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OverviewEdit

Diplo Card Explanation

Card explanation


You're presented with the following:


Wit In Crisis Card: Wit In Crisis
Seal: Green
Influence: 1
Cost: 2000
Expression to Opponent: 0000
Expression to Player: 0500
Refresh Timer: 3-4









But really: what does it all mean?

The numbers are a shorthand code that people working the diplomatic line in Beta came up with.

Name and Seal are pretty self-evident so I'll leave those alone.

Influence is how far the Parley Indicator marker will move on the board. If Influence is a positive number, the marker will move towards the person playing the card. If Influence is negative, the marker will move towards the player's opponent.

The numbers for Cost, Expression To Opponent and Expression To Player all use the same format. The first digit is the Demand value; the second is the Reason value; the third, Inspire; the fourth, Flatter.

For this card, the Cost is represented as "2000", meaning that the player must pay 2 Demand "points" of Expression in order to play the card. The other Expression cost values are all zero, so the card's Cost is written as "2000" (2 Demand + 0 Reason + 0 Inspire + 0 Flatter -> 2000).

In a similar fashion, the shorthand for both "Expression to player" and "Expression to opponent" gives the amount and type of Expression gained by each player. In this example, the opponent gains no Expression, so "Expression to opponent" is written as all zeros: 0000. On the other hand, the player (that's you) gets "0500". Reason is the second digit, so 0500 means the player gains 5 Reason. Pretty good deal!

If you take a look at a card like Well-Traveled Wisdom:

Well Traveled Wisdom Card: Well-Traveled Wisdom
Seal: Green
Influence: -2
Cost: 0000
Expression to Opponent: -2-2-2-2
Expression to Player: 0000
Refresh Timer: 4-8









... you'll see that the Parley Indicator will move 2 spaces away from you on the board (bad for you), but you'll also take away 2 points worth of every kind of Expression your opponent has (very good for you!). This card is useful if your opponent is building up Expression to nuke you.

The Refresh Timer is the last information on the card. This is the number of turns (expressed as a range) you'll have to wait before you can play this card again. (This is also often referred to as a "cool-down period.") During those turns you'll either have to play one of the other cards in your hand or Listen.

If a card has a Refresh Timer of 1-1 then you will have to play 1 card and your opponent will have the chance to play 2 cards (the card played in response to this one and the card played in response to your next one) before you can play the card again. The 4-8 Refresh Timer on Well-Traveled Wisdom means that you need to play (or Listen) for a minimum of 4 turns and a maximum of 8, allowing your opponent to play between 5 and 9 cards before you can play it again.

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