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Overview

While the Shaman class is a healer, they are also one of the two primary pet classes in Vanguard(along with Necromancers). This makes them an incredibly strong solo class; the best among all healer classes in the game. The pet a Shaman receives is granted by their "Patron," which is obtained through a quest at level 15. Patrons also unlock unique abilities for the Shaman. On top of heals, Shaman can also cast buffs, direct damage, and damage over time spells.

Races

  • [wiki:"Vulmane"]
  • [wiki:"Varanjar"]
  • [wiki:"Lesser Giant"]
  • [wiki:"Orc"]
  • [wiki:"Goblin"]
  • [wiki:"Wood Elf"]
  • [wiki:"Mordebi"]
  • [wiki:"Varanthari"]

Weapons & Armor

Shamans can wear medium armor and can use one-handed blunt weapons, two handed piercing weapons, and shields.

Sprit Bonds

Shamans can choose to be in one of four spirit bonds at any time. Spirit Bonds are like stances that other classes have. Each bond has its own advantages. The shaman gain these bonds by completing spirit bond quests.

Known Spirit Bonds:

  • Weak Spirit Bond Skamaidz - (Level 10) You form a bond with Skamaidz the Vulture. This bond adds additional melee damage and a chance to drain life from your enemy when you melee or cast spells.
  • Weak Spirit Bond Krigus - You form a weak bond with the Krigus the Fly. This bond increases melee damage and gives you a chance to drain life when struck by melee attacks.
  • Weak Spirit Bond Nag-Suul - Grants increased spell damage.
  • Unbound - No advantages.

Patrons and Pets

Shamans can choose a patron at level 15 after completing a patron quest. You can choose either Tuurgin, Rakuur, or Hayatet as your patron. Your patron grants you various abilities and your choice of a pet. Shamans along wit Necromancers are two primary pet classes in Vanguard.

  • Tuurgin - Tuurgin is the spirit of the Bear. Choosing this patron increases your strength and endurance and your ability to regain endurance and health. You also gain a Bear as a Pet. Tuurgin also grants the Shaman with some powerful debuffs. The Bear is a tank pet that can take punishment but only dish out low damage.
  • Rakuur – Rakuur is the spirit of the Wolf. Choosing the is patron increases your dexterity, agility, combat speed and increases your regeneration of power. You gain a run speed buff called the Spirit of Rakur (SoR) and gain stealth. You gain an energy and endurance buff which increases the regeneration of both. You can summon a Wolf as a pet. The wolf does moderate damage and absorbs a medium amount of damage. Essentially a hybrid pet.
  • Hayatet - The spirit of the Phoenix. You gain more energy and you regenerate energy faster and you gain increased fire resistance. Your pet is a Phoenix, which can do great damage but cannot take much damage before dying.

Buffs

Shamans get one group buff which increases maximum hit points and armor class. They also gain poweful group buffs and regeneration increases depending on their choice of patron. The Shaman and the Cleric are the best buffers of the healer classes.

Healing

It is intended that all healing classes will be able to heal equally but some will be better in certain types of situations. Shamans get quick heals and longer Heals. But unlike Blood Mages or Clerics they do not get group heals. It is intended that Shamans will receive Group Heals when the Shaman is revamped before the end of beta.

Damage Spells

Shamans get powerful Damage over time (DoTs) spells and direct damage spells.

Known Spells and Abilities

Level 1

Remedy I – Small heal with fast 2 second casting time.

Spirit Strike I - Spirit direct damage spell and debuffs enemy’s spiritual resistance for 60 seconds.

Level 2

Flesh Rot I – Damage over Time (DoT) and debuffs enemy’s physical resistance.

Spirit Infusion I - Group buff. Increases max hit points, Armor Class (AC), ands spiritual resistance.

Level 4

Winter's Roar I - Instant cast. Freezes enemy for 3 seconds, causes cold damage, and a cold DoT.

Restoration I - Large heal with longer 4 second casting time.

Level 6

Lethargy I - Slows enemy attack speed.

Spirit Strike II - Spirit direct damage spell and debuffs enemy’s spiritual resistance for 60 seconds.

Level 8

Flesh Rot II - Damage over Time (DoT) and debuffs enemy’s physical resistance.

Grasp of Goromund - Single target root.

Level 10

Summon Spirit Orb – Summons a Spirit orb which can be used to revive a fallen Shaman.

Spirit Call - Revives fallen target.

Weak Spirit Bond Skamaidz - You forma bond with Skamaidz the Vulture. This bond adds additional melee damage and a chance to drain life from your enemy when you melee or cast spells.

Weak Spirit Bond Krigus - You form a weak bond with the Krigus the Fly. This bond increases adds benefits to your spell casting and melee abilities.

Level 12

Restoration II - Large heal with longer 4 second casting time.

Hero's Call - Summons a group mate to your side. This spell can only be used in certain areas such as caves and dungeons.

Winter's Roar II - Instant cast. Freezes enemy for 3 seconds, causes cold damage, and a cold DOT.

Level 14

Ritual of Sacrifice - Converts health into energy.

Remedy II - Small heal with fast 2 second casting time.

Spirit Strike III - Spirit direct damage spell and debuffs enemy’s spiritual resistance for 60 seconds. Panacea - Fast heal with one second cast time. Heals for a moderate amount and adds a protective rune to your ally that will ward off damage for a few seconds. The Shaman can only cast this heal on same target once every 30sec.

Weak Spirit Bond Nag-Suul - This bond grants increased spell damage and os obtained by completeing the Viper’s Bite quest.

Level 15

At level 15 the Shaman can choose their patron by completing the patron quest. The choice of patron will determine what skills and abilities a Shaman can obtain at future levels. I will use a H for Hayatet spells and abilites, R for Rakkur spells and abilities, and a T for Tuurgin spells and abilities. Spells abilities not procceded with a letter are general abilities that can be obtained by all Shamans.

Spirit Walk - This totemic gift allows you to seek knowledge from your patron. To learn patron skills you will not need to visit your trainer, just to cast this spell.

T- Skin of the Bear - Using this totemic gift you can become the avatar of Tuurgin, gaining increased strength, constitution and armor class. You turn into a Bear.

T- Summon Attendant of Tuurgin - You summon a spirit attendant. This attendant is a trusted lieutenant of Tuurgin and will serve you until it is dismissed. You summon a Bear pet that will fight as a tank type pet for you.

T- Mauling Assault - This totemic gift assaults your target, dealing heavy damage and potentially dazing the target debuffing their melee accuracy.

T- Tuurgin's Anger - This totemic gift fills you with the fury of Tuurgin your strength, constitution and increasing the damage all your attacks.

R - Greater Spirit of Rakurr - Infuses your legs with additional speed from the great wolf spirit Rakurr.

R - Maiming Strike – A damaging attack that greatly reduces your target's ability to strike accurately in combat for two attacks.

R - Rakur’s Grace - Increased agility, dexterity and avoidance ability. It also increases the speed at which melee attacks are executed and the rate at which they refresh.

R - Summon Attendant of Rakurr - Summon a spirit attendant. This attendant is a trusted lieutenant of Rakurr and will serve you until it is dismissed. You summon a wolf pet, which does moderate damage and can take a moderate amount of damage.

R - Maim – A pet attack that maims your pet’s opponent, dealing moderate damage and slowing the enemy’s movement speed. If the opponent has been incapacitated, this ability stops them in their place for a short amount of time.

R - Skin of the Wolf - You can become the avatar of Rakurr, gaining increased run speed, agility, and dexterity. You turn into a wolf.

H - Wings of the Phoenix - You can become the avatar of Hayatet, Gaining Increased run speed, fire resistance and spell damage. It also causes you to levitate above the ground.

H - Summon Attendant of Hayatet -You summon a spirit attendant. This attendant is a trusted lieutenant of Hayatet and will serve you until it is dismissed.

H - Lesser Fire Claw - Sends a fiery claw at your opponent dealing instant damage. Repeated use of this ability increases its potency.

Level 16

R - Spirit of Rakurr – SoR This spell infuses your legs with additional speed from the great wolf spirit.

T- Sundering Claw - Infuses you with the power of Tuurgin. Debuffs your opponent's armor, reducing its ability to absorb damage.

R - Bite of the Feral I - Deals heavy damage and greatly reduces your target's ability to flee from combat.

Level 18

Flesh Rot III - Damage over Time (DoT) and debuffs enemy’s physical resistance.

T - Vigor - Increases maximum endurance and endurance regeneration for you and your group.

H - Mantle of Hayatet I - Surrounds you and your group with a coat of flame, increasing their fire resistance, reducing the damage of fire-based attacks, and damaging any who attack you.

H - Acuity I - increases maximum energy and energy regeneration for you and your group. Also increases spell casting speed and the rate at which spells refresh.

R - Intensity - You create a wellspring of energy and endurance within your allies. Increases maximum energy and energy regeneration as well as maximum endurance and endurance regeneration.

Other Notable Spells and Abilities Level 20

Lethargy II - Slows enemy attack speed.

Winter's Roar III - Instant cast. Freezes enemy for 3 seconds, causes cold damage, and a cold DoT.

R - Hunter's Shroud – Stealth. While stalking your movement is slowed considerably. This ability is only available to you when you are in wolf form.

Level 22

Restoration III - Large heal with longer 4 second casting time.

Level 24

Healing Ward I - Creates a temporary healing reserve which heals you as you take damage.

Spirit Strike IV - Spirit direct damage spell and debuffs enemy’s spiritual resistance for 60 seconds.

Spirit Infusion II - Group buff. Increases max hit points, Armor Class (AC), ands spiritual resistance.

Level 28

Remedy III - Moderate heal with fast 2 second casting time.

Flesh Rot IV - Damage over Time (DoT) and debuffs enemy’s physical resistance.

Level 30

Winter's Roar IV - Instant cast. Freezes enemy for 3 seconds, causes cold damage, and a cold DOT.

Level 32

Restoration IV - Large heal with longer 4 second casting time.

Healing Ward II- Creates a temporary healing reserve which heals you as you take damage.

Level 34

Spirit Strike V - Spirit direct damage spell and debuffs enemy’s spiritual resistance for 60 seconds.

Level 36

Lethargy III - Slows enemy attack speed.

Level 38

Flesh Rot IV - Damage over Time (DoT) and debuffs enemy’s physical resistance.

Level 40

Spirit Burst - Summons a host of friendly spirits to tend you and your allies. Any enemies in radius are attacked by spirits, taking heavy instant damage.

Healing Ward III - Creates a temporary healing reserve which heals you as you take damage.

Level 42

Remedy IV - Moderate heal with fast 2 second casting time.

Level 44

Spirit Strike V - Spirit direct damage spell and debuffs enemy’s spiritual resistance for 60 seconds.

Restoration V - Large heal with longer 4 second casting time.

Level 48

Spirit Infusion III - Group buff. Increases max hit points, Armor Class (AC), ands spiritual resistance.

Kiss of Nag-Suul – This spell causes virulent poison to race through your targets veins dealing minor instant damage and residual damage over time.

Lethargy IV - Slows enemy attack speed.

Flesh Rot VI - Damage over Time (DoT) and debuffs enemy’s physical resistance.

Level 50

Healing Ward IV - Creates a temporary healing reserve which heals you as you take damage.

Winter's Roar VI - Instant cast. Freezes enemy for 3 seconds, causes cold damage, and a cold DOT.
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