|The Path to Adventure(Leave the Isle)|
|Starting Location|| (2759, -21861, 514) in Isle of Dawn (Shining Waves village)
|Starting Chunk||Isle of Dawn|
|Ending Chunk||Isle of Dawn|
|Offered By||Hoangsu Halfmoon|
|Quest Series||Isle of Dawn Adventuring Timeline|
|Free to Play||yes|
"Now that you have completed your task here, I am sure you are eager to leave this island behind. Out back of this building you will notice a purple riftway stone. Speak with the rift keeper next to it. It will tell you of other areas around the world that are seeking help."
"Once you learn of the areas, you will be able to use the rift stone and leave the island."
- All Paths Learned
Learn about the different paths to take from the Rift Keeper behind the House of Shining Waves.
"An ethereal voice speaks in your mind, "Hail, traveller. I sense a strong spirit within you, one that seeks adventure and glory in this world."
"The world of Telon is vast and beautiful, yet danger threatens the peace and safety of it's inhabitants."
"The people of Qa Riverbank, Veskal's Exchange and the Tomb of Lord Tsang all seek the aid of heroes."
"Please remember, if you plan to leave the island, you will not be able to return."
"The Riftway Stone glimmers and several runes appear."
Select the Rune of Qa Riverbank
Select the Rune of The Tomb of Lord Tsang
Select the Rune of Veskal's Exchange'
- Rift Access
- Young Courier Horse (Mount, Ground, +35 Mount Speed, +20 Mount Stability, 1 adv / 1 cra / 1 dip, 6, Green)