon706.png Umbra Burst II Strikes your opponent with spiritual energy, dealing 438 to 464 damage.
18 Icon687.png Spirit Strike IV Smashes your enemy with an intense blast of spiritual energy, dealing 265 to 282 damage and reducing spiritual resistance by 74 for 30 sec.
18 Icon688.png Life Ward I Heals your group for 392 and applies a ward that will heal as damage is taken. Up to 70 damage can be healed per attack. The shield dissipates after healing 210 hit points.
18 Icon708.png Ritual of Sacrifice I Allows you to sacrifice 80 hit points to gain 40 energy.

Pets and Minions

Shamans can choose a patron at level 15 after completing a patron quest. You can choose either Tuurgin, Rakuur, or Hayatet as your patron. Your patron grants you various abilities and your choice of a pet. Shamans along wit Necromancers are two primary pet classes in Vanguard.

  • Tuurgin - The Bear is a tank pet that can take punishment but only dish out low damage.
  • Rakuur – The wolf does moderate damage and absorbs a medium amount of damage. Essentially a hybrid pet.
  • Hayatet - Your pet is a Phoenix, which can do great damage but cannot take much damage before dying.

Hayatet Abilities

Lv Name Effect
15 Icon622.png Fire Claw I Strikes your opponent with a fiery claw, dealing 185 to 198 damage and an additional 75 to 82 damage over 16 sec.
15 Icon493.png Summon Attendant of Hayatet Summons a spirit attendant. This attendant is a trusted lieutenant of Hayatet and will serve you until it is dismissed.
15 Icon20723.png Wings of Hayatet I You don the wings of Hayatet, becoming her avatar, increasing fire resistance by 30 and the damage of fire spells by 20%. Fire spells are also 8% more likely to cause critical hits. You also gain the ability to levitate above the ground. Taking the form of a spirit grants you 5% increased mitigation plus increased health and energy regeneration.
18 Icon649.png Acuity I Heightens the mental acuity of your defensive target's party, increasing intelligence by 29 and regenerating 5 energy every second.
22 Icon622.png Fire Claw II Strikes your opponent with a fiery claw, dealing 329 to 349 damage and an additional 131 to 141 damage over 16 sec.
22 Icon449.png Flutter I You move in a quick, irregular motion which reduces hate by 2015.
25 Icon652.png Breath of Immolation I Engulfs your foe in brilliant flames, causing 1061 to 1118 damage over 32 sec. If you opponent is inflamed, this ability deals an additional 43 to 49 damage.
26 Icon585.png Burning Mantle I Surrounds your defensive target's party with a coat of flame, increasing their fire resistance by 165, reducing the damage of fire-based attacks by 10% and dealing 23 to 27 damage to any who attack. It also reduces the cost and refresh time of spells.
28 Icon649.png Acuity II Heightens the mental acuity of your defensive target's party, increasing intelligence by 41 and regenerating 8 energy every second.
30 Icon652.png Breath of Immolation II Engulfs your foe in brilliant flames, causing 1308 to 1378 damage over 32 sec. If you opponent is inflamed, this ability deals an additional 56 to 61 damage.
30 Icon622.png Fire Claw III Strikes your opponent with a fiery claw, dealing 405 to 429 damage and an additional 165 to 176 damage over 16 sec.
30 Icon449.png Flutter II You move in a quick, irregular motion which reduces hate by 2751.
30 Icon616.png Ignite I Scorches your target, reducing spell accuracy by 10% and fire resistance by 210 for 60 sec.
30 Icon20723.png Wings of Hayatet II You don the wings of Hayatet, becoming her avatar, increasing fire resistance by 60 and the damage of fire spells by 25% and non-fire spells by 3%. Fire spells are also 10% more likely to cause critical hits. You also gain the ability to levitate above the ground. Taking the form of a spirit grants you 5% increased mitigation plus increased health and energy regeneration.
34 Icon667.png Firestorm I Scorching flame rains down in a 10m area around your opponent, causing 427 to 452 damage to up to 9 additional opponents.
36 Icon585.png Burning Mantle II Surrounds your defensive target's party with a coat of flame, increasing their fire resistance by 215, reducing the damage of fire-based attacks by 10% and dealing 30 to 34 damage to any who attack. It also reduces the cost and refresh time of spells.
38 Icon649.png Acuity III Heightens the mental acuity of your defensive target's party, increasing intelligence by 54 and regenerating 12 energy every second.
38 Icon652.png Breath of Immolation III Engulfs your foe in brilliant flames, causing 1556 to 1637 damage over 32 sec. If you opponent is inflamed, this ability deals an additional 67 to 73 damage.
38 Icon622.png Fire Claw IV Strikes your opponent with a fiery claw, dealing 482 to 510 damage and an additional 198 to 211 damage over 16 sec.
38 Icon449.png Flutter I You move in a quick, irregular motion which reduces hate by 3541.
38 Icon1009.png Purging Flames Heats the blood you your defensive target slowly purging poisons and diseases over time.

Rakuur

Lv Name Effect

Tuurgin

Lv Name Effect

Learned Abilities

Spear of the Ancients I

Icon443.png
Spear of the Ancients I
unknown Energy
unavailableunavailable
Range:
 ?
Cast:
 ?
Refresh:
 ?
Level:
 ?
unavailable





Location: Falgarholm

Mobs that provide update: Eldir and Eldermin mobs lvl 32-33 4 dot located inside the building on the western wall

SotA I is required before being able to use II or III

This information appears to be out of date.
One report says Dargun's Tomb.

Spear of the Ancients II

Icon443.png
Spear of the Ancients II
unknown Energy
unavailableunavailable
Range:
 ?
Cast:
 ?
Refresh:
 ?
Level:
 ?
unavailable





Location: Greystone

Mobs that provide update: High Knights lvl 42-42 4 dots

Spear of the Ancients III

Icon443.png
Spear of the Ancients III
unknown Energy
unavailableunavailable
Range:
 ?
Cast:
 ?
Refresh:
 ?
Level:
 ?
unavailable





Location: Rahz Inkur (lvl 50)

Mobs that provide update: Zull Efreeti non healer mobs lvl 46 4 dots (mobs on the outside of Rahz)


Gift/Boon of Alcipus (level 40?)

  • Mind's Crown/Xennumet: Spellbook drop from nameds which teaches group levitation

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http://forums.station.sony.com/vg/index.php?forums/healers.27/


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